changed some things and did other things
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@ -1,18 +1,72 @@
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import json
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from Classes.Objects.Cards.Card import Card
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from typing import Any
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import pygame
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class SpellCard(Card):
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from Classes.System.Components.InputHandler import InputHandler
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class SpellCard(pygame.sprite.Sprite):
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__name:str
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__description:str
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__pos:pygame.Vector2
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__dragging:bool = False
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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__inputHandler: InputHandler
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__type:str = "SpellCard"
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image:pygame.image
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rect:pygame.rect
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def __init__(self, asset:str):
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data = json.load(open(asset))
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def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
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if assetDir == "":
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return ValueError.add_note("Card: imagePath cannot be empty")
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Card.__init__(data["name"], data["image"])
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pygame.sprite.Sprite.__init__(self)
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data = json.load(open(assetDir + "/card.json"))
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self.__pos = pos
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self.__name = data["name"]
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self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
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self.rect = self.image.get_rect()
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self.dragging = False
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self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
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self.__inputHandler = inputHandler
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self.rect.center = self.__pos
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self.__description = data["description"]
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self.original_size = self.image.get_size()
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self.original_position = self.rect.center
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def update(self):
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pass
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if self.getDragging():
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mouse_pos = self.__inputHandler.getMousePos()
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self.__pos = mouse_pos
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self.rect.center = self.__pos
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def getName(self) -> str:
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return self.__name
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def getCardSprite(self) -> pygame.image:
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return self.__cardSprite
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def getDescription(self):
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return self.__description
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return self.__description
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def getDragging(self):
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return self.__dragging
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def getOffset(self):
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return self.__offset
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def getPos(self):
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return self.__pos
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def getType(self):
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return self.__type
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def setDragging(self, dragging:bool):
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self.__dragging = dragging
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def setOffset(self, offset:pygame.Vector2):
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self.__offset = offset
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def setPos(self, pos:pygame.Vector2):
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self.__pos = pos
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@ -1,20 +1,72 @@
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from Classes.Objects.Cards.Card import Card
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import json
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from typing import Any
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class SpellCard(Card):
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import pygame
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from Classes.System.Components.InputHandler import InputHandler
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class TrapCard(pygame.sprite.Sprite):
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__name:str
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__description:str
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__pos:pygame.Vector2
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__dragging:bool = False
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__offset:pygame.Vector2 = pygame.Vector2(0,0)
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__inputHandler: InputHandler
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__type:str = "SpellCard"
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image:pygame.image
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rect:pygame.rect
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def __init__(self, asset:str):
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def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
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if assetDir == "":
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return ValueError.add_note("Card: imagePath cannot be empty")
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data = json.load(open(asset))
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pygame.sprite.Sprite.__init__(self)
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Card.__init__(data["name"], data["image"])
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data = json.load(open(assetDir + "/card.json"))
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self.__pos = pos
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self.__name = data["name"]
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self.__inputHandler = inputHandler
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self.__description = data["description"]
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self.original_size = self.image.get_size()
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self.original_position = self.rect.center
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self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
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self.rect = self.image.get_rect()
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self.rect.center = self.__pos
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self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
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self.__dragging = False
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def update(self):
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pass
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if self.getDragging():
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mouse_pos = self.__inputHandler.getMousePos()
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self.__pos = mouse_pos
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self.rect.center = self.__pos
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def getName(self) -> str:
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return self.__name
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def getCardSprite(self) -> pygame.image:
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return self.__cardSprite
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def getDescription(self):
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return self.__description
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return self.__description
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def getDragging(self):
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return self.__dragging
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def getOffset(self):
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return self.__offset
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def getPos(self):
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return self.__pos
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def getType(self):
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return self.__type
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def setDragging(self, dragging:bool):
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self.__dragging = dragging
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def setOffset(self, offset:pygame.Vector2):
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self.__offset = offset
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def setPos(self, pos:pygame.Vector2):
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self.__pos = pos
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