added first event functions documented server behaviour for some events

This commit is contained in:
2024-01-05 01:51:06 +01:00
parent 0cd9857795
commit 518804051d
19 changed files with 83 additions and 5 deletions

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import pygame
from Classes.System.Network.NetworkManager import NetworkManager
from Classes.Game.World import World
# event the client sends to let the server know it logged in
def Login(networkManager:NetworkManager):
payload = {
"event":"login",
"username": "player"
}
networkManager.tcp.send(payload)
# server response for login event
def LoginResponse(networkManager:NetworkManager, gameWorld: World):
# todo: get labels from world
# todo: get name for enemy
# todo: adjust enemy name label
pass

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from Classes.Game.Cards.Card import Card
from Classes.Game.World import World
from Classes.System.Network.NetworkManager import NetworkManager
# the event the client sends to the server when it places a card
def PlaceCard(networkManager: NetworkManager, card:Card):
# todo: send card information to the server
# todo: required info is:
# - position
# - field type (used for validating what field the card is played in will be compared on server side)
# - card id (server will do the rest to fetch card info)
pass
# the event send from the server to display a card on the field
def CardPlaced(world:World):
pass