Files
shadowcrest/src/game/components/TextComponent.cpp

21 lines
495 B
C++

#include "TextComponent.hpp"
#include <SDL3_ttf/SDL_ttf.h>
TextComponent::TextComponent(const std::string& text, const std::string& fontPath, int fontSize, SDL_Color color) : text(text), fontPath(fontPath), fontSize(fontSize), color(color) {
}
TextComponent::~TextComponent() {
}
void TextComponent::Init(SDL_Renderer* renderer) {
}
void TextComponent::Update(float dt) {
}
void TextComponent::Render(SDL_Renderer* renderer) {
}
void TextComponent::SetText(const std::string& newText) {
}