added server communication between client and server
Before Width: | Height: | Size: 612 B After Width: | Height: | Size: 612 B |
@ -1,7 +1,7 @@
|
||||
{
|
||||
"id": 1,
|
||||
"name": "Test Monster",
|
||||
"image": "Assets/Cards/testmonstercard/cards.png",
|
||||
"image": "Assets/Cards/1/cards.png",
|
||||
"description": "can attack other monsters",
|
||||
"costs": 30,
|
||||
"defense": 40,
|
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "testspell",
|
||||
"image":"Assets/Cards/testspelltcard/artwork.png",
|
||||
"image":"Assets/Cards/2/artwork.png",
|
||||
"costs": 30,
|
||||
"description":"this is a test spell card"
|
||||
}
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
6
Game_Client/Assets/Cards/3/testtrapcard.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "testtrap",
|
||||
"image":"Assets/Cards/3/artwork.png",
|
||||
"costs": 30,
|
||||
"description":"this is a test trap card"
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"name": "testtrap",
|
||||
"image":"Assets/Cards/testtrapcard/artwork.png",
|
||||
"costs": 30,
|
||||
"description":"this is a test tryp card"
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
import json
|
||||
import pygame
|
||||
|
||||
|
||||
class Card(pygame.sprite.Sprite):
|
||||
|
||||
|
||||
def __init__(self, pos:tuple, assetDir:str):
|
||||
|
||||
if assetDir == "":
|
||||
return ValueError.add_note("Card: imagePath cannot be empty")
|
||||
|
||||
|
||||
|
@ -1,9 +1,8 @@
|
||||
import json
|
||||
from typing import Any
|
||||
|
||||
import pygame
|
||||
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
class MonsterCard(pygame.sprite.Sprite):
|
||||
__name:str
|
||||
@ -15,16 +14,18 @@ class MonsterCard(pygame.sprite.Sprite):
|
||||
__dragging:bool = False
|
||||
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
||||
__inputHandler: InputHandler
|
||||
__owner:Player
|
||||
image:pygame.image
|
||||
rect:pygame.rect
|
||||
|
||||
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
|
||||
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler, owner:Player):
|
||||
if assetDir == "":
|
||||
return ValueError.add_note("Card: imagePath cannot be empty")
|
||||
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
|
||||
data = json.load(open(assetDir + "/card.json"))
|
||||
self.__owner = owner
|
||||
self.__id = int(data["id"])
|
||||
self.__pos = pos
|
||||
self.__name = data["name"]
|
||||
@ -42,7 +43,7 @@ class MonsterCard(pygame.sprite.Sprite):
|
||||
self.__attacks.append(attack)
|
||||
|
||||
def update(self):
|
||||
if self.getDragging():
|
||||
if self.__dragging:
|
||||
mouse_pos = self.__inputHandler.getMousePos()
|
||||
self.__pos = mouse_pos
|
||||
self.rect.center = self.__pos
|
||||
@ -74,6 +75,9 @@ class MonsterCard(pygame.sprite.Sprite):
|
||||
def getID(self) -> int:
|
||||
return self.__id
|
||||
|
||||
def getOwner(self) -> Player:
|
||||
return self.__owner
|
||||
|
||||
def setDragging(self, dragging:bool):
