initial commit for rework
8
.idea/.gitignore
generated
vendored
@ -1,8 +0,0 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
21
.idea/Online_TCG.iml
generated
@ -1,21 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="PYTHON_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<excludeFolder url="file://$MODULE_DIR$/venv" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
<component name="PyDocumentationSettings">
|
||||
<option name="format" value="PLAIN" />
|
||||
<option name="myDocStringFormat" value="Plain" />
|
||||
</component>
|
||||
<component name="TemplatesService">
|
||||
<option name="TEMPLATE_FOLDERS">
|
||||
<list>
|
||||
<option value="$MODULE_DIR$/card files/Templates" />
|
||||
</list>
|
||||
</option>
|
||||
</component>
|
||||
</module>
|
6
.idea/inspectionProfiles/profiles_settings.xml
generated
@ -1,6 +0,0 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<settings>
|
||||
<option name="USE_PROJECT_PROFILE" value="false" />
|
||||
<version value="1.0" />
|
||||
</settings>
|
||||
</component>
|
7
.idea/misc.xml
generated
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Black">
|
||||
<option name="sdkName" value="Python 3.11 (Online_TCG)" />
|
||||
</component>
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11 (Online_TCG)" project-jdk-type="Python SDK" />
|
||||
</project>
|
8
.idea/modules.xml
generated
@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/Online_TCG.iml" filepath="$PROJECT_DIR$/.idea/Online_TCG.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
6
.idea/vcs.xml
generated
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
16
.vscode/launch.json
vendored
@ -1,16 +0,0 @@
|
||||
{
|
||||
// Use IntelliSense to learn about possible attributes.
|
||||
// Hover to view descriptions of existing attributes.
|
||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Python:app",
|
||||
"type": "python",
|
||||
"request": "launch",
|
||||
"program": "Game Client/main.py",
|
||||
"console": "integratedTerminal",
|
||||
"justMyCode": true
|
||||
}
|
||||
]
|
||||
}
|
5
.vscode/settings.json
vendored
@ -1,5 +0,0 @@
|
||||
{
|
||||
"cSpell.ignoreWords": [
|
||||
"posx"
|
||||
]
|
||||
}
|
66
Game Client/App.py
Normal file
@ -0,0 +1,66 @@
|
||||
import pygame
|
||||
from Classes.Engine.EventHandler import EngineEventHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
from Classes.Engine.Logger import Logger
|
||||
from Classes.Engine.TCPClient import TCPClient
|
||||
|
||||
from Classes.Engine.Window import Window
|
||||
from Classes.Game.World import World
|
||||
|
||||
|
||||
class App:
|
||||
|
||||
__running:bool
|
||||
__FPS:int = 60
|
||||
__clock:pygame.time.Clock()
|
||||
__myFont:pygame.font
|
||||
__window:Window
|
||||
__world:World
|
||||
__inputHandler: InputHandler
|
||||
__tcpClient: TCPClient
|
||||
__eventHandler: EngineEventHandler
|
||||
logger:Logger
|
||||
|
||||
def __init__(self, logger:Logger, width:int=1280, height:int=720, title:str="default title"):
|
||||
self.logger = logger
|
||||
|
||||
self.logger.info("initializing dependencies")
|
||||
pygame.init()
|
||||
pygame.font.init()
|
||||
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
||||
self.__window = Window(width=width, height=height, title=title)
|
||||
self.__inputHandler = InputHandler()
|
||||
self.__eventHandler = EngineEventHandler(self.__inputHandler, self.__world, self.logger, self.__tcpClient)
|
||||
pass
|
||||
|
||||
def startGameLoop(self):
|
||||
self.__running = True
|
||||
|
||||
while self.__running:
|
||||
|
||||
self.__clock.tick(self.__FPS)
|
||||
|
||||
self.__window.getScreen().fill((0,0,0))
|
||||
|
||||
# render world
|
||||
self.__window.drawWorld(self.__world)
|
||||
|
||||
# updates all cards inside the cards Spritegroup at each step the gameloops does
|
||||
self.__world.getCards().update()
|
||||
self.__world.getHandCards().update()
|
||||
|
||||
# draw groups
|
||||
self.__window.drawSpriteGroup(self.__world.getCards())
|
||||
self.__window.drawSpriteGroup(self.__world.getHandCards())
|
||||
|
||||
self.__eventHandler.handleEvent(pygame.event.get())
|
||||
|
||||
# emits update to the game
|
||||
pygame.display.update()
|
||||
|
||||
self.__running = False
|
||||
|
||||
# ensures the gameloop stops running and the pygame instance is stopped properly
|
||||
def onCleanup(self):
|
||||
self.__running = False
|
||||
pygame.quit()
|
@ -24,7 +24,7 @@ class BoardField(pygame.sprite.Sprite):
|
||||
|
||||
# Überprüfen des Dateipfads
|
||||
if not os.path.exists(imagePath):
|
||||
print("Der Dateipfad zur Bilddatei ist ungültig oder die Datei existiert nicht.")
|
||||
print("could not find image Location.")
