107 lines
3.7 KiB
Python

import pygame
from pygame.locals import *
from Classes.Objects.Cards.MonsterCard import MonsterCard
from Classes.System.Window import Window
from Classes.System.InputHandler import InputHandler
from Classes.System.World import World
class App:
__window:Window
__running:bool = True
__FPS = 60
__clock = pygame.time.Clock()
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
self.__window = Window(width=width, height=height, title=title)
self.startGameLoop()
self.onCleanup()
def startGameLoop(self):
# create sprite groups
cards = pygame.sprite.Group()
# game word
# the field
playerMonsterGroup = []
playerSpellGroup = []
enemyMonsterGroup = []
ememySpellGroup = []
enemyOtherGroup = []
playerOtherGroup = []
cardWith = 200
cardHeight = 250
cardOffset = 400
# player card fields
for i in range(5):
playerMonsterGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * i), (2 * cardHeight) + 60, cardWith, cardHeight))
playerSpellGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * i), (2 * cardHeight) + cardHeight + 70, cardWith, cardHeight))
enemyMonsterGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * (i+1)), 15, cardWith, cardHeight))
ememySpellGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * (i+1)), cardHeight + 25, cardWith, cardHeight))
enemyOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 0), 15, cardWith, cardHeight))
enemyOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 0), cardHeight + 25, cardWith, cardHeight))
playerOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 5), (2*cardHeight) + 60, cardWith, cardHeight))
playerOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 5), (2*cardHeight) + cardHeight + 70, cardWith, cardHeight))
testMonsterCard = MonsterCard((500,500), "Assets/Cards/MonsterCards/testmonstercard/")
cards.add(testMonsterCard)
while self.__running:
self.__clock.tick(self.__FPS)
self.__window.getScreen().fill((0,0,0))
# world.draw(self.__window.getScreen())
for card in playerOtherGroup:
pygame.draw.rect(self.__window.getScreen(), (0,255,0), card)
for card in playerMonsterGroup:
pygame.draw.rect(self.__window.getScreen(), (255,255,255), card)
for card in playerSpellGroup:
pygame.draw.rect(self.__window.getScreen(), (255,255,255), card)
for card in enemyOtherGroup:
pygame.draw.rect(self.__window.getScreen(), (255,0,0), card)
for card in enemyMonsterGroup:
pygame.draw.rect(self.__window.getScreen(), (255,0,255), card)
for card in ememySpellGroup:
pygame.draw.rect(self.__window.getScreen(), (255,0,255), card)
# update sprite groups
cards.update()
# draw groups
self.__window.drawSpriteGroup(cards)
# event handler
self.handleEvent(pygame.event.get())
# emits update to the game
pygame.display.update()
# handles incoming event queue
def handleEvent(self, events):
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
# sets the running state for the gameloop
def setRunning(self, running:bool):
self.__running = running
# ensures the gameloop stops running and the pygame instance is stopped properly
def onCleanup(self):
self.__running = False
pygame.quit()