|
||||
self.__dragging = dragging
|
||||
|
||||
|
7
Game_Client/Classes/Game/Events/GameStart.py
Normal file
@ -0,0 +1,7 @@
|
||||
from Classes.Game.World import World
|
||||
|
||||
|
||||
# send from the server to tell the player the game starts
|
||||
# gives the client its and the opponents stats (not cards!!)
|
||||
def GameStart(world: World):
|
||||
pass
|
@ -1,42 +1,9 @@
|
||||
import pygame
|
||||
from Classes.Game.World import World
|
||||
from Classes.System.Network.NetworkManager import NetworkManager
|
||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
||||
from Game_Client.Classes.Game.Cards.SpellCard import SpellCard
|
||||
from Game_Client.Classes.Game.Cards.TrapCard import TrapCard
|
||||
|
||||
|
||||
# the event the client sends to the server when it places a card
|
||||
def PlaceMonsterCard(networkManager: NetworkManager, card:MonsterCard):
|
||||
# todo: send card information to the server
|
||||
# todo: required info is:
|
||||
# - position
|
||||
# - field type (used for validating what field the card is played in will be compared on server side)
|
||||
# - card id (server will do the rest to fetch card info)
|
||||
payload = {
|
||||
"event":"placecard",
|
||||
"card": card.getID(),
|
||||
"pos": card.getPos(),
|
||||
}
|
||||
|
||||
networkManager.udp.send(payload)
|
||||
|
||||
# the event the client sends to the server when it places a card
|
||||
def PlaceSpellCard(networkManager: NetworkManager, card:SpellCard):
|
||||
# todo: send card information to the server.
|
||||
# todo: required info is:
|
||||
# - position
|
||||
# - field type (used for validating what field the card is played in will be compared on server side)
|
||||
# - card id (server will do the rest to fetch card info)
|
||||
payload = {
|
||||
"event":"placecard",
|
||||
"card": card.getID(),
|
||||
"pos": card.getPos(),
|
||||
}
|
||||
|
||||
networkManager.udp.send(payload)
|
||||
|
||||
# the event the client sends to the server when it places a card
|
||||
def PlaceTrapCard(networkManager: NetworkManager, card:TrapCard):
|
||||
def PlaceCard(networkManager: NetworkManager, card):
|
||||
# todo: send card information to the server
|
||||
# todo: required info is:
|
||||
# - position
|
||||
@ -51,5 +18,6 @@ def PlaceTrapCard(networkManager: NetworkManager, card:TrapCard):
|
||||
networkManager.udp.send(payload)
|
||||
|
||||
# the event send from the server to display a card on the field
|
||||
def CardPlaced(world:World):
|
||||
def CardPlaced(world:World, card:int, pos:pygame.Vector2):
|
||||
|
||||
pass
|
@ -3,11 +3,13 @@ import pygame
|
||||
class Player:
|
||||
__id:int
|
||||
__hp:int
|
||||
__mana:int
|
||||
__name:str
|
||||
__handCards:pygame.Sprite.Group
|
||||
__handCards:pygame.sprite.Group
|
||||
|
||||
def __init__(self, hp:int, name:str):
|
||||
def __init__(self, hp:int, mana:int, name:str):
|
||||
self.__hp = hp
|
||||
self.__mana = mana
|
||||
self.__name = name
|
||||
|
||||
def setID(self, id:int):
|
||||
@ -22,16 +24,20 @@ class Player:
|
||||
def getHP(self) -> int:
|
||||
return self.__hp
|
||||
|
||||
def getMana(self) -> int:
|
||||
return self.__mana
|
||||
|
||||
def adjustHP(self, hp:int) -> int:
|
||||
self.__hp = self.__hp + hp
|
||||
|
||||
def getHand(self) -> pygame.Sprite.Group:
|
||||
def getHand(self) -> pygame.sprite.Group:
|
||||
return self.__handCards
|
||||
|
||||
def AddToHand(self, card) -> pygame.Sprite.Group:
|
||||
def AddToHand(self, card) -> pygame.sprite.Group:
|
||||
self.__handCards.add(card)
|
||||
return self.__handCards
|
||||
|
||||
def removeFromHand(self, pos:int) -> pygame.Sprite.Group:
|
||||