|
||||
else:
|
||||
# Wenn der Pfad gültig ist, versuchen Sie, das Bild zu laden
|
||||
self.image = pygame.image.load(imagePath).convert_alpha()
|
105
Game Client/Classes/Engine/EventHandler.py
Normal file
@ -0,0 +1,105 @@
|
||||
import socket
|
||||
|
||||
import pygame
|
||||
from Classes.Engine.Logger import Logger
|
||||
from Classes.Engine.TCPClient import TCPClient
|
||||
|
||||
from Classes.Game.NetworkEvents.PlaceCard import CardPlaced
|
||||
from Classes.Game.NetworkEvents.GameStart import GameStart
|
||||
from Classes.Game.NetworkEvents.PlaceCard import PlaceCard
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
from Classes.Game.World import World
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
# network event handler this only handles events coming from the server
|
||||
class TCPEventHandler:
|
||||
def __init__(self, socket:socket, inputHandler:InputHandler, world:World):
|
||||
self.tcp_socket = socket
|
||||
self.__world = world
|
||||
self.__inputHandler = inputHandler
|
||||
|
||||
def handleEvents(self, message):
|
||||
if message["event"] == "login":
|
||||
pass
|
||||
elif message["event"] == "startgame":
|
||||
pass
|
||||
elif message["event"] == "PlaceCard":
|
||||
pass
|
||||
elif message["event"] == "MoveCard":
|
||||
pass
|
||||
elif message["event"] == "RemoveCard":
|
||||
pass
|
||||
elif message["event"] == "AttackCard":
|
||||
pass
|
||||
elif message["event"] == "AttackPlayer":
|
||||
pass
|
||||
elif message["event"] == "ActivateEffectCard":
|
||||
pass
|
||||
elif message["event"] == "ActivateMonsterCard":
|
||||
pass
|
||||
|
||||
# handles engine events this is separate from the network event handler
|
||||
class EngineEventHandler:
|
||||
|
||||
__inputHandler:InputHandler
|
||||
__world:World
|
||||
__logger:Logger
|
||||
__tcpClient:TCPClient
|
||||
|
||||
def __init__(self, inputHandler:InputHandler, world:World, logger:Logger, tcpClient:TCPClient):
|
||||
self.__logger.info("initializing engine Event Handler")
|
||||
if inputHandler == None:
|
||||
raise ValueError("InputHandler was found to be None")
|
||||
|
||||
if world == None:
|
||||
raise ValueError("world was found to be None")
|
||||
|
||||
if world == tcpClient:
|
||||
raise ValueError("tcpCLient was found to be None")
|
||||
|
||||
self.__inputHandler = inputHandler
|
||||
self.__world = world
|
||||
self.__tcpClient = tcpClient
|
||||
|
||||
# handles the incoming event queue
|
||||
def handleEvent(self, events:list[pygame.Event]):
|
||||
# TODO: fix bug that stacks cards when dragging them around
|
||||
self.selectedCard = None
|
||||
self.mousePos = self.__inputHandler.getMousePos()
|
||||
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
self.onCleanup()
|
||||
elif self.__inputHandler.getMousePos()[0]:
|
||||
for card in self.__world.getCards():
|
||||
if card.rect.collidepoint(self.mousePos):
|
||||
self.__logger.info(f"dragging card {card}")
|
||||
self.selectedCard = card
|
||||
|
||||
# failsafe to prevent NoneType errors
|
||||
if self.selectedCard != None:
|
||||
self.__logger.info(f"working with card: {self.selectedCard}")
|
||||
self.selectedCard.setDragging(True)
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
if event.button == 1:
|
||||
if self.selectedCard != None:
|
||||
for field in self.__world.getBoardFields():
|
||||
if field.getRect().collidepoint(self.mousePos):
|
||||
if field.getSide() == "Player" and field.getType() == self.selectedCard.getType():
|
||||
try:
|
||||
# snap card into the correct field
|
||||
self.selectedCard.rect.center = field.rect.center
|
||||
self.selectedCard.setDragging(False)
|
||||
print(self.selectedCard)
|
||||
if self.selectedCard == card:
|
||||
# TODO: adapt this into the new game engine version
|
||||
PlaceCard(self.__tcpClient, self.selectedCard) # tells te server that the player placed this card
|
||||
self.selectedCard = None
|
||||
except Exception as e:
|
||||
print(f"failed to place card on server due to error: {e}")
|
||||
|
||||
if self.selectedCard != None:
|
||||
self.selectedCard = None
|
||||
else:
|
||||
raise ValueError("selected card in event handler was found empty this should never happen!")
|
||||
pass
|
@ -8,6 +8,11 @@ class InputHandler:
|
||||
def getPressed():
|
||||
return pygame.key.get_pressed()
|
||||
|
||||
# returns pressed key
|
||||
@staticmethod
|
||||
def getMousePressed():
|
||||
return pygame.mouse.get_pressed()
|
||||
|
||||
# takes in movement inputs and maps them to x and y axis
|
||||
@staticmethod
|
||||
def getInputAxis() -> tuple:
|
@ -2,9 +2,9 @@ import json
|
||||
import socket
|
||||
import threading
|
||||
|
||||
from Classes.System.Network.EventHandler import TCPEventHandler
|
||||
from Classes.Engine.EventHandler import TCPEventHandler
|
||||
from Classes.Game.World import World
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
|
||||
class TCPClient:
|
||||
def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
|
11
Game Client/Classes/Engine/Utils/StringUtils.py
Normal file
@ -0,0 +1,11 @@
|
||||
import random
|
||||
import string
|
||||
|
||||
|
||||
class StringUtils:
|
||||
def get_random_string(length) -> str:
|
||||
# choose from all lowercase letter
|
||||
letters = string.ascii_lowercase
|
||||
result_str = ''.join(random.choice(letters) for i in range(length))
|
||||
print("Random string of length", length, "is:", result_str)
|
||||
return result_str
|
@ -1,7 +1,7 @@
|
||||
import json
|
||||
import pygame
|
||||
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
class MonsterCard(pygame.sprite.Sprite):
|
||||
@ -9,7 +9,7 @@ class MonsterCard(pygame.sprite.Sprite):
|
||||
__id:int
|
||||
__description:str
|
||||
__attacks = []
|
||||
__type:str = "MonsterCard"
|
||||
__type:str = "Monster"
|
||||
__pos:pygame.Vector2
|
||||
__dragging:bool = False
|
||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
@ -3,7 +3,7 @@ from typing import Any
|
||||
|
||||
import pygame
|
||||
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
|
||||
class SpellCard(pygame.sprite.Sprite):
|
||||
__name:str
|
||||
