added old code, fixed it (mostly), merged some new code to the old code, made it mostly runnable
29
.vscode/launch.json
vendored
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Old Shadowcrest Engine Server",
|
||||||
|
"type": "python",
|
||||||
|
"request": "launch",
|
||||||
|
"program": "OLD_Server/index.py",
|
||||||
|
"console": "integratedTerminal",
|
||||||
|
"justMyCode": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Shadowcrest Engine Server",
|
||||||
|
"type": "python",
|
||||||
|
"request": "launch",
|
||||||
|
"program": "OLD_Server/index.py",
|
||||||
|
"console": "integratedTerminal",
|
||||||
|
"justMyCode": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "ShadowCrest Python GameEngine Client",
|
||||||
|
"type": "python",
|
||||||
|
"request": "launch",
|
||||||
|
"program": "Client/main.py",
|
||||||
|
"console": "integratedTerminal",
|
||||||
|
"justMyCode": true
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
15
Client/.vscode/settings.json
vendored
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"cSpell.words": [
|
||||||
|
"pygame",
|
||||||
|
"yvel"
|
||||||
|
],
|
||||||
|
"cSpell.ignoreWords": [
|
||||||
|
"activateeffectcard",
|
||||||
|
"activatemonstereffect",
|
||||||
|
"attackcard",
|
||||||
|
"attackplayer",
|
||||||
|
"movecard",
|
||||||
|
"placecard",
|
||||||
|
"removecard"
|
||||||
|
]
|
||||||
|
}
|
BIN
Client/Assets/Arenas/default.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
Client/Assets/Cards/0/field.png
Normal file
After Width: | Height: | Size: 612 B |
23
Client/Assets/Cards/1/card.json
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"id": 1,
|
||||||
|
"type":"MonsterCard",
|
||||||
|
"name": "Test Monster",
|
||||||
|
"image": "Assets/Cards/1/cards.png",
|
||||||
|
"description": "can attack other monsters",
|
||||||
|
"costs": 30,
|
||||||
|
"defense": 40,
|
||||||
|
"attacks":[
|
||||||
|
{
|
||||||
|
"id": 1,
|
||||||
|
"name":"test attack",
|
||||||
|
"description": "can attack another Monster",
|
||||||
|
"damage": 80
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 2,
|
||||||
|
"name":"test attack",
|
||||||
|
"description": "can attack another Monster",
|
||||||
|
"damage": 80
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
BIN
Client/Assets/Cards/1/card.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
BIN
Client/Assets/Cards/2/artworkjson.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
9
Client/Assets/Cards/2/testspellcard.json
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"name": "testspell",
|
||||||
|
"type":"EffectCard",
|
||||||
|
"image":"Assets/Cards/2/artwork.png",
|
||||||
|
"costs": 30,
|
||||||
|
"defense": 0,
|
||||||
|
"description":"this is a test spell card",
|
||||||
|
"attacks": []
|
||||||
|
}
|
BIN
Client/Assets/Cards/3/artworkjson.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
9
Client/Assets/Cards/3/testtrapcard.json
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"name": "testtrap",
|
||||||
|
"type":"EffectCard",
|
||||||
|
"image":"Assets/Cards/3/artwork.png",
|
||||||
|
"costs": 30,
|
||||||
|
"defense": 0,
|
||||||
|
"description":"this is a test trap card",
|
||||||
|
"attacks": []
|
||||||
|
}
|
85
Client/Classes/Game/BoardField.py
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
import os
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
class BoardField(pygame.sprite.Sprite):
|
||||||
|
__fieldID:str
|
||||||
|
__name:str
|
||||||
|
__side:str
|
||||||
|
__type:str
|
||||||
|
__pos:pygame.Vector2
|
||||||
|
__size:tuple
|
||||||
|
__color:tuple = (255,255,255)
|
||||||
|
__holdsCard = None
|
||||||
|
image:pygame.image
|
||||||
|
rect:pygame.rect
|
||||||
|
|
||||||
|
def __init__(self, name:str, side:str, type:str, pos:pygame.Vector2, imagePath:str, fid:str):
|
||||||
|
pygame.sprite.Sprite.__init__(self)
|
||||||
|
self.__name = name
|
||||||
|
self.__side = side
|
||||||
|
self.__type = type
|
||||||
|
self.__pos = pos
|
||||||
|
self.__holdsCard = None
|
||||||
|
self.__fieldID = fid
|
||||||
|
|
||||||
|
# Überprüfen des Dateipfads
|
||||||
|
if not os.path.exists(imagePath):
|
||||||
|
print("Der Dateipfad zur Bilddatei ist ungültig oder die Datei existiert nicht.")
|
||||||
|
else:
|
||||||
|
# Wenn der Pfad gültig ist, versuchen Sie, das Bild zu laden
|
||||||
|
self.image = pygame.image.load(imagePath).convert_alpha()
|
||||||
|
self.rect = self.image.get_rect()
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
|
||||||
|
def getName(self) -> str:
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def getSide(self) -> str:
|
||||||
|
return self.__side
|
||||||
|
|
||||||
|
def getType(self) -> str:
|
||||||
|
return self.__type
|
||||||
|
|
||||||
|
def getPos(self) -> pygame.Vector2:
|
||||||
|
return self.__pos
|
||||||
|
|
||||||
|
def getSize(self) -> tuple:
|
||||||
|
return self.__size
|
||||||
|
|
||||||
|
def getColor(self) -> tuple:
|
||||||
|
return self.__color
|
||||||
|
|
||||||
|
def getRect(self) -> pygame.Rect:
|
||||||
|
return self.rect
|
||||||
|
|
||||||
|
def getImage(self) -> pygame.image:
|
||||||
|
return self.image
|
||||||
|
|
||||||
|
def getHoldingCard(self):
|
||||||
|
return self.__holdsCard
|
||||||
|
|
||||||
|
def setName(self, name:str) -> str:
|
||||||
|
self.__name = name
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def setType(self,type:str) -> str:
|
||||||
|
self.__type = type
|
||||||
|
return self.__type
|
||||||
|
|
||||||
|
def setPos(self, pos:pygame.Vector2) -> pygame.Vector2:
|
||||||
|
self.pos = pos
|
||||||
|
return self.__pos
|
||||||
|
|
||||||
|
def setSize(self, size:tuple) -> tuple:
|
||||||
|
self.__size = size
|
||||||
|
return self.__size
|
||||||
|
|
||||||
|
def setColor(self, color:tuple) -> tuple:
|
||||||
|
self.__color = color
|
||||||
|
return self.__color
|
||||||
|
|
||||||
|
def setCardHolding(self, card):
|
||||||
|