def removeFromHand(self, pos:int) -> pygame.sprite.Group:
|
||||
self.__handCards.remove(pos)
|
||||
return self.__handCards
|
||||
|
||||
|
@ -2,12 +2,18 @@ import pygame
|
||||
from Classes.Game.BoardField import BoardField
|
||||
from Classes.System.Components.Label import Label
|
||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
||||
from Classes.Game.Cards.SpellCard import SpellCard
|
||||
from Classes.Game.Cards.TrapCard import TrapCard
|
||||
from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
class World():
|
||||
__boardFields:list
|
||||
__player:Player
|
||||
__enemy:Player
|
||||
__labels:list
|
||||
__cards:pygame.sprite.Group()
|
||||
__PlayerHandCards:pygame.sprite.Group()
|
||||
__screen:pygame.surface
|
||||
__cardWidth:int = 150
|
||||
__cardHeight:int = 200
|
||||
@ -16,11 +22,14 @@ class World():
|
||||
def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
|
||||
self.__boardFields = []
|
||||
self.__labels = []
|
||||
self.__cards = []
|
||||
self.__cards = pygame.sprite.Group()
|
||||
self.__PlayerHandCards = pygame.sprite.Group()
|
||||
self.__screen = screen
|
||||
self.__cardWidth = cardWidth
|
||||
self.__cardHeight = cardHeight
|
||||
self.__cardOffset = cardOffset
|
||||
self.__player = None
|
||||
self.__enemy = None
|
||||
self.buildGameWorld()
|
||||
|
||||
def buildGameWorld(self):
|
||||
@ -42,17 +51,19 @@ class World():
|
||||
pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
|
||||
pNamePos = pygame.Vector2(20, pRow2Height + 195)
|
||||
pHPPos = pygame.Vector2(20, pRow2Height + 225)
|
||||
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
||||
|
||||
# labeling
|
||||
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
|
||||
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
|
||||
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
|
||||
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
||||
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
|
||||
|
||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/Arena/field.png"))
|
||||
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/Arena/field.png"))
|
||||
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/Arena/field.png"))
|
||||
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/Arena/field.png"))
|
||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/0/field.png", "e-deck"))
|
||||
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/0/field.png", "e-grave"))
|
||||
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/0/field.png", "P-deck"))
|
||||
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/0/field.png", "p-grave"))
|
||||
|
||||
# handle field creation
|
||||
for i in range(5):
|
||||
@ -61,10 +72,10 @@ class World():
|
||||
eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
|
||||
eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
|
||||
|
||||
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, "Assets/Cards/Arena/field.png", "pm"+str(id)))
|
||||
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, "Assets/Cards/Arena/field.png", "pe"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, "Assets/Cards/Arena/field.png", "em"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, "Assets/Cards/Arena/field.png", "ee"+str(id)))
|
||||
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, "Assets/Cards/0/field.png", "pm"+str(id)))
|
||||
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, "Assets/Cards/0/field.png", "pe"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, "Assets/Cards/0/field.png", "em"+str(id)))
|
||||
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, "Assets/Cards/0/field.png", "ee"+str(id)))
