20 lines
551 B
Python
20 lines
551 B
Python
import pygame
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from Classes.System.Network.NetworkManager import NetworkManager
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from Classes.Game.World import World
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# event the client sends to let the server know it logged in
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def Login(networkManager:NetworkManager):
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payload = {
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"event":"login",
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"username": "player"
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}
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networkManager.tcp.send(payload)
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# server response for login event
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def LoginResponse(networkManager:NetworkManager, gameWorld: World):
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# todo: get labels from world
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# todo: get name for enemy
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# todo: adjust enemy name label
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pass |