22 lines
671 B
Python

import json
import pygame
from Classes.System.Network.TCPClient import TCPClient
from Classes.Game.World import World
from Classes.Game.Player import Player
# event the client sends to let the server know it logged in
def Login(tcpClient:TCPClient):
payload = {
"event":"login",
"username": "player",
"deck": [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
}
tcpClient.send(payload)
# server response for login event
def LoginResponse(message:json):
# checks if the response on the login request is successfull
if message["status"] != "success":
print("login failed")