self.__holdsCard = card
|
||||||
|
|
||||||
|
def getFieldID(self) -> str:
|
||||||
|
return self.__fieldID
|
105
Client/Classes/Game/Cards/Card.py
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
import json
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
from Classes.Game.Player import Player
|
||||||
|
|
||||||
|
class Card(pygame.sprite.Sprite):
|
||||||
|
__name:str
|
||||||
|
__id:int
|
||||||
|
__description:str
|
||||||
|
__attacks = []
|
||||||
|
__type:str = "Monster"
|
||||||
|
__pos:pygame.Vector2
|
||||||
|
__dragging:bool = False
|
||||||
|
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
||||||
|
__inputHandler: InputHandler
|
||||||
|
__owner:Player
|
||||||
|
__state:str
|
||||||
|
image:pygame.image
|
||||||
|
rect:pygame.rect
|
||||||
|
|
||||||
|
def __init__(self, pos: pygame.Vector2, assetDir: str, inputHandler: InputHandler, owner: Player):
|
||||||
|
if assetDir == "":
|
||||||
|
raise ValueError("Card: imagePath cannot be empty")
|
||||||
|
|
||||||
|
pygame.sprite.Sprite.__init__(self)
|
||||||
|
|
||||||
|
with open(assetDir + "/card.json", 'r') as file:
|
||||||
|
data = json.load(file)
|
||||||
|
|
||||||
|
self.__owner = owner
|
||||||
|
self.__id = int(data["id"])
|
||||||
|
self.__pos = pos
|
||||||
|
self.__name = data["name"]
|
||||||
|
self.__type = data.get("type")
|
||||||
|
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
||||||
|
self.rect = self.image.get_rect()
|
||||||
|
self.__inputHandler = inputHandler
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
self.__description = data["description"]
|
||||||
|
self.original_size = self.image.get_size()
|
||||||
|
self.original_position = self.rect.center
|
||||||
|
self.__state = "onHand"
|
||||||
|
self.__type = "Monster"
|
||||||
|
|
||||||
|
self.__attacks = []
|
||||||
|
for attack in data.get("attacks", []):
|
||||||
|
self.__attacks.append(attack)
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
if self.__dragging:
|
||||||
|
mouse_pos = self.__inputHandler.getMousePos()
|
||||||
|
self.__pos = mouse_pos
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
|
||||||
|
def attacks(self):
|
||||||
|
return self.__attacks
|
||||||
|
|
||||||
|
def getName(self) -> str:
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def getCardSprite(self) -> pygame.image:
|
||||||
|
return self.__cardSprite
|
||||||
|
|
||||||
|
def getDescription(self):
|
||||||
|
return self.__description
|
||||||
|
|
||||||
|
def getDragging(self):
|
||||||
|
return self.__dragging
|
||||||
|
|
||||||
|
def getOffset(self):
|
||||||
|
return self.__offset
|
||||||
|
|
||||||
|
def getPos(self) -> pygame.Vector2:
|
||||||
|
return self.__pos
|
||||||
|
|
||||||
|
def getX(self) -> int:
|
||||||
|
return self.__pos.x
|
||||||
|
|
||||||
|
def getY(self) -> int:
|
||||||
|
return self.__pos.y
|
||||||
|
|
||||||
|
def getType(self):
|
||||||
|
return self.__type
|
||||||
|
|
||||||
|
def getID(self) -> int:
|
||||||
|
return self.__id
|
||||||
|
|
||||||
|
def getOwner(self) -> Player:
|
||||||
|
return self.__owner
|
||||||
|
|
||||||
|
def getState(self) -> str:
|
||||||
|
return self.__state
|
||||||
|
|
||||||
|
def setDragging(self, dragging:bool):
|
||||||
|
self.__dragging = dragging
|
||||||
|
|
||||||
|
def setOffset(self, offset:pygame.Vector2):
|
||||||
|
self.__offset = offset
|
||||||
|
|
||||||
|
def setPos(self, pos:pygame.Vector2):
|
||||||
|
self.__pos = pos
|
||||||
|
|
||||||
|
def setState(self, state:str):
|
||||||
|
self.__state = state
|
88
Client/Classes/Game/Cards/MonsterCard.py
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
import json
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
from Classes.Game.Player import Player
|
||||||
|
|
||||||
|
class MonsterCard(pygame.sprite.Sprite):
|
||||||
|
__name:str
|
||||||
|
__id:int
|
||||||
|
__description:str
|
||||||
|
__attacks = []
|
||||||
|
__type:str = "Monster"
|
||||||
|
__pos:pygame.Vector2
|
||||||
|
__dragging:bool = False
|
||||||
|
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
||||||
|
__inputHandler: InputHandler
|
||||||
|
__owner:Player
|
||||||
|
image:pygame.image
|
||||||
|
rect:pygame.rect
|
||||||
|
|
||||||
|
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler, owner:Player):
|
||||||
|
if assetDir == "":
|
||||||
|
return ValueError.add_note("Card: imagePath cannot be empty")
|
||||||
|
|
||||||
|
pygame.sprite.Sprite.__init__(self)
|
||||||
|
|
||||||
|
data = json.load(open(assetDir + "/card.json"))
|
||||||
|
self.__owner = owner
|
||||||
|
self.__id = int(data["id"])
|
||||||
|
self.__pos = pos
|
||||||
|
self.__name = data["name"]
|
||||||
|
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
||||||
|
self.rect = self.image.get_rect()
|
||||||
|
self.dragging = False
|
||||||
|
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
|
||||||
|
self.__inputHandler = inputHandler
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
self.__description = data["description"]
|
||||||
|
self.original_size = self.image.get_size()
|
||||||
|
self.original_position = self.rect.center
|
||||||
|
|
||||||
|
for attack in data["attacks"]:
|
||||||
|
self.__attacks.append(attack)
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
if self.__dragging:
|
||||||
|
mouse_pos = self.__inputHandler.getMousePos()
|
||||||
|
self.__pos = mouse_pos
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
|
||||||
|
def attacks(self):
|
||||||
|
return self.__attacks
|
||||||
|
|
||||||
|
def getName(self) -> str:
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def getCardSprite(self) -> pygame.image:
|
||||||
|
return self.__cardSprite
|
||||||
|
|
||||||
|
def getDescription(self):
|
||||||
|
return self.__description
|
||||||
|
|
||||||
|
def getDragging(self):
|
||||||
|
return self.__dragging
|
||||||
|
|
||||||
|
def getOffset(self):
|
||||||
|
return self.__offset
|
||||||
|
|
||||||
|
