merge wall #1
8
.idea/.gitignore
generated
vendored
Normal file
8
.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
# Default ignored files
|
||||
/shelf/
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||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
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||||
/dataSources.local.xml
|
6
.idea/inspectionProfiles/profiles_settings.xml
generated
Normal file
6
.idea/inspectionProfiles/profiles_settings.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<settings>
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||||
<option name="USE_PROJECT_PROFILE" value="false" />
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||||
<version value="1.0" />
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||||
</settings>
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||||
</component>
|
7
.idea/misc.xml
generated
Normal file
7
.idea/misc.xml
generated
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
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||||
<component name="Black">
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||||
<option name="sdkName" value="Python 3.11 (pythonProject)" />
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||||
</component>
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11" project-jdk-type="Python SDK" />
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||||
</project>
|
8
.idea/modules.xml
generated
Normal file
8
.idea/modules.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="ProjectModuleManager">
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||||
<modules>
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||||
<module fileurl="file://$PROJECT_DIR$/.idea/pythonProject.iml" filepath="$PROJECT_DIR$/.idea/pythonProject.iml" />
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||||
</modules>
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||||
</component>
|
||||
</project>
|
10
.idea/pythonProject.iml
generated
Normal file
10
.idea/pythonProject.iml
generated
Normal file
@ -0,0 +1,10 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<module type="PYTHON_MODULE" version="4">
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||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<excludeFolder url="file://$MODULE_DIR$/venv" />
|
||||
</content>
|
||||
<orderEntry type="jdk" jdkName="Python 3.11" jdkType="Python SDK" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
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||||
</component>
|
||||
</module>
|
6
.idea/vcs.xml
generated
Normal file
6
.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
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||||
<component name="VcsDirectoryMappings">
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||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
22
WallWithDoor.py
Normal file
22
WallWithDoor.py
Normal file
@ -0,0 +1,22 @@
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from pyblockworld import World
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from wall import Wall
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class WallWithDoor(Wall):
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__windowBlock:str
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def __init__(self, x:float, y:float, z:float, block:str, window:str, world:World, width:int=10, height:int=5, rotated:bool=False):
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super().__init__(x, y, z, block, world, width, height, rotated)
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self.__windowBlock = window
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def build(self):
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super().build()
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x = super().getX()
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y = super().getY() + 2
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z = super().getZ() / 2
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super().getWorld().setBlocks(
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x,
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y,
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z,
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x,
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y + 2,
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z,
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self.__windowBlock)
|
37
WallWithWindow.py
Normal file
37
WallWithWindow.py
Normal file
@ -0,0 +1,37 @@
|
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from pyblockworld import World
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from wall import Wall
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||||
class WallWithWindow(Wall):
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__windowBlock:str
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def __init__(self, x:float, y:float, z:float, block:str, window:str, world:World, width:int=10, height:int=5):
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super().__init__(x, y, z, block, world, width, height)
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self.__windowBlock = window
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def build(self):
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super().build()
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if super().getLength() < 6:
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x = super().getX()
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y = super().getY() + 2
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z = super().getZ() + 2
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|
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super().getWorld().setBlocks(
|
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x,
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y,
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z,
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x,
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y + 1,
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z + 2,
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self.__windowBlock)
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else:
|
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x = super().getX()
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y = super().getY() + 2
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z = super().getZ() + 3
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super().getWorld().setBlocks(
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x,
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y,
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z,
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x,
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y + (super().getHeight()-4),
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||||
z + (super().getLength()-(super().getLength()/2)),
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||||
self.__windowBlock)
|
28
main.py
Normal file
28
main.py
Normal file
@ -0,0 +1,28 @@
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from pyblockworld import World
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import WallWithDoor
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import wall
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import WallWithWindow
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import roof
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# Nun werden beim Drücken der Taste ein paar Blöcke platziert.
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def b_key_pressed(world: World):
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x, y, z = world.player_position()
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wall1 = wall.Wall(x=x, y=y, z=z, world=world, block="default:brick")
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wall2 = wall.Wall(x=x, y=y, z=z, world=world, rotated=True, block="default:brick")
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wall3 = WallWithWindow.WallWithWindow(x=x+10, y=y, z=z, block="default:brick", window="default:grass", world=world)
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roof1 = roof.Roof(x, y + 5, z, "default:brick", world)
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print("wall1 constructed")
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wall1.build()
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print("wall2 constructed")
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wall2.build()
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print("wall3 constructed")
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wall3.build()
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print("wall4 constructed")
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roof1.build()
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|
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world = World()
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world.build_key_pressed = b_key_pressed
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||||
world.run()
|
37
roof.py
Normal file
37
roof.py
Normal file
@ -0,0 +1,37 @@
|
||||
from pyblockworld import World
|
||||
|
||||
class Roof:
|
||||
__width:int
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||||
__height:int
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||||
__x:float
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__y:float
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__z:float
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||||
__world:World
|
||||
__block:str
|
||||
|
||||
def __init__(self, x:float, y:float, z:float, block:str, world:World, height=10, width=10):
|
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self.__x = x
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self.__y = y
|
||||
self.__z = z
|
||||
self.__width = width
|
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self.__height = height
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||||
self.__world = world
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||||
self.__block = block
|
||||
|
||||
def build(self):
|
||||
self.__world.setBlocks(self.__x, self.__y, self.__z, self.__x + self.__width, self.__y, self.__z + self.__height, self.__block)
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||||
|
||||
def getWidth(self):
|
||||
return self.__width
|
||||
|
||||
def getHeight(self):
|
||||
return self.__height
|
||||
|
||||
def getX(self):
|
||||
return self.__x
|
||||
|
||||
def getY(self):
|
||||
return self.__y
|
||||
|
||||
def getZ(self):
|
||||
return self.__z
|
51
wall.py
Normal file
51
wall.py
Normal file
@ -0,0 +1,51 @@
|
||||
from pyblockworld import World
|
||||
|
||||
class Wall:
|
||||
__length:int
|
||||
__width:int
|
||||
__height:int
|
||||
__rotated:bool
|
||||
__x:float
|
||||
__y:float
|
||||
__z:float
|
||||
__world:World
|
||||
__block:str
|
||||
|
||||
def __init__(self, x:float, y:float, z:float, block:str, world:World, length=10, width=10, height=5, rotated=False):
|
||||
self.__width = width
|
||||
self.__length = length
|
||||
self.__height = height
|
||||
self.__x = x
|
||||
self.__y = y - 1
|
||||
self.__z = z
|
||||
self.__world = world
|
||||
self.__rotated = rotated
|
||||
self.__block = block
|
||||
|
||||
def build(self):
|
||||
if self.__rotated:
|
||||
self.__world.setBlocks(self.__x, self.__y, self.__z, self.__x + self.__width, self.__y + self.__height, self.__z, self.__block)
|
||||
else:
|
||||
self.__world.setBlocks(self.__x, self.__y, self.__z, self.__x, self.__y + self.__height, self.__z + self.__length, self.__block)
|
||||
|
||||
def getWidth(self):
|
||||
return self.__width
|
||||
|
||||
def getHeight(self):
|
||||
return self.__height
|
||||
|
||||
def getLength(self):
|
||||
return self.__length
|
||||
|
||||
def getWorld(self):
|
||||
return self.__world
|
||||
|
||||
def getX(self):
|
||||
return self.__x
|
||||
def getY(self):
|
||||
return self.__y
|
||||
def getZ(self):
|
||||
return self.__z
|
||||
|
||||
def getRotated(self):
|
||||
return self.__rotated
|
Loading…
x
Reference in New Issue
Block a user