added first ground tech for game server

This commit is contained in:
2023-12-16 21:27:39 +01:00
parent b70ced94f7
commit c71980789c
5 changed files with 188 additions and 70 deletions

View File

@ -0,0 +1,52 @@
import json
class Player:
__queue:list
__users:list
def __init__(self):
self.__queue = []
self.__users = []
def getQueue(self) -> list:
return self.__queue
def addToQueue(self, user):
if self.isInQueue(user["id"]):
self.__queue.append(user)
def isInQueue(self, user:int) -> bool:
for user in self.__queue:
if int(user["id"]) == user:
return user
def isInQueue(self, user:str) -> bool:
for user in self.__queue:
if user["username"] == user:
return user
def createUser(self, user:json):
self.__users.append(user)
def createUser(self, user:json):
if self.getUser(user["id"]) == None:
self.__users.append(user)
def removeUser(self, user:int):
self.__users.remove(user)
def removeUser(self, user:str):
self.__users.remove(user)
def getUsers(self) -> list:
return self.__users
def getUser(self, user:int) -> (any | None):
for user in self.__users:
if int(user["id"]) == user:
return user
def getUser(self, user:str) -> (any | None):
for user in self.__users:
if user["name"] == user:
return user