def getPos(self):
|
||||||
|
return self.__pos
|
||||||
|
|
||||||
|
def getType(self):
|
||||||
|
return self.__type
|
||||||
|
|
||||||
|
def getID(self) -> int:
|
||||||
|
return self.__id
|
||||||
|
|
||||||
|
def getOwner(self) -> Player:
|
||||||
|
return self.__owner
|
||||||
|
|
||||||
|
def setDragging(self, dragging:bool):
|
||||||
|
self.__dragging = dragging
|
||||||
|
|
||||||
|
def setOffset(self, offset:pygame.Vector2):
|
||||||
|
self.__offset = offset
|
||||||
|
|
||||||
|
def setPos(self, pos:pygame.Vector2):
|
||||||
|
self.__pos = pos
|
72
Client/Classes/Game/Cards/SpellCard.py
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
import json
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
|
||||||
|
class SpellCard(pygame.sprite.Sprite):
|
||||||
|
__name:str
|
||||||
|
__description:str
|
||||||
|
__pos:pygame.Vector2
|
||||||
|
__dragging:bool = False
|
||||||
|
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
||||||
|
__inputHandler: InputHandler
|
||||||
|
__type:str = "Effect"
|
||||||
|
image:pygame.image
|
||||||
|
rect:pygame.rect
|
||||||
|
|
||||||
|
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
|
||||||
|
if assetDir == "":
|
||||||
|
return ValueError.add_note("Card: imagePath cannot be empty")
|
||||||
|
|
||||||
|
pygame.sprite.Sprite.__init__(self)
|
||||||
|
|
||||||
|
data = json.load(open(assetDir + "/card.json"))
|
||||||
|
self.__pos = pos
|
||||||
|
self.__name = data["name"]
|
||||||
|
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
||||||
|
self.rect = self.image.get_rect()
|
||||||
|
self.dragging = False
|
||||||
|
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
|
||||||
|
self.__inputHandler = inputHandler
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
self.__description = data["description"]
|
||||||
|
self.original_size = self.image.get_size()
|
||||||
|
self.original_position = self.rect.center
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
if self.getDragging():
|
||||||
|
mouse_pos = self.__inputHandler.getMousePos()
|
||||||
|
self.__pos = mouse_pos
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
|
||||||
|
def getName(self) -> str:
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def getCardSprite(self) -> pygame.image:
|
||||||
|
return self.__cardSprite
|
||||||
|
|
||||||
|
def getDescription(self):
|
||||||
|
return self.__description
|
||||||
|
|
||||||
|
def getDragging(self):
|
||||||
|
return self.__dragging
|
||||||
|
|
||||||
|
def getOffset(self):
|
||||||
|
return self.__offset
|
||||||
|
|
||||||
|
def getPos(self):
|
||||||
|
return self.__pos
|
||||||
|
|
||||||
|
def getType(self):
|
||||||
|
return self.__type
|
||||||
|
|
||||||
|
def setDragging(self, dragging:bool):
|
||||||
|
self.__dragging = dragging
|
||||||
|
|
||||||
|
def setOffset(self, offset:pygame.Vector2):
|
||||||
|
self.__offset = offset
|
||||||
|
|
||||||
|
def setPos(self, pos:pygame.Vector2):
|
||||||
|
self.__pos = pos
|
72
Client/Classes/Game/Cards/TrapCard.py
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
import json
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
|
||||||
|
class TrapCard(pygame.sprite.Sprite):
|
||||||
|
__name:str
|
||||||
|
__description:str
|
||||||
|
__pos:pygame.Vector2
|
||||||
|
__dragging:bool = False
|
||||||
|
__offset:pygame.Vector2 = pygame.Vector2(0,0)
|
||||||
|
__inputHandler: InputHandler
|
||||||
|
__type:str = "Effect"
|
||||||
|
image:pygame.image
|
||||||
|
rect:pygame.rect
|
||||||
|
|
||||||
|
def __init__(self, pos:pygame.Vector2, assetDir:str, inputHandler:InputHandler):
|
||||||
|
if assetDir == "":
|
||||||
|
return ValueError.add_note("Card: imagePath cannot be empty")
|
||||||
|
|
||||||
|
pygame.sprite.Sprite.__init__(self)
|
||||||
|
|
||||||
|
data = json.load(open(assetDir + "/card.json"))
|
||||||
|
self.__pos = pos
|
||||||
|
self.__name = data["name"]
|
||||||
|
self.__inputHandler = inputHandler
|
||||||
|
self.__description = data["description"]
|
||||||
|
self.original_size = self.image.get_size()
|
||||||
|
self.original_position = self.rect.center
|
||||||
|
self.offset = pygame.Vector2(0, 0) # Offset zwischen der Karte und der Mausposition
|
||||||
|
self.rect = self.image.get_rect()
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
self.image = pygame.image.load(assetDir + "/card.png").convert_alpha()
|
||||||
|
self.__dragging = False
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
if self.getDragging():
|
||||||
|
mouse_pos = self.__inputHandler.getMousePos()
|
||||||
|
self.__pos = mouse_pos
|
||||||
|
self.rect.center = self.__pos
|
||||||
|
|
||||||
|
def getName(self) -> str:
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def getCardSprite(self) -> pygame.image:
|
||||||
|
return self.__cardSprite
|
||||||
|
|
||||||
|
def getDescription(self):
|
||||||
|
return self.__description
|
||||||
|
|
||||||
|
def getDragging(self):
|
||||||
|
return self.__dragging
|
||||||
|
|
||||||
|
def getOffset(self):
|
||||||
|
return self.__offset
|
||||||
|
|
||||||
|
def getPos(self):
|
||||||
|
return self.__pos
|
||||||
|
|
||||||
|
def getType(self):
|
||||||
|
return self.__type
|
||||||
|
|
||||||
|
def setDragging(self, dragging:bool):
|
||||||
|
self.__dragging = dragging
|
||||||
|
|
||||||
|
def setOffset(self, offset:pygame.Vector2):
|
||||||
|
self.__offset = offset
|
||||||
|
|
||||||
|
def setPos(self, pos:pygame.Vector2):
|
||||||
|
self.__pos = pos
|
BIN
Client/Classes/Game/Cards/__pycache__/Card.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/Cards/__pycache__/Card.cpython-312.pyc
Normal file
BIN
Client/Classes/Game/Cards/__pycache__/SpellCard.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/Cards/__pycache__/SpellCard.cpython-312.pyc
Normal file
BIN
Client/Classes/Game/Cards/__pycache__/TrapCard.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/Cards/__pycache__/TrapCard.cpython-312.pyc
