README.md aktualisiert
This commit is contained in:
parent
2f2922e48c
commit
e649bdc3da
@ -34,7 +34,7 @@ dotnet is used very widely in game development and is used in the biggest known
|
||||
i could use a game framework like [monogame](https://monogame.net/)
|
||||
|
||||
### option 3 the hard way implementing public tech on my own
|
||||
besides the option to use a framework that does the hard game technology part for me i can go all the way on my own and implement things like DirectX, a opensource physics engine like [project chrono](https://projectchrono.org/) or [react physics 3d](https://www.reactphysics3d.com/) or even a more widely used physics engine like nvidia physx or havok engine and fmod as audio engine
|
||||
besides the option to use a framework that does the hard game technology part for me i can go all the way on my own and implement things like Vulcan or DirectX, a opensource physics engine like [project chrono](https://projectchrono.org/) or [react physics 3d](https://www.reactphysics3d.com/) or even a more widely used physics engine like nvidia physx or havok engine and fmod as audio engine
|
||||
|
||||
this would be the by far hardest option out of all available but also the by a lot most custom experience
|
||||
this approach would also teach me a very much more then all the other options above
|
||||
|
Loading…
x
Reference in New Issue
Block a user