diff --git a/README.md b/README.md index 9360559..000af7c 100644 --- a/README.md +++ b/README.md @@ -34,7 +34,7 @@ dotnet is used very widely in game development and is used in the biggest known i could use a game framework like [monogame](https://monogame.net/) ### option 3 the hard way implementing public tech on my own -besides the option to use a framework that does the hard game technology part for me i can go all the way on my own and implement things like DirectX, a opensource physics engine like [project chrono](https://projectchrono.org/) or [react physics 3d](https://www.reactphysics3d.com/) or even a more widely used physics engine like nvidia physx or havok engine and fmod as audio engine +besides the option to use a framework that does the hard game technology part for me i can go all the way on my own and implement things like Vulcan or DirectX, a opensource physics engine like [project chrono](https://projectchrono.org/) or [react physics 3d](https://www.reactphysics3d.com/) or even a more widely used physics engine like nvidia physx or havok engine and fmod as audio engine this would be the by far hardest option out of all available but also the by a lot most custom experience this approach would also teach me a very much more then all the other options above