moved queue management to own class
This commit is contained in:
parent
2055786d4a
commit
83e363f7c7
@ -2,28 +2,10 @@ import json
|
||||
from Classes.Objects.Player import Player
|
||||
|
||||
class Player:
|
||||
__queue:list
|
||||
__users:list
|
||||
|
||||
def __init__(self):
|
||||
self.__queue = []
|
||||
self.__users = []
|
||||
|
||||
def getQueue(self) -> list:
|
||||
return self.__queue
|
||||
|
||||
def addToQueue(self, user):
|
||||
if self.isInQueue(user["id"]):
|
||||
self.__queue.append(user)
|
||||
|
||||
def isInQueue(self, user:int) -> bool:
|
||||
for user in self.__queue:
|
||||
if int(user["id"]) == user:
|
||||
return user
|
||||
|
||||
def isInQueue(self, user:str) -> bool:
|
||||
for user in self.__queue:
|
||||
if user["username"] == user:
|
||||
return user
|
||||
|
||||
def createUser(self, user:json):
|
||||
self.__users.append(user)
|
||||
|
32
Game Server/Classes/System/QueueManager.py
Normal file
32
Game Server/Classes/System/QueueManager.py
Normal file
@ -0,0 +1,32 @@
|
||||
from Classes.Objects.Player import Player
|
||||
|
||||
|
||||
class QueueManager:
|
||||
__queue:list
|
||||
|
||||
def __init__(self):
|
||||
self.__queue = []
|
||||
|
||||
def getQueue(self) -> list:
|
||||
return self.__queue
|
||||
|
||||
def addToQueue(self, user) -> list:
|
||||
if self.isInQueue(user["id"]):
|
||||
self.__queue.append(user)
|
||||
return self.__queue
|
||||
|
||||
def removeFromQueue(self, player:Player) -> list:
|
||||
self.__queue.remove(player)
|
||||
return self.__queue
|
||||
|
||||
def isInQueue(self, user:int) -> bool:
|
||||
for user in self.__queue:
|
||||
if int(user["id"]) == user:
|
||||
return True
|
||||
return False
|
||||
|
||||
def isInQueue(self, user:str) -> bool:
|
||||
for user in self.__queue:
|
||||
if user["username"] == user:
|
||||
return True
|
||||
return False
|
@ -18,6 +18,8 @@ class Server:
|
||||
self.__udpPort = udpPort
|
||||
self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.__udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
self.__UDPClientThread = None
|
||||
self.__TCPClientThread = None
|
||||
|
||||
self.startServer()
|
||||
|
||||
@ -105,15 +107,17 @@ class Server:
|
||||
pass
|
||||
|
||||
def handleUDPEvents(self, event):
|
||||
if event["event"] == "placeCard":
|
||||
if event["event"] == "placecard":
|
||||
pass
|
||||
elif event["event"] == "removeCard":
|
||||
elif event["event"] == "movecard":
|
||||
pass
|
||||
elif event["event"] == "attackCard":
|
||||
elif event["event"] == "removecard":
|
||||
pass
|
||||
elif event["event"] == "attackPlayer":
|
||||
elif event["event"] == "attackcard":
|
||||
pass
|
||||
elif event["event"] == "activateeffectCard":
|
||||
elif event["event"] == "attackplayer":
|
||||
pass
|
||||
elif event["event"] == "activateeffectcard":
|
||||
pass
|
||||
elif event["event"] == "activatemonstereffect":
|
||||
pass
|
||||
|
Loading…
x
Reference in New Issue
Block a user