|
||||
|
||||
def getBoardFields(self) -> list:
|
||||
return self.__boardFields
|
||||
@ -81,9 +92,45 @@ class World():
|
||||
def getCards(self) -> pygame.sprite.Group:
|
||||
return self.__cards
|
||||
|
||||
def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler) -> MonsterCard:
|
||||
self.__cards.add(MonsterCard(pos, asset, inputHandler))
|
||||
def getHandCards(self) -> pygame.sprite.Group:
|
||||
return self.__PlayerHandCards
|
||||
|
||||
def getPlayer(self) -> Player:
|
||||
return self.__player
|
||||
|
||||
def getEnemy(self) -> Player:
|
||||
return self.__enemy
|
||||
|
||||
def setPlayer(self, player:Player):
|
||||
for label in self.__labels:
|
||||
if label.getName() == "PlayerName":
|
||||
label.setText(player.getName())
|
||||
self.__player = player
|
||||
|
||||
def setEnemy(self, player:Player):
|
||||
for label in self.__labels:
|
||||
if label.getName() == "EnemyName":
|
||||
label.setText(player.getName())
|
||||
self.__enemy = player
|
||||
|
||||
def spawnMonsterCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> MonsterCard:
|
||||
card = MonsterCard(pos, asset, inputHandler, owner)
|
||||
self.__cards.add(card)
|
||||
return card
|
||||
|
||||
def spawnSpellCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> SpellCard:
|
||||
card = SpellCard(pos, asset, inputHandler, owner)
|
||||
self.__cards.add(card)
|
||||
return card
|
||||
|
||||
def spawnTrapCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> TrapCard:
|
||||
card = TrapCard(pos, asset, inputHandler, owner)
|
||||
self.__cards.add(card)
|
||||
return card
|
||||
|
||||
def spawnCards(self, cards:pygame.sprite.Group):
|
||||
for card in cards:
|
||||
self.__cards.append(card)
|
||||
self.__cards.add(card)
|
||||
|
||||
def AddToPlayerHand(self, Card):
|
||||
self.__PlayerHandCards.add(Card)
|
BIN
Game_Client/Classes/Game/__pycache__/Player.cpython-311.pyc
Normal file
@ -7,6 +7,8 @@ from Classes.System.Components.InputHandler import InputHandler
|
||||
from Classes.Game.World import World
|
||||
from Classes.System.Network.NetworkManager import NetworkManager
|
||||
from Classes.Game.Events.Login import Login
|
||||
from Classes.Game.Events.PlaceCard import PlaceCard
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
class App:
|
||||
|
||||
@ -24,8 +26,14 @@ class App:
|
||||
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
||||
self.__window = Window(width=width, height=height, title=title)
|
||||
self.__inputHandler = InputHandler()
|
||||
self.__networkManager("127.0.0.1", "54322", "54323")
|
||||
Login(self.__networkManager) # will login to the server
|
||||
|
||||
try:
|
||||
self.__networkManager = NetworkManager("127.0.0.1", "54322", "54323")
|
||||
Login(self.__networkManager) # will login to the server
|
||||
except Exception as e:
|
||||
print(f"failed to login due to error {e}")
|
||||
print("server connection failed or got refused")
|
||||
pass
|
||||
|
||||
# game word
|
||||
self.__world = World(self.__window.getScreen())
|
||||
@ -38,12 +46,12 @@ class App:
|
||||
# create sprite groups
|
||||
# todo: remove these and let server handle card creation instead
|
||||
# blocker: server - client communication [WIP]
|
||||
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(500, 1050), self.__inputHandler))
|
||||
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(600, 1050), self.__inputHandler))
|
||||
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(700, 1050), self.__inputHandler))
|
||||
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(800, 1050), self.__inputHandler))
|
||||
