added server communication between client and server
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7
Game_Client/Classes/Game/Events/GameStart.py
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7
Game_Client/Classes/Game/Events/GameStart.py
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@ -0,0 +1,7 @@
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from Classes.Game.World import World
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# send from the server to tell the player the game starts
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# gives the client its and the opponents stats (not cards!!)
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def GameStart(world: World):
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pass
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@ -1,42 +1,9 @@
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import pygame
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from Classes.Game.World import World
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from Classes.System.Network.NetworkManager import NetworkManager
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from Classes.Game.Cards.MonsterCard import MonsterCard
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from Game_Client.Classes.Game.Cards.SpellCard import SpellCard
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from Game_Client.Classes.Game.Cards.TrapCard import TrapCard
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# the event the client sends to the server when it places a card
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def PlaceMonsterCard(networkManager: NetworkManager, card:MonsterCard):
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# todo: send card information to the server
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# todo: required info is:
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# - position
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# - field type (used for validating what field the card is played in will be compared on server side)
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# - card id (server will do the rest to fetch card info)
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payload = {
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"event":"placecard",
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"card": card.getID(),
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"pos": card.getPos(),
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}
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networkManager.udp.send(payload)
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# the event the client sends to the server when it places a card
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def PlaceSpellCard(networkManager: NetworkManager, card:SpellCard):
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# todo: send card information to the server.
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# todo: required info is:
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# - position
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# - field type (used for validating what field the card is played in will be compared on server side)
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# - card id (server will do the rest to fetch card info)
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payload = {
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"event":"placecard",
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"card": card.getID(),
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"pos": card.getPos(),
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}
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networkManager.udp.send(payload)
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# the event the client sends to the server when it places a card
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def PlaceTrapCard(networkManager: NetworkManager, card:TrapCard):
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def PlaceCard(networkManager: NetworkManager, card):
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# todo: send card information to the server
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# todo: required info is:
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# - position
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@ -51,5 +18,6 @@ def PlaceTrapCard(networkManager: NetworkManager, card:TrapCard):
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networkManager.udp.send(payload)
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# the event send from the server to display a card on the field
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def CardPlaced(world:World):
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def CardPlaced(world:World, card:int, pos:pygame.Vector2):
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pass
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