@ -12,7 +12,7 @@ class SpellCard(pygame.sprite.Sprite):
|
||||
__dragging:bool = False
|
||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
||||
__inputHandler: InputHandler
|
||||
__type:str = "SpellCard"
|
||||
__type:str = "Effect"
|
||||
image:pygame.image
|
||||
rect:pygame.rect
|
||||
|
@ -3,7 +3,7 @@ from typing import Any
|
||||
|
||||
import pygame
|
||||
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
|
||||
class TrapCard(pygame.sprite.Sprite):
|
||||
__name:str
|
||||
@ -12,7 +12,7 @@ class TrapCard(pygame.sprite.Sprite):
|
||||
__dragging:bool = False
|
||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
||||
__inputHandler: InputHandler
|
||||
__type:str = "TrapCard"
|
||||
__type:str = "Effect"
|
||||
image:pygame.image
|
||||
rect:pygame.rect
|
||||
|
@ -2,7 +2,7 @@ import pygame
|
||||
from Classes.Game.World import World
|
||||
from Classes.Game.Cards.Card import Card
|
||||
from Classes.Game.Player import Player
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
|
||||
|
||||
# send from the server to tell the player the game starts
|
@ -1,6 +1,6 @@
|
||||
import json
|
||||
import pygame
|
||||
from Classes.System.Network.TCPClient import TCPClient
|
||||
from Classes.Engine.TCPClient import TCPClient
|
||||
from Classes.Game.World import World
|
||||
from Classes.Game.Player import Player
|
||||
|
@ -1,6 +1,6 @@
|
||||
import pygame
|
||||
from Classes.Game.World import World
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
|
||||
# the event the client sends to the server when it places a card
|
||||
def PlaceCard(tcpClient, card):
|
@ -1,10 +1,11 @@
|
||||
import pygame
|
||||
from Classes.Game.BoardField import BoardField
|
||||
from Classes.System.Components.Label import Label
|
||||
from Classes.Engine.Logger import Logger
|
||||
from Classes.Engine.Components.BoardField import BoardField
|
||||
from Classes.Engine.Components.Label import Label
|
||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
||||
from Classes.Game.Cards.SpellCard import SpellCard
|
||||
from Classes.Game.Cards.TrapCard import TrapCard
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Engine.InputHandler import InputHandler
|
||||
from Classes.Game.Player import Player
|
||||
from Classes.Game.Cards.Card import Card
|
||||
|
||||
@ -19,8 +20,12 @@ class World():
|
||||
__cardWidth:int = 150
|
||||
__cardHeight:int = 200
|
||||
__cardOffset:int = 400
|
||||
__logger:Logger
|
||||
|
||||
def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
|
||||
def __init__(self, logger:Logger, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
|
||||
self.__logger = logger
|
||||
|
||||
self.__logger.info("initializing world")
|
||||
self.__boardFields = []
|
||||
self.__labels = []
|
||||
self.__cards = pygame.sprite.Group()
|
||||
@ -35,7 +40,7 @@ class World():
|
||||
|
||||
def buildGameWorld(self):
|
||||
# construct elements arround the playerfield
|
||||
# Todo add lifepoint label for player and enemy and make them scriptable move to player class
|
||||
self.__logger.info("building game world")
|
||||
|
||||
# presets the y position later passed down to the vector2
|
||||
eRow1Height = 85
|
||||
@ -47,22 +52,19 @@ class World():
|
||||
eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
|
||||
eNamePos = pygame.Vector2(15, 45)
|
||||
eHPPos = pygame.Vector2(15, 75)
|
||||
|
||||
pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height)
|
||||
pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
|
||||
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
||||
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
|
||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/0/field.png", "e-deck"))
|
||||
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/0/field.png", "e-grave"))
|
||||
|
||||
pNamePos = pygame.Vector2(20, pRow2Height + 195)
|
||||
pHPPos = pygame.Vector2(20, pRow2Height + 225)
|
||||
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
||||
|
||||
# labeling
|
||||
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
|
||||
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
|
||||
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
|
||||
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
||||
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
|
||||
|
||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/0/field.png", "e-deck"))
|
||||
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/0/field.png", "e-grave"))
|
||||
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/0/field.png", "P-deck"))
|
||||
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/0/field.png", "p-grave"))
|
||||
|
||||
@ -70,13 +72,13 @@ class World():
|
||||
for i in range(5):
|
||||
pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
|
||||
pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
|
||||
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "Monster", pMonsterPos, "Assets/Cards/0/field.png", "pm"+str(id)))
|
||||
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "Effect", pEffectPos, "Assets/Cards/0/field.png", "pe"+str(id)))
|
||||
|
||||
eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
|
||||
eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
|
||||
|
||||
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, "Assets/Cards/0/field.png", "pm"+str(id)))
|
||||
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, "Assets/Cards/0/field.png", "pe"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, "Assets/Cards/0/field.png", "em"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, "Assets/Cards/0/field.png", "ee"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "Monster", eMonsterPos, "Assets/Cards/0/field.png", "em"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "Effect", eEffectPos, "Assets/Cards/0/field.png", "ee"+str(id)))
|
||||
|
||||
def getBoardFields(self) -> list:
|
||||
return self.__boardFields
|
9
Game Client/main.py
Normal file
@ -0,0 +1,9 @@
|
||||
from App import App
|
||||
from Classes.Engine.Logger import Logger
|
||||