Normal file
16
Client/Classes/Game/Events/GameStart.py
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
import pygame
|
||||||
|
from Classes.Game.World import World
|
||||||
|
from Classes.Game.Cards.Card import Card
|
||||||
|
from Classes.Game.Player import Player
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
|
||||||
|
|
||||||
|
# send from the server to tell the player the game starts
|
||||||
|
# gives the client its and the opponents stats (not cards!!)
|
||||||
|
def GameStart(world: World, handCards:list, inputHandler:InputHandler, owner:Player, opponent:Player):
|
||||||
|
index:int = 0
|
||||||
|
world.setEnemy(opponent)
|
||||||
|
|
||||||
|
for card in handCards:
|
||||||
|
world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), f"Assets/Cards/{card}/", inputHandler, owner))
|
||||||
|
|
25
Client/Classes/Game/Events/Login.py
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
import json
|
||||||
|
import pygame
|
||||||
|
from Classes.Game.World import World
|
||||||
|
from Classes.Game.Player import Player
|
||||||
|
|
||||||
|
|
||||||
|
# event the client sends to let the server know it logged in
|
||||||
|
def Login(tcpClient):
|
||||||
|
payload = {
|
||||||
|
"event":"login",
|
||||||
|
"username": "player",
|
||||||
|
"deck": [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
|
||||||
|
}
|
||||||
|
|
||||||
|
tcpClient.send(payload)
|
||||||
|
|
||||||
|
# server response for login event
|
||||||
|
def LoginResponse(message:dict, world:World):
|
||||||
|
print("LoginResponse called")
|
||||||
|
# checks if the response on the login request is successfull
|
||||||
|
if message["status"] != "success":
|
||||||
|
print("login failed")
|
||||||
|
else:
|
||||||
|
print("receiving login confirmation from server")
|
||||||
|
world.setPlayer(Player(0,0,message["name"], message["id"]))
|
30
Client/Classes/Game/Events/PlaceCard.py
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
import pygame
|
||||||
|
from Classes.Game.World import World
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
from Classes.Game.Cards.Card import Card
|
||||||
|
|
||||||
|
# the event the client sends to the server when it places a card
|
||||||
|
def PlaceCard(tcpClient, card:Card, player):
|
||||||
|
# todo: send card information to the server
|
||||||
|
# todo: required info is:
|
||||||
|
# - position
|
||||||
|
# - field type (used for validating what field the card is played in will be compared on server side)
|
||||||
|
# - card id (server will do the rest to fetch card info)
|
||||||
|
payload = {
|
||||||
|
"event":"placecard",
|
||||||
|
"card": card.getID(),
|
||||||
|
"type": card.getType(),
|
||||||
|
"user": player.getID(),
|
||||||
|
"x": card.getX(),
|
||||||
|
"y": card.getY(),
|
||||||
|
}
|
||||||
|
|
||||||
|
tcpClient.send(payload)
|
||||||
|
|
||||||
|
# the event send from the server to display a card on the field
|
||||||
|
def CardPlaced(world:World, card:int, type:str, owner:str, pos:pygame.Vector2, inputHandler:InputHandler):
|
||||||
|
# todo: make this work with all cardtypes
|
||||||
|
world.spawnCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
|
||||||
|
|
||||||
|
def MovedCard(world:World, card:int, type:str, owner:str, oldPos:pygame.Vector2, newPos:pygame.Vector2, inputHandler:InputHandler):
|
||||||
|
pass
|
BIN
Client/Classes/Game/Events/__pycache__/GameStart.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/Events/__pycache__/GameStart.cpython-312.pyc
Normal file
BIN
Client/Classes/Game/Events/__pycache__/Login.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/Events/__pycache__/Login.cpython-312.pyc
Normal file
BIN
Client/Classes/Game/Events/__pycache__/PlaceCard.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/Events/__pycache__/PlaceCard.cpython-312.pyc
Normal file
46
Client/Classes/Game/Player.py
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
import pygame
|
||||||
|
|
||||||
|
class Player:
|
||||||
|
__id:int
|
||||||
|
__hp:int
|
||||||
|
__mana:int
|
||||||
|
__name:str
|
||||||
|
__handCards:pygame.sprite.Group
|
||||||
|
|
||||||
|
def __init__(self, hp:int, mana:int, name:str, id:int=0):
|
||||||
|
self.__hp = hp
|
||||||
|
self.__mana = mana
|
||||||
|
self.__name = name
|
||||||
|
self.__id = id
|
||||||
|
|
||||||
|
def setID(self, id:int):
|
||||||
|
self.__id = id
|
||||||
|
|
||||||
|
def getID(self) -> int:
|
||||||
|
return self.__id
|
||||||
|
|
||||||
|
def getName(self) -> str:
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def getHP(self) -> int:
|
||||||
|
return self.__hp
|
||||||
|
|
||||||
|
def getMana(self) -> int:
|
||||||
|
return self.__mana
|
||||||
|
|
||||||
|
def adjustHP(self, hp:int) -> int:
|
||||||
|
self.__hp = self.__hp + hp
|
||||||
|
|
||||||
|
def getHand(self) -> pygame.sprite.Group:
|
||||||
|
return self.__handCards
|
||||||
|
|
||||||
|
def AddToHand(self, card) -> pygame.sprite.Group:
|
||||||
|
self.__handCards.add(card)
|
||||||
|
return self.__handCards
|
||||||
|
|
||||||
|
def removeFromHand(self, pos:int) -> pygame.sprite.Group:
|
||||||
|
self.__handCards.remove(pos)
|
||||||
|
return self.__handCards
|
||||||
|
|
||||||
|
def setMana(self, mana:int):
|
||||||
|
self.__mana = mana
|
@ -1,18 +1,18 @@
|
|||||||
import pygame
|
import pygame
|
||||||
from Classes.Engine.Logger import Logger
|
from Classes.Game.BoardField import BoardField
|
||||||
from Classes.Engine.Components.BoardField import BoardField
|
from Classes.System.Components.Label import Label
|
||||||
from Classes.Engine.Components.Label import Label
|
|
||||||
from Classes.Game.Cards.MonsterCard import MonsterCard
|
from Classes.Game.Cards.MonsterCard import MonsterCard
|
||||||
from Classes.Game.Cards.SpellCard import SpellCard
|
from Classes.Game.Cards.SpellCard import SpellCard
|
||||||
from Classes.Game.Cards.TrapCard import TrapCard
|
from Classes.Game.Cards.TrapCard import TrapCard
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
from Classes.Game.Player import Player
|
from Classes.Game.Player import Player
|
||||||
from Classes.Game.Cards.Card import Card
|
from Classes.Game.Cards.Card import Card
|
||||||
|
from Classes.System.Utils.Path import PathUtil
|
||||||
|
|
||||||
class World():
|
class World():
|
||||||
__boardFields:list
|
__boardFields:list
|
||||||
__player:Player
|
player:Player
|
||||||
__enemy:Player
|
enemy:Player
|
||||||
__labels:list
|
__labels:list
|
||||||
__cards:pygame.sprite.Group()
|
__cards:pygame.sprite.Group()
|
||||||
__PlayerHandCards:pygame.sprite.Group()
|
__PlayerHandCards:pygame.sprite.Group()
|
