import json import pygame from Classes.System.Network.TCPClient import TCPClient from Classes.Game.World import World from Classes.Game.Player import Player # event the client sends to let the server know it logged in def Login(tcpClient:TCPClient): payload = { "event":"login", "username": "player", "deck": [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] } tcpClient.send(payload) # server response for login event def LoginResponse(message:json): # checks if the response on the login request is successfull if message["status"] != "success": print("login failed")