from Classes.Engine.Utils.StringUtils import StringUtils
|
||||
|
||||
if __name__ == "__main__":
|
||||
logger = Logger("log/"+StringUtils.get_random_string(8)+".log")
|
||||
|
||||
logger.info("starting game engine")
|
||||
game = App(logger)
|
@ -1,4 +0,0 @@
|
||||
HOST="127.0.0.1"
|
||||
TCPPORT=54322
|
||||
UDPPORT=54323
|
||||
ENV="DEV"
|
14
Game Server/.vscode/settings.json
vendored
@ -1,14 +0,0 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"DGRAM"
|
||||
],
|
||||
"cSpell.ignoreWords": [
|
||||
"activateeffectcard",
|
||||
"activatemonstereffect",
|
||||
"attackcard",
|
||||
"attackplayer",
|
||||
"movecard",
|
||||
"placecard",
|
||||
"removecard"
|
||||
]
|
||||
}
|
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 612 B |
@ -1,22 +0,0 @@
|
||||
{
|
||||
"id": 1,
|
||||
"name": "Test Monster",
|
||||
"image": "Assets/Cards/testmonstercard/cards.png",
|
||||
"description": "can attack other monsters",
|
||||
"costs": 30,
|
||||
"defense": 40,
|
||||
"attacks":[
|
||||
{
|
||||
"id": 1,
|
||||
"name":"test attack",
|
||||
"description": "can attack another Monster",
|
||||
"damage": 80
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name":"test attack",
|
||||
"description": "can attack another Monster",
|
||||
"damage": 80
|
||||
}
|
||||
]
|
||||
}
|
Before Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 2.3 KiB |
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "testspell",
|
||||
"image":"Assets/Cards/testspelltcard/artwork.png",
|
||||
"costs": 30,
|
||||
"description":"this is a test spell card"
|
||||
}
|
Before Width: | Height: | Size: 2.3 KiB |
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "testtrap",
|
||||
"image":"Assets/Cards/testtrapcard/artwork.png",
|
||||
"costs": 30,
|
||||
"description":"this is a test tryp card"
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
import random
|
||||
|
||||
|
||||
class Player:
|
||||
__id:int
|
||||
__hp:int
|
||||
__mana:int
|
||||
__name:str
|
||||
__handCards:list
|
||||
__deck:list
|
||||
|
||||
def __init__(self, name:str, deck:list, hp:int=1000, mana:int=0):
|
||||
self.__hp = hp
|
||||
self.__name = name
|
||||
self.__handCards = []
|
||||
self.__deck = deck
|
||||
self.__id = random.randint(3, 99999)
|
||||
|
||||
def shuffleDeck(self):
|
||||
self.__deck = random.shuffle(self.__deck)
|
||||
|
||||
def getDeck(self) -> list:
|
||||
return self.__deck
|
||||
|
||||
def getName(self) -> str:
|
||||
return self.__name
|
||||
|
||||
def getHP(self) -> int:
|
||||
return self.__hp
|
||||
|
||||
def adjustHP(self, hp:int) -> int:
|
||||
self.__hp = self.__hp + hp
|
||||
|
||||
def getID(self) -> int:
|
||||
return self.__id
|
||||
|
||||
def getHand(self) -> list:
|
||||
return self.__handCards
|
||||
|
||||
def getMana(self) -> int:
|
||||
return self.__mana
|
||||
|
||||
def addMana(self, amount) -> int:
|
||||
self.__mana + amount
|
||||
return self.__mana
|
||||
|
||||
def AddToHand(self, card) -> list:
|
||||
self.__handCards.append(card)
|
||||
return self.__handCards
|
||||
|
||||
def setHand(self, hand:list):
|
||||
self.__handCards = hand
|
||||
|
||||
def removeFromHand(self, pos:int) -> list:
|
||||
self.__handCards.remove(pos)
|
||||
return self.__handCards
|
@ -1,103 +0,0 @@
|
||||
import json
|
||||
import socket
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
|
||||
class GameManager:
|
||||
__players:dict
|
||||
__playingPlayer:Player
|
||||
__state:str
|
||||
__round:str
|
||||
|
||||
def __init__(self, logger):
|
||||
self.__players = {}
|
||||
self.__playingPlayer = None
|
||||
self.__state = "waiting"
|
||||
self.__round = "none"
|
||||
self.logger = logger
|
||||
pass
|
||||
|
||||
def getLogger(self):
|
||||
return self.logger
|
||||
|
||||
# game round management
|
||||
# this section manages the flow of rounds this should inherit itself
|
||||
# =============================================================================
|
||||
|
||||
# this function iterates all
|
||||
def progressRound(self):
|
||||
# phases
|
||||
# - playerPrep => playing player switches, gets a mana point and gets verified
|
||||
if self.__playingPlayer != None:
|
||||
for player in self.__players:
|
||||
if self.__playingPlayer != player:
|
||||
self.__playingPlayer = player
|
||||
else:
|
||||
self.__playingPlayer = next(iter(self.__players))
|
||||
# - playerDraw => player draws a card
|
||||
# - playerPlay => player can place cards and active effects
|
||||
# - playerEnd => player ends his turn and the code reiterates with the remaining player
|
||||
pass
|
||||
|
||||
# game state management
|
||||
# this section mostly only used by the networking and event handling classes
|
||||
# other parts should never need to interface with this unless really required
|
||||
# =============================================================================
|
||||
def startGame(self, tcpSocket:socket):
|
||||
self.__state = "running"
|
||||
|
||||
print("game starts")
|
||||
for userAddr in self.__users.keys():
|
||||
try:
|
||||
user = self.__serverWorld.getPlayers[userAddr]["player"]
|
||||
user.addMana(1000)
|
||||
user.adjustHP(1000)
|
||||
user.shuffleDeck()
|
||||
cards = user.getDeck()
|
||||
user.setHand(cards[:5])
|
||||
|
||||
payload = {
|
||||
"event":"startgame",
|
||||
"playermana": user.getMana(),
|
||||
"playerhp": user.getHP(),
|
||||
"playername": user.getName(),
|
||||
"hand": user.getHand()
|
||||
}
|
||||
|
||||
tcpSocket.send(json.dumps(payload).encode())
|
||||
except Exception as e:
|
||||
self.logger.error(f"failed to start game due to error: {e}")
|
||||
break
|
||||
# handles notifying all players that the game starts
|
||||
pass
|
||||
|
||||
def stopGame(self):
|
||||
# handles notifying all players that the game stops
|
||||
# handles stoping the game itself and notifies server to stop itself
|
||||
pass
|
||||
|
||||
# player management
|
||||
# the network manager will create a player instance
|
||||
# =============================================================
|
||||
|
||||
# gets all player known to the game manager and returns them
|
