17 lines
647 B
Python

from Classes.Game.Cards.Card import Card
from Classes.Game.World import World
from Classes.System.Network.NetworkManager import NetworkManager
# the event the client sends to the server when it places a card
def PlaceCard(networkManager: NetworkManager, card:Card):
# todo: send card information to the server
# todo: required info is:
# - position
# - field type (used for validating what field the card is played in will be compared on server side)
# - card id (server will do the rest to fetch card info)
pass
# the event send from the server to display a card on the field
def CardPlaced(world:World):
pass