23 lines
789 B
Python

import pygame
from Classes.Game.World import World
from Classes.System.Network.NetworkManager import NetworkManager
# the event the client sends to the server when it places a card
def PlaceCard(networkManager: NetworkManager, card):
# todo: send card information to the server
# todo: required info is:
# - position
# - field type (used for validating what field the card is played in will be compared on server side)
# - card id (server will do the rest to fetch card info)
payload = {
"event":"placecard",
"card": card.getID(),
"pos": card.getPos(),
}
networkManager.udp.send(payload)
# the event send from the server to display a card on the field
def CardPlaced(world:World, card:int, pos:pygame.Vector2):
pass