test commit added godot files to perform routing tests
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@ -1,3 +1,3 @@
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source_md5="ebfd155119c201e3eb42d403d7c9e8a9"
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source_md5="eb91e1185ff76b10d7a4f354e17ffb56"
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dest_md5="81c0262943d3fdea5b2f7df6385c64fd"
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@ -117,8 +117,63 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -15 )
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mesh = ExtResource( 1 )
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material/0 = null
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[node name="Main Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.666402, 0.745592, 0, -0.745592, 0.666402, 0, 13, 15.564 )
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[node name="SunLight" type="DirectionalLight" parent="."]
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transform = Transform( -0.5, 0.866025, 0, 3.78552e-08, 2.18557e-08, 1, 0.866025, 0.5, -4.37114e-08, 0, 25, 0 )
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[node name="View" type="Node" parent="."]
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[node name="Main Camera" type="Camera" parent="View"]
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transform = Transform( 1, 0, 0, 0, 0.666402, 0.745592, 0, -0.745592, 0.666402, 0, 13, 15.564 )
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[node name="Player Values" type="Node" parent="View"]
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[node name="Player Name" type="Label" parent="View/Player Values"]
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margin_left = 3.59338
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margin_top = 550.041
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margin_right = 129.593
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margin_bottom = 570.041
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text = "Test"
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": "test
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"
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}
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[node name="Player Health" type="Label" parent="View/Player Values"]
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margin_left = 3.59338
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margin_top = 579.041
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margin_right = 129.593
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margin_bottom = 600.041
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text = "1000 / 1000"
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": "test
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"
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}
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[node name="Enemy Values" type="Node" parent="View"]
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[node name="Player Name" type="Label" parent="View/Enemy Values"]
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margin_top = 8.0
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margin_right = 1019.0
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margin_bottom = 28.0
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text = "Test"
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align = 2
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": "test
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"
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}
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[node name="Player Health" type="Label" parent="View/Enemy Values"]
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margin_left = 1.0
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margin_top = 23.0
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margin_right = 1020.0
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margin_bottom = 37.0
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text = "1000 / 1000"
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align = 2
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__meta__ = {
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"_edit_use_anchors_": false,
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"_editor_description_": "test
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"
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}
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@ -1,18 +0,0 @@
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from godot import exposed, export
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from godot import *
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@exposed
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class helloworld(Node):
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# member variables here, example:
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a = export(int)
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b = export(str, default='foo')
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def _ready(self):
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print("hello world")
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"""
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Called every time the node is added to the scene.
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Initialization here.
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"""
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pass
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@ -16,6 +16,7 @@ _global_script_class_icons={
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[application]
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config/name="School Project Files"
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run/main_scene="res://Scenes/arena.tscn"
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config/icon="res://icon.png"
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[gdnative]
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BIN
Godot_v3.2-stable_win64.exe
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Godot_v3.2-stable_win64.exe
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Godot_v4.2.1-stable_win64.exe
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Godot_v4.2.1-stable_win64.exe
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Godot_v4.2.1-stable_win64_console.exe
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Godot_v4.2.1-stable_win64_console.exe
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