||||
def getPlayers(self) -> dict:
|
||||
return self.__players
|
||||
|
||||
# creates a player and handles counting all players and if conditions met starting the game
|
||||
# returns the new dict in which the new player now is added
|
||||
def addPlayers(self, player:Player, socket:socket, clientAddr) -> dict:
|
||||
|
||||
self.logger.info(f"creating user with id: {player.getID}")
|
||||
self.__players[clientAddr] = {
|
||||
"player": player,
|
||||
"socket":socket
|
||||
}
|
||||
self.logger.info(f"new length of user dictionary: {len(self.__players)}")
|
||||
|
||||
# counts participating players and starts the game if enough have joined
|
||||
if len(self.__players) == 2:
|
||||
self.logger.info("2 players have join game starts")
|
||||
self.startGame(socket)
|
||||
|
||||
return self.__players
|
@ -1,31 +0,0 @@
|
||||
import socket
|
||||
from Classes.Game.Player import Player
|
||||
from Classes.System.GameManager import GameManager
|
||||
|
||||
from Classes.System.World import World
|
||||
|
||||
|
||||
class TCPEventHandler:
|
||||
__tcpSocket:socket
|
||||
|
||||
def __init__(self, socket:socket):
|
||||
self.__tcpSocket = socket
|
||||
|
||||
# handles passing of event data to the right functions
|
||||
def handleTCPEvents(self, event, gameManager:GameManager, address):
|
||||
gameManager.getLogger().info(f"incommingevent {event}")
|
||||
if event["event"] == "PlaceCard":
|
||||
pass
|
||||
elif event["event"] == "MoveCard":
|
||||
pass
|
||||
elif event["event"] == "RemoveCard":
|
||||
pass
|
||||
elif event["event"] == "AttackCard":
|
||||
pass
|
||||
elif event["event"] == "AttackPlayer":
|
||||
pass
|
||||
elif event["event"] == "ActivateEffectCard":
|
||||
pass
|
||||
elif event["event"] == "ActivateMonsterCard":
|
||||
pass
|
||||
pass
|
@ -1,140 +0,0 @@
|
||||
import json
|
||||
import signal
|
||||
import socket
|
||||
import sys
|
||||
import threading
|
||||
from Classes.Game.Player import Player
|
||||
from Classes.System.GameManager import GameManager
|
||||
|
||||
from Classes.System.Network.EventHandler import TCPEventHandler
|
||||
from Classes.System.World import World
|
||||
|
||||
class NetworkManager:
|
||||
class TCP:
|
||||
__Addr:str
|
||||
__Port:str
|
||||
__BufferSize:int = 1024
|
||||
__tcpSocket:socket
|
||||
__eventHandler: dict
|
||||
__users: dict
|
||||
__TCPClientThread:threading.Thread
|
||||
__gameManager:GameManager
|
||||
|
||||
def __init__(self, Addr:str, Port:str, gameManager:GameManager):
|
||||
gameManager.getLogger().info("starting up network manager")
|
||||
|
||||
self.running = True
|
||||
self.__Addr = Addr
|
||||
self.__Port = int(Port)
|
||||
self.__gameManager = gameManager
|
||||
self.__eventHandler = {}
|
||||
|
||||
gameManager.getLogger().info("starting up tcp server")
|
||||
self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.__tcpSocket.bind((self.__Addr, self.__Port))
|
||||
self.__tcpSocket.listen()
|
||||
|
||||
gameManager.getLogger().info("starting up thread for client socket accepting")
|
||||
self.__TCPClientThread = threading.Thread(target=self.accept_connections)
|
||||
self.__TCPClientThread.daemon = True
|
||||
self.__TCPClientThread.start()
|
||||
|
||||
def accept_connections(self):
|
||||
while self.running:
|
||||
try:
|
||||
client_tcp_socket, client_address = self.__tcpSocket.accept()
|
||||
self.__gameManager.getLogger().info(f"Connected with {client_address}")
|
||||
self.__gameManager.getPlayers()[client_address] = client_tcp_socket
|
||||
self.__eventHandler[client_address] = TCPEventHandler(client_tcp_socket)
|
||||
|
||||
client_handler_thread = threading.Thread(
|
||||
target=self.receive,
|
||||
args=(client_tcp_socket, client_address)
|
||||
)
|
||||
|
||||
self.__gameManager.getLogger().info(f"starting client handler thread for client at address {client_address}")
|
||||
client_handler_thread.daemon = True
|
||||
client_handler_thread.start()
|
||||
|
||||
except Exception as e:
|
||||
self.__gameManager.getLogger().error(f"tcp socket failed to accept connection due to error: {e}")
|
||||
pass
|
||||
client_handler_thread.join()
|
||||
|
||||
def receive(self, client_socket, client_address):
|
||||
while self.running:
|
||||
try:
|
||||
data = client_socket.recv(self.__BufferSize)
|
||||
if not data:
|
||||
self.__gameManager.getLogger().info(f"Connection with {client_address} closed.")
|
||||
break
|
||||
|
||||
try:
|
||||
|
||||
message = data.decode()
|
||||
messageJson = json.loads(message)
|
||||
self.__gameManager.getLogger().info(f"decoded message {messageJson}")
|
||||
user = messageJson.get("user")
|
||||
self.__gameManager.getLogger().info(f"user in message {user}")
|
||||
|
||||
except Exception as ex:
|
||||
self.__gameManager.getLogger().info(f"decoding incoming packet failed due to exception: {ex}")
|
||||
|
||||
# creates a user and counts how many currently are connected to the server
|
||||
# if enough users for a round are connected the server has to start the game
|
||||
if user not in self.__gameManager.getPlayers():
|
||||
if messageJson["event"] == "login":
|
||||
self.__gameManager.getLogger().info("user logging in")
|
||||
self.__gameManager.getLogger().info("task passed off to gameManager")
|
||||
user = self.__gameManager.addPlayers(Player(messageJson["username"], messageJson["deck"]), client_socket, client_address)
|
||||
self.__gameManager.getLogger().info(f"connected users {len(self.__gameManager.getPlayers())}")
|
||||
|
||||
self.__gameManager.getLogger().info(f"confirming login for user")
|
||||
self.send({
|
||||
"event":"loginresponse",
|
||||
"id": user[client_address]["player"].getID(),
|
||||
}, client_address)
|
||||
|
||||
self.__eventHandler[client_address].handleTCPEvents(messageJson, self.__gameManager, client_address)
|
||||
self.__gameManager.getLogger().info(f"Received message from {client_address}: {message}")
|
||||
|
||||
except socket.error as e:
|
||||
|
||||
if e.errno == 10054:
|
||||
self.__gameManager.getLogger().error(f"Connection with {client_address} forcibly closed by remote host.")
