README.md aktualisiert

This commit is contained in:
Steev 2024-01-06 16:42:55 +01:00
parent 2f2922e48c
commit e649bdc3da

View File

@ -34,7 +34,7 @@ dotnet is used very widely in game development and is used in the biggest known
i could use a game framework like [monogame](https://monogame.net/)
### option 3 the hard way implementing public tech on my own
besides the option to use a framework that does the hard game technology part for me i can go all the way on my own and implement things like DirectX, a opensource physics engine like [project chrono](https://projectchrono.org/) or [react physics 3d](https://www.reactphysics3d.com/) or even a more widely used physics engine like nvidia physx or havok engine and fmod as audio engine
besides the option to use a framework that does the hard game technology part for me i can go all the way on my own and implement things like Vulcan or DirectX, a opensource physics engine like [project chrono](https://projectchrono.org/) or [react physics 3d](https://www.reactphysics3d.com/) or even a more widely used physics engine like nvidia physx or havok engine and fmod as audio engine
this would be the by far hardest option out of all available but also the by a lot most custom experience
this approach would also teach me a very much more then all the other options above