||||||
@ -20,12 +20,8 @@ class World():
|
|||||||
__cardWidth:int = 150
|
__cardWidth:int = 150
|
||||||
__cardHeight:int = 200
|
__cardHeight:int = 200
|
||||||
__cardOffset:int = 400
|
__cardOffset:int = 400
|
||||||
__logger:Logger
|
|
||||||
|
|
||||||
def __init__(self, logger:Logger, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
|
def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
|
||||||
self.__logger = logger
|
|
||||||
|
|
||||||
self.__logger.info("initializing world")
|
|
||||||
self.__boardFields = []
|
self.__boardFields = []
|
||||||
self.__labels = []
|
self.__labels = []
|
||||||
self.__cards = pygame.sprite.Group()
|
self.__cards = pygame.sprite.Group()
|
||||||
@ -34,13 +30,13 @@ class World():
|
|||||||
self.__cardWidth = cardWidth
|
self.__cardWidth = cardWidth
|
||||||
self.__cardHeight = cardHeight
|
self.__cardHeight = cardHeight
|
||||||
self.__cardOffset = cardOffset
|
self.__cardOffset = cardOffset
|
||||||
self.__player = None
|
self.player = None
|
||||||
self.__enemy = None
|
self.enemy = None
|
||||||
self.buildGameWorld()
|
self.buildGameWorld()
|
||||||
|
|
||||||
def buildGameWorld(self):
|
def buildGameWorld(self):
|
||||||
# construct elements arround the playerfield
|
# construct elements arround the playerfield
|
||||||
self.__logger.info("building game world")
|
# Todo add lifepoint label for player and enemy and make them scriptable move to player class
|
||||||
|
|
||||||
# presets the y position later passed down to the vector2
|
# presets the y position later passed down to the vector2
|
||||||
eRow1Height = 85
|
eRow1Height = 85
|
||||||
@ -52,33 +48,36 @@ class World():
|
|||||||
eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
|
eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
|
||||||
eNamePos = pygame.Vector2(15, 45)
|
eNamePos = pygame.Vector2(15, 45)
|
||||||
eHPPos = pygame.Vector2(15, 75)
|
eHPPos = pygame.Vector2(15, 75)
|
||||||
|
|
||||||
pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height)
|
pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height)
|
||||||
pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
|
pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
|
||||||
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
|
||||||
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
|
|
||||||
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/0/field.png", "e-deck"))
|
|
||||||
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/0/field.png", "e-grave"))
|
|
||||||
|
|
||||||
pNamePos = pygame.Vector2(20, pRow2Height + 195)
|
pNamePos = pygame.Vector2(20, pRow2Height + 195)
|
||||||
pHPPos = pygame.Vector2(20, pRow2Height + 225)
|
pHPPos = pygame.Vector2(20, pRow2Height + 225)
|
||||||
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
pManaPos = pygame.Vector2(20, pRow2Height + 255)
|
||||||
|
|
||||||
|
# labeling
|
||||||
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
|
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
|
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
|
||||||
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
|
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
|
||||||
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/0/field.png", "P-deck"))
|
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
|
||||||
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/0/field.png", "p-grave"))
|
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
|
||||||
|
|
||||||
|
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))
|
||||||
|
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-grave"))
|
||||||
|
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "P-deck"))
|
||||||
|
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "p-grave"))
|
||||||
|
|
||||||
# handle field creation
|
# handle field creation
|
||||||
for i in range(5):
|
for i in range(5):
|
||||||
pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
|
pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
|
||||||
pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
|
pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
|
||||||
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "Monster", pMonsterPos, "Assets/Cards/0/field.png", "pm"+str(id)))
|
|
||||||
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "Effect", pEffectPos, "Assets/Cards/0/field.png", "pe"+str(id)))
|
|
||||||
|
|
||||||
eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
|
eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
|
||||||
eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
|
eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
|
||||||
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "Monster", eMonsterPos, "Assets/Cards/0/field.png", "em"+str(id)))
|
|
||||||
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "Effect", eEffectPos, "Assets/Cards/0/field.png", "ee"+str(id)))
|
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "Monster", pMonsterPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pm"+str(id)))
|
||||||
|
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "Effect", pEffectPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pe"+str(id)))
|
||||||
|
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "Monster", eMonsterPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "em"+str(id)))
|
||||||
|
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "Effect", eEffectPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "ee"+str(id)))
|
||||||
|
|
||||||
def getBoardFields(self) -> list:
|
def getBoardFields(self) -> list:
|
||||||
return self.__boardFields
|
return self.__boardFields
|
||||||
@ -108,13 +107,13 @@ class World():
|
|||||||
for label in self.__labels:
|
for label in self.__labels:
|
||||||
if label.getName() == "PlayerName":
|
if label.getName() == "PlayerName":
|
||||||
label.setText(player.getName())
|
label.setText(player.getName())
|
||||||
self.__player = player
|
self.player = player
|
||||||
|
|
||||||
def setEnemy(self, player:Player):
|
def setEnemy(self, player:Player):
|
||||||
for label in self.__labels:
|
for label in self.__labels:
|
||||||
if label.getName() == "EnemyName":
|
if label.getName() == "EnemyName":
|
||||||
label.setText(player.getName())
|
label.setText(player.getName())
|
||||||
self.__enemy = player
|
self.enemy = player
|
||||||
|
|
||||||
def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> Card:
|
def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> Card:
|
||||||
card = Card(pos, asset, inputHandler, owner)
|
card = Card(pos, asset, inputHandler, owner)
