test commit added godot files to perform routing tests

This commit is contained in:
steev 2023-12-19 21:50:49 +01:00
parent 1b3b8666d3
commit a924d6b12e
11 changed files with 60 additions and 22 deletions

View File

@ -1,3 +1,3 @@
source_md5="ebfd155119c201e3eb42d403d7c9e8a9"
source_md5="eb91e1185ff76b10d7a4f354e17ffb56"
dest_md5="81c0262943d3fdea5b2f7df6385c64fd"

View File

@ -117,8 +117,63 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, -15 )
mesh = ExtResource( 1 )
material/0 = null
[node name="Main Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.666402, 0.745592, 0, -0.745592, 0.666402, 0, 13, 15.564 )
[node name="SunLight" type="DirectionalLight" parent="."]
transform = Transform( -0.5, 0.866025, 0, 3.78552e-08, 2.18557e-08, 1, 0.866025, 0.5, -4.37114e-08, 0, 25, 0 )
[node name="View" type="Node" parent="."]
[node name="Main Camera" type="Camera" parent="View"]
transform = Transform( 1, 0, 0, 0, 0.666402, 0.745592, 0, -0.745592, 0.666402, 0, 13, 15.564 )
[node name="Player Values" type="Node" parent="View"]
[node name="Player Name" type="Label" parent="View/Player Values"]
margin_left = 3.59338
margin_top = 550.041
margin_right = 129.593
margin_bottom = 570.041
text = "Test"
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": "test
"
}
[node name="Player Health" type="Label" parent="View/Player Values"]
margin_left = 3.59338
margin_top = 579.041
margin_right = 129.593
margin_bottom = 600.041
text = "1000 / 1000"
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": "test
"
}
[node name="Enemy Values" type="Node" parent="View"]
[node name="Player Name" type="Label" parent="View/Enemy Values"]
margin_top = 8.0
margin_right = 1019.0
margin_bottom = 28.0
text = "Test"
align = 2
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": "test
"
}
[node name="Player Health" type="Label" parent="View/Enemy Values"]
margin_left = 1.0
margin_top = 23.0
margin_right = 1020.0
margin_bottom = 37.0
text = "1000 / 1000"
align = 2
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": "test
"
}

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@ -1,18 +0,0 @@
from godot import exposed, export
from godot import *
@exposed
class helloworld(Node):
# member variables here, example:
a = export(int)
b = export(str, default='foo')
def _ready(self):
print("hello world")
"""
Called every time the node is added to the scene.
Initialization here.
"""
pass

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@ -16,6 +16,7 @@ _global_script_class_icons={
[application]
config/name="School Project Files"
run/main_scene="res://Scenes/arena.tscn"
config/icon="res://icon.png"
[gdnative]

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Godot_v3.2-stable_win64.exe Normal file

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