import pygame from Classes.System.Network.NetworkManager import NetworkManager from Classes.Game.World import World # event the client sends to let the server know it logged in def Login(networkManager:NetworkManager): payload = { "event":"login", "username": "player" } networkManager.tcp.send(payload) # server response for login event def LoginResponse(networkManager:NetworkManager, gameWorld: World): # todo: get labels from world # todo: get name for enemy # todo: adjust enemy name label pass