from Classes.Game.Cards.Card import Card from Classes.Game.World import World from Classes.System.Network.NetworkManager import NetworkManager # the event the client sends to the server when it places a card def PlaceCard(networkManager: NetworkManager, card:Card): # todo: send card information to the server # todo: required info is: # - position # - field type (used for validating what field the card is played in will be compared on server side) # - card id (server will do the rest to fetch card info) pass # the event send from the server to display a card on the field def CardPlaced(world:World): pass