merged broken branches client with master branch and added first statehandling for card placement
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@ -1,8 +1,16 @@
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import pygame
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from Classes.Game.World import World
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from Classes.Game.Cards.Card import Card
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from Classes.Game.Player import Player
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from Classes.System.Components.InputHandler import InputHandler
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# send from the server to tell the player the game starts
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# gives the client its and the opponents stats (not cards!!)
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def GameStart(world: World):
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print("game starts")
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pass
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def GameStart(world: World, handCards:list, inputHandler:InputHandler, owner:Player, opponent:Player):
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index:int = 0
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world.setEnemy(opponent)
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for card in handCards:
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world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), f"Assets/Cards/{card}/", inputHandler, owner))
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@ -1,20 +1,22 @@
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import json
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import pygame
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from Classes.System.Network.NetworkManager import NetworkManager
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from Classes.System.Network.TCPClient import TCPClient
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from Classes.Game.World import World
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from Classes.Game.Player import Player
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# event the client sends to let the server know it logged in
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def Login(networkManager:NetworkManager):
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def Login(tcpClient:TCPClient):
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payload = {
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"event":"login",
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"username": "player"
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"username": "player",
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"deck": [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
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}
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networkManager.tcp.send(payload)
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tcpClient.send(payload)
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# server response for login event
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def LoginResponse(networkManager:NetworkManager, gameWorld: World):
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# todo: get labels from world
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# todo: get name for enemy
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# todo: adjust enemy name label
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pass
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def LoginResponse(message:json):
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# checks if the response on the login request is successfull
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if message["status"] != "success":
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print("login failed")
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@ -1,9 +1,9 @@
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import pygame
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from Classes.Game.World import World
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from Classes.System.Network.NetworkManager import NetworkManager
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from Classes.System.Components.InputHandler import InputHandler
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# the event the client sends to the server when it places a card
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def PlaceCard(networkManager: NetworkManager, card):
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def PlaceCard(tcpClient, card):
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# todo: send card information to the server
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# todo: required info is:
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# - position
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@ -12,12 +12,24 @@ def PlaceCard(networkManager: NetworkManager, card):
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payload = {
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"event":"placecard",
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"card": card.getID(),
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"type": card.getType(),
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"pos": card.getPos(),
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}
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networkManager.udp.send(payload)
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tcpClient.send(payload)
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# the event send from the server to display a card on the field
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def CardPlaced(world:World, card:int, pos:pygame.Vector2):
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def CardPlaced(world:World, card:int, type:str, owner:str, pos:pygame.Vector2, inputHandler:InputHandler):
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if type == "MonsterCard":
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world.spawnMonsterCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
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pass
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elif type == "SpellCard":
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world.spawnSpellCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
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pass
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elif type == "TrapCard":
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world.spawmTrapCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
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pass
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pass
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def MovedCard(world:World, card:int, type:str, owner:str, oldPos:pygame.Vector2, newPos:pygame.Vector2, inputHandler:InputHandler):
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pass
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