|
BIN
Client/Classes/Game/__pycache__/BoardField.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/__pycache__/BoardField.cpython-312.pyc
Normal file
BIN
Client/Classes/Game/__pycache__/Player.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/__pycache__/Player.cpython-312.pyc
Normal file
BIN
Client/Classes/Game/__pycache__/World.cpython-311.pyc
Normal file
BIN
Client/Classes/Game/__pycache__/World.cpython-312.pyc
Normal file
140
Client/Classes/System/App.py
Normal file
@ -0,0 +1,140 @@
|
|||||||
|
import pygame
|
||||||
|
from pygame.locals import *
|
||||||
|
|
||||||
|
from Classes.Game.Cards.MonsterCard import MonsterCard
|
||||||
|
from Classes.System.Components.Window import Window
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
from Classes.Game.World import World
|
||||||
|
from Classes.System.Network.TCPClient import TCPClient
|
||||||
|
from Classes.Game.Events.Login import Login
|
||||||
|
from Classes.Game.Events.PlaceCard import PlaceCard
|
||||||
|
from Classes.Game.Player import Player
|
||||||
|
from Classes.Game.Cards.Card import Card
|
||||||
|
from Classes.System.Utils.Path import PathUtil
|
||||||
|
|
||||||
|
class App:
|
||||||
|
|
||||||
|
__window:Window
|
||||||
|
__running:bool = True
|
||||||
|
__FPS = 60
|
||||||
|
__clock = pygame.time.Clock()
|
||||||
|
__myFont:pygame.font
|
||||||
|
__world:World
|
||||||
|
__inputHandler: InputHandler
|
||||||
|
__tcpClient: TCPClient
|
||||||
|
|
||||||
|
def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
|
||||||
|
pygame.font.init()
|
||||||
|
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
||||||
|
self.__window = Window(width=width, height=height, title=title)
|
||||||
|
self.__inputHandler = InputHandler()
|
||||||
|
self.selectedCard = None
|
||||||
|
|
||||||
|
# game word
|
||||||
|
self.__world = World(self.__window.getScreen())
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.__tcpClient = TCPClient("127.0.0.1", "54322", self.__world, self.__inputHandler)
|
||||||
|
Login(self.__tcpClient) # will login to the server
|
||||||
|
except Exception as e:
|
||||||
|
print(f"failed to login due to error {e}")
|
||||||
|
print("server connection failed or got refused")
|
||||||
|
pass
|
||||||
|
|
||||||
|
self.startGameLoop()
|
||||||
|
self.onCleanup()
|
||||||
|
|
||||||
|
def startGameLoop(self):
|
||||||
|
|
||||||
|
# create sprite groups
|
||||||
|
# todo: remove these and let server handle card creation instead
|
||||||
|
# blocker: server - client communication [WIP]
|
||||||
|
self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(500, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||||
|
self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(600, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||||
|
self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(700, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||||
|
self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(800, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||||
|
self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(900, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||||
|
self.__world.spawnCard(PathUtil.getAbsolutePathTo("Assets/Cards/1/"), pygame.Vector2(1000, 1050), self.__inputHandler, Player(1000, 0, "test"))
|
||||||
|
|
||||||
|
while self.__running:
|
||||||
|
self.__clock.tick(self.__FPS)
|
||||||
|
|
||||||
|
self.__window.getScreen().fill((0,0,0))
|
||||||
|
|
||||||
|
# render world
|
||||||
|
self.__window.drawWorld(self.__world)
|
||||||
|
|
||||||
|
# updates all cards inside the cards Spritegroup at each step the gameloops does
|
||||||
|
self.__world.getCards().update()
|
||||||
|
self.__world.getHandCards().update()
|
||||||
|
|
||||||
|
# draw groups
|
||||||
|
self.__window.drawSpriteGroup(self.__world.getCards())
|
||||||
|
self.__window.drawSpriteGroup(self.__world.getHandCards())
|
||||||
|
|
||||||
|
# event handler
|
||||||
|
self.handleEvent(pygame.event.get())
|
||||||
|
|
||||||
|
# emits update to the game
|
||||||
|
pygame.display.update()
|
||||||
|
|
||||||
|
# handles incoming event queue
|
||||||
|
def handleEvent(self, events):
|
||||||
|
# TODO: fix bug that stacks cards when dragging them around
|
||||||
|
try:
|
||||||
|
for event in events:
|
||||||
|
if event.type == pygame.QUIT:
|
||||||
|
self.onCleanup()
|
||||||
|
elif self.__inputHandler.getMousePressed()[0]:
|
||||||
|
for card in self.__world.getCards():
|
||||||
|
if card.rect.collidepoint(self.__inputHandler.getMousePos()):
|
||||||
|
#self.__logger.info(f"dragging card {card}")
|
||||||
|
self.selectedCard = card
|
||||||
|
|
||||||
|
# failsafe to prevent NoneType errors
|
||||||
|
if self.selectedCard != None:
|
||||||
|
#self.__logger.info(f"working with card: {self.selectedCard}")
|
||||||
|
self.selectedCard.setDragging(True)
|
||||||
|
elif event.type == pygame.MOUSEBUTTONUP:
|
||||||
|
print("left mousebutton")
|
||||||
|
if event.button == 1:
|
||||||
|
if self.selectedCard != None:
|
||||||
|
self.selectedCard.setDragging(False)
|
||||||
|
print(self.selectedCard)
|
||||||
|
for field in self.__world.getBoardFields():
|
||||||
|
print(f"checking field {field} is field mathinc? {field.getRect().collidepoint(self.__inputHandler.getMousePos())}")
|
||||||
|
if field.getRect().collidepoint(self.__inputHandler.getMousePos()):
|
||||||
|
print(f"is position valid? {field.getSide() == 'Player' and field.getType() == self.selectedCard.getType()} ")
|
||||||
|
print(f"side {field.getSide()} fieldtype {field.getType()} card type {self.selectedCard.getType()}")
|
||||||
|
|
||||||
|
if field.getSide() == "Player" and field.getType() == self.selectedCard.getType():
|
||||||
|
print(f"found field {field}")
|
||||||
|
try:
|
||||||
|
print(f"placing card {self.selectedCard} in field {field}")
|
||||||
|
# snap card into the correct field
|
||||||
|
self.selectedCard.rect.center = field.rect.center
|
||||||
|
self.selectedCard.setDragging(False)
|
||||||
|
|
||||||
|
print(self.selectedCard)
|
||||||
|
# TODO: adapt this into the new game engine version
|
||||||
|
PlaceCard(self.__tcpClient, self.selectedCard, self.__world.getPlayer()) # tells te server that the player placed this card
|
||||||
|
self.selectedCard = None
|
||||||
|
except Exception as e:
|
||||||
|
print(f"failed to place card on server due to error: {e}")
|
||||||
|
|
||||||
|
if self.selectedCard != None:
|
||||||
|
self.selectedCard = None
|
||||||
|
else:
|
||||||
|
raise ValueError("selected card in event handler was found empty this should never happen!")