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(900, 1050), self.__inputHandler))
|
||||
self.__world.spawnCard("Assets/Cards/MonsterCards/testmonstercard/", (pygame.Vector2(1000, 1050), self.__inputHandler))
|
||||
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
self.__world.spawnMonsterCard("Assets/Cards/1/", pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||
|
||||
while self.__running:
|
||||
self.__clock.tick(self.__FPS)
|
||||
@ -57,7 +65,8 @@ class App:
|
||||
self.__world.getCards().update()
|
||||
|
||||
# draw groups
|
||||
self.__window.drawSpriteGroup(self.cards)
|
||||
self.__window.drawSpriteGroup(self.__world.getCards())
|
||||
self.__window.drawSpriteGroup(self.__world.getHandCards())
|
||||
|
||||
# event handler
|
||||
self.handleEvent(pygame.event.get())
|
||||
@ -95,7 +104,9 @@ class App:
|
||||
card.rect.center = field.rect.center
|
||||
field.image = card.image.copy()
|
||||
card.setDragging(False)
|
||||
|
||||
elif self.__inputHandler.getPressed()[pygame.K_SPACE]:
|
||||
print("card spawned")
|
||||
self.__world.spawnMonsterCard("Assets/Cards/MonsterCards/testmonstercard/", self.__inputHandler.getMousePos(), self.__inputHandler)
|
||||
elif event.type == pygame.MOUSEBUTTONUP:
|
||||
mouse_x, mouse_y = pygame.mouse.get_pos()
|
||||
mouse_pos = pygame.Vector2(mouse_x, mouse_y)
|
||||
@ -104,6 +115,7 @@ class App:
|
||||
card.setDragging(False)
|
||||
# TODO: send place card event to server
|
||||
# resets the currently selected card in order to prevent it getting moved
|
||||
PlaceCard(self.__networkManager, card) # tells the server that the player placed this card
|
||||
if not card == None:
|
||||
card = None
|
||||
|
||||
|
@ -1,17 +1,18 @@
|
||||
import pygame
|
||||
|
||||
from Classes.Objects.World import World
|
||||
from Classes.Objects.BoardField import BoardField
|
||||
from Classes.Game.BoardField import BoardField
|
||||
|
||||
class InputHandler:
|
||||
# returns pressed key
|
||||
@staticmethod
|
||||
def getPressed():
|
||||
return pygame.key.get_pressed()
|
||||
|
||||
# takes in movement inputs and maps them to x and y axis
|
||||
@staticmethod
|
||||
def getInputAxis() -> tuple:
|
||||
xvel:int = 0
|
||||
yvel:int = 0
|
||||
xvel = 0
|
||||
yvel = 0
|
||||
|
||||
# construct x and y velocity input axis
|
||||
if InputHandler.getPressed()[pygame.K_a] or InputHandler.getPressed()[pygame.K_LEFT]:
|
||||
@ -25,20 +26,21 @@ class InputHandler:
|
||||
|
||||
return tuple((xvel, yvel))
|
||||
|
||||
def getMousePos(self) -> pygame.Vector2:
|
||||
@staticmethod
|
||||
def getMousePos() -> pygame.Vector2:
|
||||
return pygame.Vector2(pygame.mouse.get_pos())
|
||||
|
||||
# get field under mousbutton
|
||||
def getMouseHover(self, world:World) -> BoardField:
|
||||
mouse_pos = self.getMousePos()
|
||||
x_pos = mouse_pos.x / world.getCardWidth()
|
||||
y_pos = mouse_pos.y / world.getCardHeight()
|
||||
@staticmethod
|
||||
def getMouseHover(mouse_pos: pygame.Vector2, world_card_width: int, world_card_height: int, board_fields: list) -> BoardField:
|
||||
x_pos = mouse_pos.x / world_card_width
|
||||
y_pos = mouse_pos.y / world_card_height
|
||||
|
||||
for field in world.getBoardFields():
|
||||
for field in board_fields:
|
||||
field_x = field.getPos().x
|
||||
field_y = field.getPos().y
|
||||
field_width = world.getCardWidth() # Annahme: Jedes Feld hat eine Breite von 1 Einheit
|
||||
field_height = world.getCardHeight() # Annahme: Jedes Feld hat eine Höhe von 1 Einheit
|
||||
field_width = world_card_width # Annahme: Jedes Feld hat eine Breite von 1 Einheit
|
||||
field_height = world_card_height # Annahme: Jedes Feld hat eine Höhe von 1 Einheit