|
||||
break
|
||||
|
||||
self.__gameManager.getLogger().error(f"Socket error receiving data from {client_address}: {e}")
|
||||
|
||||
except json.JSONDecodeError as e:
|
||||
self.__gameManager.getLogger().error(f"JSON decoding error receiving data from {client_address}: {e}")
|
||||
|
||||
# except Exception as e:
|
||||
# self.__gameManager.getLogger().error(f"UknownError receiving data from {client_address} due to error: {e}")
|
||||
|
||||
def broadcast(self, payload:dict):
|
||||
for user in self.__gameManager.getPlayers().values():
|
||||
user["socket"].send(json.dumps(payload).encode())
|
||||
|
||||
def send(self, payload: dict, user: str):
|
||||
players = self.__gameManager.getPlayers()
|
||||
|
||||
if user in players and "socket" in players[user]:
|
||||
players[user]["socket"].send(json.dumps(payload).encode())
|
||||
else:
|
||||
self.__gameManager.getLogger().error(f"user '{user}' or socket was not found 'socket' failed to send data.")
|
||||
|
||||
def stop(self):
|
||||
self.__TCPClientThread.join() # Wait for the thread to finish before exiting
|
||||
|
||||
tcp: TCP
|
||||
# udp: UDP
|
||||
|
||||
def __init__(self, Addr:str, TCPPort:str, UDPPort:str, gameManager:GameManager):
|
||||
self.tcp = self.TCP(Addr, TCPPort, gameManager)
|
||||
signal.signal(signal.SIGINT, self.handle_interrupt) # Register the signal handler
|
||||
|
||||
def handle_interrupt(self, signum, frame):
|
||||
self.__gameManager.getLogger().info("Received keyboard interrupt. Stopping the server.")
|
||||
self.tcp().stop()
|
||||
sys.exit(0)
|
@ -1,23 +0,0 @@
|
||||
import json
|
||||
class Player:
|
||||
|
||||
def createUser(self, user:json):
|
||||
self.__users.append(user)
|
||||
|
||||
def createUser(self, user:json):
|
||||
if self.getUser(user["username"]) == None:
|
||||
self.__users.append(Player(user["username"]))
|
||||
|
||||
def removeUser(self, user:int):
|
||||
self.__users.remove(user)
|
||||
|
||||
def removeUser(self, user:str):
|
||||
self.__users.remove(user)
|
||||
|
||||
def getUsers(self) -> list:
|
||||
return self.__users
|
||||
|
||||
def getUser(self, user:int):
|
||||
for user in self.__users:
|
||||
if int(user["id"]) == user:
|
||||
return user
|
@ -1,32 +0,0 @@
|
||||
from Classes.Objects.Player import Player
|
||||
|
||||
|
||||
class QueueManager:
|
||||
__queue:list
|
||||
|
||||
def __init__(self):
|
||||
self.__queue = []
|
||||
|
||||
def getQueue(self) -> list:
|
||||
return self.__queue
|
||||
|
||||
def addToQueue(self, user) -> list:
|
||||
if self.isInQueue(user["id"]):
|
||||
self.__queue.append(user)
|
||||
return self.__queue
|
||||
|
||||
def removeFromQueue(self, player:Player) -> list:
|
||||
self.__queue.remove(player)
|
||||
return self.__queue
|
||||
|
||||
def isInQueue(self, user:int) -> bool:
|
||||
for user in self.__queue:
|
||||
if int(user["id"]) == user:
|
||||
return True
|
||||
return False
|
||||
|
||||
def isInQueue(self, user:str) -> bool:
|
||||
for user in self.__queue:
|
||||
if user["username"] == user:
|
||||
return True
|
||||
return False
|
@ -1,40 +0,0 @@
|
||||
import json
|
||||
import socket
|
||||
import threading
|
||||
from Classes.System.GameManager import GameManager
|
||||
|
||||
from Classes.System.Network.NetworkManger import NetworkManager
|
||||
from Classes.System.PlayerManager import Player
|
||||
from Classes.System.World import World
|
||||
from Classes.System.Logger import Logger
|
||||
|
||||
class Server:
|
||||
|
||||
__address:str
|
||||
__tcpPort:str
|
||||
__udpPort:str
|
||||
__world:World
|
||||
__gameManager:GameManager
|
||||
|
||||
networkManager:NetworkManager
|
||||
|
||||
def __init__(self, address:str, tcpPort:str, udpPort:str, logger:Logger):
|
||||
self.__address = address
|
||||
self.__tcpPort = tcpPort
|
||||
self.__udpPort = udpPort
|
||||
self.__world = World()
|
||||
self.logger = logger
|
||||
|
||||
self.logger.info("starting up game manager")
|
||||
self.__gameManager = GameManager(logger)
|
||||
|
||||
self.logger.info("preparing to start server")
|
||||
self.startServer(self.__gameManager)
|
||||
|
||||
# handles starting the server and assigning socket values to the local reference
|
||||
def startServer(self, gameManager:GameManager):
|
||||
self.logger.info("starting up network manager")
|
||||
self.__networkManager = NetworkManager(self.__address, self.__tcpPort, self.__udpPort, gameManager)
|
||||
|
||||
def getNetworkManager(self) -> NetworkManager:
|
||||
return self.__networkManager
|
@ -1,20 +0,0 @@
|
||||
import socket
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
|
||||
class World:
|
||||
__players:dict
|
||||
|
||||
def __init__(self):
|
||||
self.__players = {}
|
||||
|
||||
def getPlayers(self) -> list:
|
||||
return self.__players
|
||||
|
||||
def addPlayers(self, player:Player, socket:socket, clientAddr) -> list:
|
||||
self.__players[clientAddr] = {
|
||||
player: player,
|
||||
socket:socket
|
||||
}
|
||||
|
||||
return self.__players
|
@ -1,30 +0,0 @@
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import string
|
||||
import sys
|
||||
|
||||
from Classes.System.Server import Server
|
||||
from Classes.System.Logger import Logger
|
||||
|
||||
def get_random_string(length) -> str:
|
||||
# choose from all lowercase letter
|
||||
letters = string.ascii_lowercase
|
||||
result_str = ''.join(random.choice(letters) for i in range(length))
|
||||
print("Random string of length", length, "is:", result_str)
|
||||
return result_str