|
||||||
|
pass
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# sets the running state for the gameloop
|
||||||
|
def setRunning(self, running:bool):
|
||||||
|
self.__running = running
|
||||||
|
|
||||||
|
# ensures the gameloop stops running and the pygame instance is stopped properly
|
||||||
|
def onCleanup(self):
|
||||||
|
self.__running = False
|
||||||
|
pygame.quit()
|
47
Client/Classes/System/Components/Label.py
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
import pygame
|
||||||
|
|
||||||
|
class Label:
|
||||||
|
rect:pygame.rect
|
||||||
|
image:pygame.image
|
||||||
|
__screen:pygame.surface
|
||||||
|
__text:str
|
||||||
|
__pos:pygame.Vector2
|
||||||
|
__font:pygame.font
|
||||||
|
font:pygame.font
|
||||||
|
__name:str
|
||||||
|
|
||||||
|
def __init__(self, name:str, screen:pygame.surface, text:str, pos:pygame.Vector2, size:float=20, color:str="white"):
|
||||||
|
self.__font = pygame.font.SysFont("Arial", size)
|
||||||
|
self.font = pygame.font.SysFont("Arial", size)
|
||||||
|
self.image = self.font.render(text, 1, color)
|
||||||
|
_, _, w, h = self.image.get_rect()
|
||||||
|
self.__pos = pos
|
||||||
|
self.rect = pygame.Rect(self.__pos.x, self.__pos.y, w, h)
|
||||||
|
self.__screen = screen
|
||||||
|
self.__text = text
|
||||||
|
self.__name = name
|
||||||
|
|
||||||
|
def getText(self) -> str:
|
||||||
|
return self.__text
|
||||||
|
|
||||||
|
def getFont(self) -> pygame.font:
|
||||||
|
return self.__font
|
||||||
|
|
||||||
|
def getPos(self) -> pygame.Vector2:
|
||||||
|
return self.__pos
|
||||||
|
|
||||||
|
def getName(self) -> str:
|
||||||
|
return self.__name
|
||||||
|
|
||||||
|
def setText(self, newtext:str, color:str="white"):
|
||||||
|
self.image = self.font.render(newtext, 1, color)
|
||||||
|
|
||||||
|
def setFont(self, font:pygame.font, size:float, color:str="white"):
|
||||||
|
self.__font = pygame.font.SysFont(font, size)
|
||||||
|
self.change_text(self.text, color)
|
||||||
|
|
||||||
|
def setPos(self, pos:pygame.Vector2):
|
||||||
|
self.__pos = pos
|
||||||
|
|
||||||
|
def draw(self):
|
||||||
|
self.__screen.blit(self.image, (self.rect))
|
40
Client/Classes/System/Network/EventHandler.py
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
import socket
|
||||||
|
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
from Classes.Game.Events.PlaceCard import CardPlaced
|
||||||
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
from Classes.Game.World import World
|
||||||
|
from Classes.Game.Events.GameStart import GameStart
|
||||||
|
from Classes.Game.Player import Player
|
||||||
|
from Classes.Game.Events.Login import LoginResponse
|
||||||
|
|
||||||
|
class TCPEventHandler:
|
||||||
|
def __init__(self, socket:socket):
|
||||||
|
self.tcp_socket = socket
|
||||||
|
|
||||||
|
def handleEvents(self, message, inputHandler:InputHandler, world:World):
|
||||||
|
print(message)
|
||||||
|
if message["event"] == "loginresponse":
|
||||||
|
LoginResponse(message, world)
|
||||||
|
pass
|
||||||
|
elif message["event"] == "startgame":
|
||||||
|
world.player.setMana(message["player"]["mana"])
|
||||||
|
world.player.setHp(message["player"]["hp"])
|
||||||
|
GameStart(world, message["player"]["hand"], inputHandler, world.getPlayer(), Player(message["enemy"]["hp"],message["enemy"]["mana"],message["enemy"]["name"], message["enemy"]["id"]))
|
||||||
|
pass
|
||||||
|
elif message["event"] == "placecard":
|
||||||
|
CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
|
||||||
|
pass
|
||||||
|
elif message["event"] == "MoveCard":
|
||||||
|
pass
|
||||||
|
elif message["event"] == "RemoveCard":
|
||||||
|
pass
|
||||||
|
elif message["event"] == "AttackCard":
|
||||||
|
pass
|
||||||
|
elif message["event"] == "AttackPlayer":
|
||||||
|
pass
|
||||||
|
elif message["event"] == "ActivateEffectCard":
|
||||||
|
pass
|
||||||
|
elif message["event"] == "ActivateMonsterCard":
|
||||||
|
pass
|
@ -2,9 +2,9 @@ import json
|
|||||||
import socket
|
import socket
|
||||||
import threading
|
import threading
|
||||||
|
|
||||||
from Classes.Engine.EventHandler import TCPEventHandler
|
from Classes.System.Network.EventHandler import TCPEventHandler
|
||||||
from Classes.Game.World import World
|
from Classes.Game.World import World
|
||||||
from Classes.Engine.InputHandler import InputHandler
|
from Classes.System.Components.InputHandler import InputHandler
|
||||||
|
|
||||||
class TCPClient:
|
class TCPClient:
|
||||||
def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
|
def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
|
6
Client/Classes/System/Utils/Path.py
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
import os
|
||||||
|
|
||||||
|
|
||||||
|
class PathUtil:
|
||||||
|
def getAbsolutePathTo(notAbsolutPath:str) -> str:
|
||||||
|
return os.path.abspath("Client/" + notAbsolutPath)
|
BIN
Client/Classes/System/Utils/__pycache__/Path.cpython-311.pyc
Normal file
BIN
Client/Classes/System/__pycache__/App.cpython-311.pyc
Normal file
BIN
Client/Classes/System/__pycache__/App.cpython-312.pyc
Normal file
BIN
Client/Classes/System/__pycache__/InputHandler.cpython-311.pyc
Normal file
BIN
Client/Classes/System/__pycache__/InputHandler.cpython-312.pyc
Normal file
BIN
Client/Classes/System/__pycache__/Window.cpython-311.pyc
Normal file
BIN
Client/Classes/System/__pycache__/Window.cpython-312.pyc
Normal file
BIN
Client/Classes/System/__pycache__/World.cpython-311.pyc
Normal file
BIN
Client/Classes/System/__pycache__/World.cpython-312.pyc
Normal file
7
Client/main.py
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
import pygame
|
||||||
|
from Classes.System.App import App
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
pygame.init()
|
||||||
|
game = App()
|
||||||
|
game.onExecute()
|
@ -6,6 +6,7 @@ from Classes.Engine.TCPClient import TCPClient
|
|||||||
|
|
||||||
from Classes.Engine.Window import Window
|
from Classes.Engine.Window import Window
|
||||||
from Classes.Game.World import World
|
from Classes.Game.World import World
|
||||||
|
from Classes.Game.NetworkEvents.Login import Login
|
||||||
|
|
||||||
|
|
||||||
class App:
|
class App:
|
||||||
@ -29,8 +30,17 @@ class App:
|
|||||||
pygame.font.init()
|
pygame.font.init()
|
||||||
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
|
||||||
self.__window = Window(width=width, height=height, title=title)
|
