moved queue management to own class
This commit is contained in:
@ -2,28 +2,10 @@ import json
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from Classes.Objects.Player import Player
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from Classes.Objects.Player import Player
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class Player:
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class Player:
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__queue:list
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__users:list
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__users:list
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def __init__(self):
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def __init__(self):
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self.__queue = []
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self.__users = []
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self.__users = []
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def getQueue(self) -> list:
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return self.__queue
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def addToQueue(self, user):
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if self.isInQueue(user["id"]):
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self.__queue.append(user)
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def isInQueue(self, user:int) -> bool:
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for user in self.__queue:
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if int(user["id"]) == user:
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return user
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def isInQueue(self, user:str) -> bool:
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for user in self.__queue:
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if user["username"] == user:
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return user
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def createUser(self, user:json):
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def createUser(self, user:json):
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self.__users.append(user)
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self.__users.append(user)
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32
Game Server/Classes/System/QueueManager.py
Normal file
32
Game Server/Classes/System/QueueManager.py
Normal file
@ -0,0 +1,32 @@
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from Classes.Objects.Player import Player
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class QueueManager:
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__queue:list
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def __init__(self):
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self.__queue = []
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def getQueue(self) -> list:
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return self.__queue
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def addToQueue(self, user) -> list:
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if self.isInQueue(user["id"]):
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self.__queue.append(user)
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return self.__queue
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def removeFromQueue(self, player:Player) -> list:
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self.__queue.remove(player)
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return self.__queue
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def isInQueue(self, user:int) -> bool:
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for user in self.__queue:
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if int(user["id"]) == user:
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return True
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return False
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def isInQueue(self, user:str) -> bool:
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for user in self.__queue:
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if user["username"] == user:
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return True
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return False
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@ -18,6 +18,8 @@ class Server:
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self.__udpPort = udpPort
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self.__udpPort = udpPort
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self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.__udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.__udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.__UDPClientThread = None
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self.__TCPClientThread = None
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self.startServer()
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self.startServer()
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@ -105,15 +107,17 @@ class Server:
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pass
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pass
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def handleUDPEvents(self, event):
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def handleUDPEvents(self, event):
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if event["event"] == "placeCard":
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if event["event"] == "placecard":
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pass
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pass
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elif event["event"] == "removeCard":
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elif event["event"] == "movecard":
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pass
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pass
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elif event["event"] == "attackCard":
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elif event["event"] == "removecard":
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pass
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pass
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elif event["event"] == "attackPlayer":
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elif event["event"] == "attackcard":
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pass
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pass
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elif event["event"] == "activateeffectCard":
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elif event["event"] == "attackplayer":
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pass
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elif event["event"] == "activateeffectcard":
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pass
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pass
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elif event["event"] == "activatemonstereffect":
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elif event["event"] == "activatemonstereffect":
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pass
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pass
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