|
||||
|
||||
def main():
|
||||
# retrieves host data from environment
|
||||
HOST = "127.0.0.1"
|
||||
TCPPORT = "54322"
|
||||
UDPPORT = "54323"
|
||||
|
||||
logger = Logger("log/"+get_random_string(8)+".log")
|
||||
logger.info("starting up server")
|
||||
server = Server(HOST, TCPPORT, UDPPORT, logging)
|
||||
server.getNetworkManager().tcp.stop()
|
||||
sys.exit(0)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
@ -1,29 +0,0 @@
|
||||
19:08:13,964 root INFO starting up server
|
||||
19:08:13,964 root INFO starting up game manager
|
||||
19:08:13,965 root INFO preparing to start server
|
||||
19:08:13,965 root INFO starting up network manager
|
||||
19:08:13,965 root INFO starting up network manager
|
||||
19:08:13,965 root INFO starting up tcp server
|
||||
19:08:13,967 root INFO starting up thread for client socket accepting
|
||||
19:08:18,567 root INFO Connected with ('127.0.0.1', 54324)
|
||||
19:08:18,567 root INFO starting client handler thread for client at address ('127.0.0.1', 54324)
|
||||
19:08:18,580 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
19:08:18,588 root INFO user in message None
|
||||
19:08:18,588 root INFO user logging in
|
||||
19:08:18,589 root INFO task passed off to gameManager
|
||||
19:08:18,589 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4CF425BD0>>
|
||||
19:08:18,589 root INFO new length of user dictionary: 1
|
||||
19:08:18,589 root INFO connected users 1
|
||||
19:08:18,589 root INFO confirming login for user
|
||||
19:08:18,590 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
19:08:18,590 root INFO Received message from ('127.0.0.1', 54324): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
19:10:33,867 root ERROR Connection with ('127.0.0.1', 54324) forcibly closed by remote host.
|
||||
19:10:36,58 root INFO Connected with ('127.0.0.1', 54355)
|
||||
19:10:36,58 root INFO starting client handler thread for client at address ('127.0.0.1', 54355)
|
||||
19:10:36,60 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
19:10:36,60 root INFO user in message None
|
||||
19:10:36,60 root INFO user logging in
|
||||
19:10:36,62 root INFO task passed off to gameManager
|
||||
19:10:36,63 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001E4CF425C10>>
|
||||
19:10:36,63 root INFO new length of user dictionary: 2
|
||||
19:10:36,63 root INFO 2 players have join game starts
|
@ -1,42 +0,0 @@
|
||||
# validation for placing cards:
|
||||
- is the game still running
|
||||
- is it the players turn
|
||||
- does the card exist
|
||||
- does the player have that card in his deck
|
||||
- does the player have this card in his hand
|
||||
- is the type of card allowed in that type of field
|
||||
- is the field already blocked by another card
|
||||
|
||||
# validation for attacking another player
|
||||
- is the game still running
|
||||
- is it the players turn
|
||||
- does the card exist
|
||||
- does the player have that card in his deck
|
||||
- is that card played
|
||||
- does the enemy have remaining monster cards on his side
|
||||
- if yes a direct attack would only be possible if a effect allows it
|
||||
- can this card attack
|
||||
- is the card of correct type
|
||||
- is it blocked by effects (will be implemented after card effects are implemented)
|
||||
|
||||
# player death management (win condition)
|
||||
- does a players hp go to 0?
|
||||
- make the other player the winner
|
||||
- if an effect affects the playing player card priority comes first
|
||||
|
||||
# handle a player leaving
|
||||
- check if game still runs
|
||||
- make remaining player win if yes
|
||||
|
||||
# turn management
|
||||
- server keeps track of each turn
|
||||
- whos turn is it
|
||||
- what turn state is currently active
|
||||
- draw state
|
||||
- place state
|
||||
- is the player trying to do actions not allowed in the given state
|
||||
|
||||
# drawing cards:
|
||||
- ensure the player only can have 7 cards
|
||||
- if limit exceeds the player payes lifepoints and drops a card
|
||||
- ensure the drawn card for sure still can be in the players deck
|
15
Game_Client/.vscode/settings.json
vendored
@ -1,15 +0,0 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"pygame",
|
||||
"yvel"
|
||||
],
|
||||
"cSpell.ignoreWords": [
|
||||
"activateeffectcard",
|
||||
"activatemonstereffect",
|
||||
"attackcard",
|
||||
"attackplayer",
|
||||
"movecard",
|
||||
"placecard",
|
||||
"removecard"
|
||||
]
|
||||
}
|
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 612 B |
@ -1,23 +0,0 @@
|
||||
{
|
||||
"id": 1,
|
||||
"type":"MonsterCard",
|
||||
"name": "Test Monster",
|
||||
"image": "Assets/Cards/1/cards.png",
|
||||
"description": "can attack other monsters",
|
||||
"costs": 30,
|
||||
"defense": 40,
|
||||
"attacks":[
|
||||
{
|
||||
"id": 1,
|
||||
"name":"test attack",
|
||||
"description": "can attack another Monster",
|
||||
"damage": 80
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name":"test attack",
|
||||
"description": "can attack another Monster",
|
||||
"damage": 80
|
||||
}
|
||||
]
|
||||
}
|
Before Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 2.3 KiB |
@ -1,9 +0,0 @@
|
||||
{
|
||||
"name": "testspell",
|
||||
"type":"EffectCard",
|
||||
"image":"Assets/Cards/2/artwork.png",
|
||||
"costs": 30,
|
||||
"defense": 0,
|
||||
"description":"this is a test spell card",
|
||||
"attacks": []
|
||||
}
|
Before Width: | Height: | Size: 2.3 KiB |
@ -1,9 +0,0 @@
|
