import pygame from pygame.locals import * from Classes.Objects.Cards.MonsterCard import MonsterCard from Classes.System.Window import Window from Classes.System.InputHandler import InputHandler from Classes.System.World import World class App: __window:Window __running:bool = True __FPS = 60 __clock = pygame.time.Clock() def __init__(self, width:int=1920, height:int=1080, title:str="default title"): self.__window = Window(width=width, height=height, title=title) self.startGameLoop() self.onCleanup() def startGameLoop(self): # create sprite groups cards = pygame.sprite.Group() # game word # the field playerMonsterGroup = [] playerSpellGroup = [] enemyMonsterGroup = [] ememySpellGroup = [] enemyOtherGroup = [] playerOtherGroup = [] cardWith = 200 cardHeight = 250 cardOffset = 400 # player card fields for i in range(5): playerMonsterGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * i), (2 * cardHeight) + 60, cardWith, cardHeight)) playerSpellGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * i), (2 * cardHeight) + cardHeight + 70, cardWith, cardHeight)) enemyMonsterGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * (i+1)), 15, cardWith, cardHeight)) ememySpellGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * (i+1)), cardHeight + 25, cardWith, cardHeight)) enemyOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 0), 15, cardWith, cardHeight)) enemyOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 0), cardHeight + 25, cardWith, cardHeight)) playerOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 5), (2*cardHeight) + 60, cardWith, cardHeight)) playerOtherGroup.append(pygame.Rect(cardOffset + ((cardWith + 10) * 5), (2*cardHeight) + cardHeight + 70, cardWith, cardHeight)) testMonsterCard = MonsterCard((500,500), "Assets/Cards/MonsterCards/testmonstercard/") cards.add(testMonsterCard) while self.__running: self.__clock.tick(self.__FPS) self.__window.getScreen().fill((0,0,0)) # world.draw(self.__window.getScreen()) for card in playerOtherGroup: pygame.draw.rect(self.__window.getScreen(), (0,255,0), card) for card in playerMonsterGroup: pygame.draw.rect(self.__window.getScreen(), (255,255,255), card) for card in playerSpellGroup: pygame.draw.rect(self.__window.getScreen(), (255,255,255), card) for card in enemyOtherGroup: pygame.draw.rect(self.__window.getScreen(), (255,0,0), card) for card in enemyMonsterGroup: pygame.draw.rect(self.__window.getScreen(), (255,0,255), card) for card in ememySpellGroup: pygame.draw.rect(self.__window.getScreen(), (255,0,255), card) # update sprite groups cards.update() # draw groups self.__window.drawSpriteGroup(cards) # event handler self.handleEvent(pygame.event.get()) # emits update to the game pygame.display.update() # handles incoming event queue def handleEvent(self, events): for event in events: if event.type == pygame.QUIT: self.onCleanup() # sets the running state for the gameloop def setRunning(self, running:bool): self.__running = running # ensures the gameloop stops running and the pygame instance is stopped properly def onCleanup(self): self.__running = False pygame.quit()