|
||||
|
||||
if field_x <= x_pos < field_x + field_width and field_y <= y_pos < field_y + field_height:
|
||||
return field
|
||||
|
@ -1,8 +1,8 @@
|
||||
import pygame
|
||||
from pygame.locals import *
|
||||
|
||||
from Classes.Objects.BoardField import BoardField
|
||||
from Classes.Objects.World import World
|
||||
from Classes.Game.BoardField import BoardField
|
||||
from Classes.Game.World import World
|
||||
|
||||
class Window:
|
||||
__width:int = 800
|
||||
|
@ -2,7 +2,7 @@ import json
|
||||
import socket
|
||||
import threading
|
||||
|
||||
from Game_Client.Classes.System.Network.EventHandler import TCPEventHandler, UDPEventHandler
|
||||
from Classes.System.Network.EventHandler import TCPEventHandler, UDPEventHandler
|
||||
|
||||
class NetworkManager:
|
||||
class UDP:
|
||||
@ -12,18 +12,21 @@ class NetworkManager:
|
||||
self.udpSocket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
|
||||
self.eventHandler = UDPEventHandler(self.udpSocket)
|
||||
|
||||
try:
|
||||
self.udpSocket.bind((self.addr, self.port))
|
||||
except Exception as e:
|
||||
print(f"Error binding UDP socket: {e}")
|
||||
|
||||
# start listener thread
|
||||
self.listen()
|
||||
|
||||
def send(self, message: dict):
|
||||
self.udpSocket.sendto(json.dumps(message).encode(), (self.addr, self.port))
|
||||
try:
|
||||
self.udpSocket.sendto(json.dumps(message).encode(), (self.addr, self.port))
|
||||
except Exception as e:
|
||||
print(f"Error sending UDP data: {e}")
|
||||
|
||||
# starts a listener thread for udp data
|
||||
def listen(self):
|
||||
udpThread = threading.Thread(target=self.receive)
|
||||
udpThread.daemon = True
|
||||
udpThread.start()
|
||||
|
||||
def receive(self):
|
||||
while True:
|
||||
try:
|
||||
@ -35,6 +38,11 @@ class NetworkManager:
|
||||
print(f"Error receiving UDP data: {e}")
|
||||
break
|
||||
|
||||
def listen(self):
|
||||
udpThread = threading.Thread(target=self.receive)
|
||||
udpThread.daemon = True
|
||||
udpThread.start()
|
||||
|
||||
class TCP:
|
||||
def __init__(self, addr: str, port: str):
|
||||
self.addr = addr
|
||||
@ -42,20 +50,19 @@ class NetworkManager:
|
||||
self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.eventHandler = TCPEventHandler(self.tcpSocket)
|
||||
|
||||
# start listener thread
|
||||
try:
|
||||
self.tcpSocket.connect((self.addr, self.port))
|
||||
except Exception as e:
|
||||
print(f"Error connecting TCP socket: {e}")
|
||||
|
||||
# Starten des Listener-Threads
|
||||
self.listen()
|
||||
|
||||
def connect(self):
|
||||
self.tcpSocket.connect((self.addr, self.port))
|
||||
|
||||
def send(self, message: dict):
|
||||
self.tcpSocket.sendall(json.dumps(message).encode())
|
||||
|
||||
# starts a listener thread for tcp data
|
||||
def listen(self):
|
||||
tcp_thread = threading.Thread(target=self.receive)
|
||||
tcp_thread.daemon = True
|
||||
tcp_thread.start()
|
||||
try:
|
||||
self.tcpSocket.sendall(json.dumps(message).encode())
|
||||
except Exception as e:
|
||||
print(f"Error sending TCP data: {e}")
|
||||
|
||||
def receive(self):
|
||||
while True:
|
||||
@ -68,6 +75,11 @@ class NetworkManager:
|
||||
print(f"Error receiving TCP data: {e}")
|
||||
break
|
||||
|
||||
def __init__(self, addr: str, port: str):
|
||||
self.tcp = self.TCP(addr, port)
|
||||
self.udp = self.UDP(addr, port)
|
||||
def listen(self):
|
||||
tcpThread = threading.Thread(target=self.receive)
|
||||
tcpThread.daemon = True
|
||||
tcpThread.start()
|
||||
|
||||
def __init__(self, addr: str, tcpport: str, udpport: str):
|
||||
self.tcp = self.TCP(addr, tcpport)
|
||||
self.udp = self.UDP(addr, udpport)
|