||||
{
|
||||
"name": "testtrap",
|
||||
"type":"EffectCard",
|
||||
"image":"Assets/Cards/3/artwork.png",
|
||||
"costs": 30,
|
||||
"defense": 0,
|
||||
"description":"this is a test trap card",
|
||||
"attacks": []
|
||||
}
|
@ -1,139 +0,0 @@
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
|
||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
||||
from Classes.System.Components.Window import Window
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Game.World import World
|
||||
from Classes.System.Network.TCPClient import TCPClient
|
||||
from Classes.Game.Events.Login import Login
|
||||
from Classes.Game.Events.PlaceCard import PlaceCard
|
||||
from Classes.Game.Player import Player
|
||||
from Classes.Game.Cards.Card import Card
|
||||
|
||||
class App:
|
||||
|
||||
__window:Window
|
||||
__running:bool = True
|
||||
__FPS = 60
|
||||
__clock = pygame.time.Clock()
|
||||
__myFont:pygame.font
|
||||
__world:World
|
||||
__inputHandler: InputHandler
|
||||
__tcpClient: TCPClient
|
||||
|
||||
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
|
||||
pygame.font.init()
|
||||
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
||||
self.__window = Window(width=width, height=height, title=title)
|
||||
self.__inputHandler = InputHandler()
|
||||
|
||||
# game word
|
||||
self.__world = World(self.__window.getScreen())
|
||||
|
||||
try:
|
||||
self.__tcpClient = TCPClient("127.0.0.1", "54322", self.__world, self.__inputHandler)
|
||||
Login(self.__tcpClient) # will login to the server
|
||||
except Exception as e:
|
||||
print(f"failed to login due to error {e}")
|
||||
print("server connection failed or got refused")
|
||||
pass
|
||||
|
||||
self.startGameLoop()
|
||||
self.onCleanup()
|
||||
|
||||
def startGameLoop(self):
|
||||
|
||||
# create sprite groups
|
||||
# todo: remove these and let server handle card creation instead
|
||||
# blocker: server - client communication [WIP]
|
||||
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnCard("Assets/Cards/1/", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
|
||||
while self.__running:
|
||||
self.__clock.tick(self.__FPS)
|
||||
|
||||
self.__window.getScreen().fill((0,0,0))
|
||||
|
||||
# render world
|
||||
self.__window.drawWorld(self.__world)
|
||||
|
||||
# updates all cards inside the cards Spritegroup at each step the gameloops does
|
||||
self.__world.getCards().update()
|
||||
self.__world.getHandCards().update()
|
||||
|
||||
# draw groups
|
||||
self.__window.drawSpriteGroup(self.__world.getCards())
|
||||
self.__window.drawSpriteGroup(self.__world.getHandCards())
|
||||
|
||||
# event handler
|
||||
self.handleEvent(pygame.event.get())
|
||||
|
||||
# emits update to the game
|
||||
pygame.display.update()
|
||||
|
||||
# handles incoming event queue
|
||||
def handleEvent(self, events):
|
||||
# TODO: fix bug that stacks cards when dragging them around
|
||||
self.selectedCard = None
|
||||
|
||||
for event in events:
|
||||
if event.type == pygame.QUIT:
|
||||
self.onCleanup()
|
||||
elif pygame.mouse.get_pressed()[0]: # Wenn linke Maustaste gedrückt wird
|
||||
mouse_x, mouse_y = pygame.mouse.get_pos()
|
||||
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
|
||||
|
||||
for card in self.__world.getCards():
|
||||
if card.rect.collidepoint(mouse_pos) and self.selectedCard == None:
|
||||
card.setDragging(True)
|
||||
self.selectedCard = card
|
||||
for field in self.__world.getBoardFields():
|
||||
if field.getRect().collidepoint(mouse_pos):
|
||||
if field.getSide() == "Player":
|
||||
if field.getType() == "MonsterField" and card.getType() == "MonsterCard":
|
||||
# todo: resize card so that it fits into the card field
|
||||
card.rect.center = field.rect.center
|
||||
field.image = card.image.copy()
|
||||
card.setDragging(False)
|
||||
elif field.getType() == "EffectField" and card.getType() == "EffectCard" or field.getType() == "EffectField" and card.getType() == "EffectCard":
|
||||
# todo: resize card so that it fits into the card field
|
||||
card.rect.center = field.rect.center
|
||||
field.image = card.image.copy()
|
||||
card.setDragging(False)
|
||||
|
||||
|
||||
elif self.__inputHandler.getPressed()[pygame.K_SPACE]:
|
||||
print("card spawned")
|
||||
self.__world.spawnMonsterCard("Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler.getMousePos(), self.__inputHandler)
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
mouse_x, mouse_y = pygame.mouse.get_pos()
|
||||
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
|
||||
if event.button == 1: # Wenn linke Maustaste losgelassen wird
|
||||
for card in self.__world.getCards():
|
||||
card.setDragging(False)
|
||||
# card.setState("placed")
|
||||
# TODO: send place card event to server
|
||||
# resets the currently selected card in order to prevent it getting moved
|
||||
try:
|
||||
print(self.selectedCard)
|
||||
if self.selectedCard == card:
|
||||
PlaceCard(self.__tcpClient, card) # tells the server that the player placed this card
|
||||
except Exception as e:
|
||||
print(f"failed to place card on server due to error: {e}")
|
||||
|
||||
if not card == None:
|
||||
card = None
|
||||
|
||||
# sets the running state for the gameloop
|
||||
def setRunning(self, running:bool):
|
||||
self.__running = running
|
||||
|
||||
# ensures the gameloop stops running and the pygame instance is stopped properly
|
||||
def onCleanup(self):
|
||||
self.__running = False
|
||||
pygame.quit()
|