20 lines
551 B
Python

import pygame
from Classes.System.Network.NetworkManager import NetworkManager
from Classes.Game.World import World
# event the client sends to let the server know it logged in
def Login(networkManager:NetworkManager):
payload = {
"event":"login",
"username": "player"
}
networkManager.tcp.send(payload)
# server response for login event
def LoginResponse(networkManager:NetworkManager, gameWorld: World):
# todo: get labels from world
# todo: get name for enemy
# todo: adjust enemy name label
pass