35 lines
1.3 KiB
Python

import pygame
from Classes.Game.World import World
from Classes.System.Components.InputHandler import InputHandler
# the event the client sends to the server when it places a card
def PlaceCard(tcpClient, card):
# todo: send card information to the server
# todo: required info is:
# - position
# - field type (used for validating what field the card is played in will be compared on server side)
# - card id (server will do the rest to fetch card info)
payload = {
"event":"placecard",
"card": card.getID(),
"type": card.getType(),
"pos": card.getPos(),
}
tcpClient.send(payload)
# the event send from the server to display a card on the field
def CardPlaced(world:World, card:int, type:str, owner:str, pos:pygame.Vector2, inputHandler:InputHandler):
if type == "MonsterCard":
world.spawnMonsterCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
pass
elif type == "SpellCard":
world.spawnSpellCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
pass
elif type == "TrapCard":
world.spawmTrapCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
pass
pass
def MovedCard(world:World, card:int, type:str, owner:str, oldPos:pygame.Vector2, newPos:pygame.Vector2, inputHandler:InputHandler):
pass