self.__window = Window(width=width, height=height, title=title)
|
||||||
|
self.__world = World(self.logger, self.__window.getScreen())
|
||||||
self.__inputHandler = InputHandler()
|
self.__inputHandler = InputHandler()
|
||||||
self.__eventHandler = EngineEventHandler(self.__inputHandler, self.__world, self.logger, self.__tcpClient)
|
|
||||||
|
# attempt to connect to server
|
||||||
|
try:
|
||||||
|
self.logger.info("logging into server")
|
||||||
|
self.__tcpClient = TCPClient("127.0.0.1", "54322", self.__world, self.__inputHandler)
|
||||||
|
Login(self.__tcpClient) # will login to the server
|
||||||
|
except Exception as e:
|
||||||
|
print(f"failed to login due to error {e}")
|
||||||
|
print("server connection failed or got refused")
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def startGameLoop(self):
|
def startGameLoop(self):
|
BIN
New_Client/Assets/Cards/0/field.png
Normal file
After Width: | Height: | Size: 612 B |
23
New_Client/Assets/Cards/1/card.json
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
{
|
||||||
|
"id": 1,
|
||||||
|
"type":"MonsterCard",
|
||||||
|
"name": "Test Monster",
|
||||||
|
"image": "Assets/Cards/1/cards.png",
|
||||||
|
"description": "can attack other monsters",
|
||||||
|
"costs": 30,
|
||||||
|
"defense": 40,
|
||||||
|
"attacks":[
|
||||||
|
{
|
||||||
|
"id": 1,
|
||||||
|
"name":"test attack",
|
||||||
|
"description": "can attack another Monster",
|
||||||
|
"damage": 80
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": 2,
|
||||||
|
"name":"test attack",
|
||||||
|
"description": "can attack another Monster",
|
||||||
|
"damage": 80
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
BIN
New_Client/Assets/Cards/1/card.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
New_Client/Assets/Cards/2/artworkjson.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
9
New_Client/Assets/Cards/2/testspellcard.json
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"name": "testspell",
|
||||||
|
"type":"EffectCard",
|
||||||
|
"image":"Assets/Cards/2/artwork.png",
|
||||||
|
"costs": 30,
|
||||||
|
"defense": 0,
|
||||||
|
"description":"this is a test spell card",
|
||||||
|
"attacks": []
|
||||||
|
}
|
BIN
New_Client/Assets/Cards/3/artworkjson.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
9
New_Client/Assets/Cards/3/testtrapcard.json
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
{
|
||||||
|
"name": "testtrap",
|
||||||
|
"type":"EffectCard",
|
||||||
|
"image":"Assets/Cards/3/artwork.png",
|
||||||
|
"costs": 30,
|
||||||
|
"defense": 0,
|
||||||
|
"description":"this is a test trap card",
|
||||||
|
"attacks": []
|
||||||
|
}
|
BIN
New_Client/Assets/Cards/Arenas/default.png
Normal file
After Width: | Height: | Size: 11 KiB |
@ -2,7 +2,6 @@ import socket
|
|||||||
|
|
||||||
import pygame
|
import pygame
|
||||||
from Classes.Engine.Logger import Logger
|
from Classes.Engine.Logger import Logger
|
||||||
from Classes.Engine.TCPClient import TCPClient
|
|
||||||
|
|
||||||
from Classes.Game.NetworkEvents.PlaceCard import CardPlaced
|
from Classes.Game.NetworkEvents.PlaceCard import CardPlaced
|
||||||
from Classes.Game.NetworkEvents.GameStart import GameStart
|
from Classes.Game.NetworkEvents.GameStart import GameStart
|
||||||
@ -10,6 +9,7 @@ from Classes.Game.NetworkEvents.PlaceCard import PlaceCard
|
|||||||
from Classes.Engine.InputHandler import InputHandler
|
from Classes.Engine.InputHandler import InputHandler
|
||||||
from Classes.Game.World import World
|
from Classes.Game.World import World
|
||||||
from Classes.Game.Player import Player
|
from Classes.Game.Player import Player
|
||||||
|
from Classes.Game.NetworkEvents.Login import LoginResponse
|
||||||
|
|
||||||
# network event handler this only handles events coming from the server
|
# network event handler this only handles events coming from the server
|
||||||
class TCPEventHandler:
|
class TCPEventHandler:
|
||||||
@ -18,14 +18,26 @@ class TCPEventHandler:
|
|||||||
self.__world = world
|
self.__world = world
|
||||||
self.__inputHandler = inputHandler
|
self.__inputHandler = inputHandler
|
||||||
|
|
||||||
def handleEvents(self, message):
|
def handleEvents(self, message:dict):
|
||||||
if message["event"] == "login":
|
if message["event"] == "loginresponse":
|
||||||
|
LoginResponse(message)
|
||||||
pass
|
pass
|
||||||
elif message["event"] == "startgame":
|
elif message["event"] == "startgame":
|
||||||
|
print("gamestart")
|
||||||
|
GameStart(self.__world, message["hand"], self.__inputHandler, self.__world.getPlayer())
|
||||||
pass
|
pass
|
||||||
elif message["event"] == "PlaceCard":
|
elif message["event"] == "PlaceCard":
|
||||||
|
CardPlaced(self.__world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), self.__inputHandler))
|
||||||
pass
|
pass
|
||||||
elif message["event"] == "MoveCard":
|
elif message["event"] == "MoveCard":
|
||||||
|
CardMoved(
|
||||||
|
self.__world,
|
||||||
|
message["card"],
|
||||||
|
message["type"],
|
||||||
|
message["owner"],
|
||||||
|
pygame.Vector2(int(message["old_x"]), int(message["old_y"])),
|
||||||
|
pygame.Vector2(int(message["new_x"]), int(message["new_y"])),
|
||||||
|
self.__inputHandler)
|
||||||
pass
|
pass
|
||||||
elif message["event"] == "RemoveCard":
|
elif message["event"] == "RemoveCard":
|
||||||
pass
|
pass
|
||||||
@ -44,9 +56,9 @@ class EngineEventHandler:
|
|||||||
__inputHandler:InputHandler
|
__inputHandler:InputHandler
|
||||||
__world:World
|
__world:World
|
||||||
__logger:Logger
|
__logger:Logger
|
||||||
__tcpClient:TCPClient
|
|
||||||
|
|
||||||
def __init__(self, inputHandler:InputHandler, world:World, logger:Logger, tcpClient:TCPClient):
|
def __init__(self, inputHandler:InputHandler, world:World, logger:Logger, tcpClient):
|
||||||
|
self.__logger = logger
|
||||||
self.__logger.info("initializing engine Event Handler")
|
self.__logger.info("initializing engine Event Handler")
|
||||||
if inputHandler == None:
|
if inputHandler == None:
|
||||||
raise ValueError("InputHandler was found to be None")
|
raise ValueError("InputHandler was found to be None")
|
||||||
@ -62,7 +74,7 @@ class EngineEventHandler:
|
|||||||
self.__tcpClient = tcpClient
|
self.__tcpClient = tcpClient
|
||||||
|
|
||||||
# handles the incoming event queue
|
# handles the incoming event queue
|
||||||
def handleEvent(self, events:list[pygame.Event]):
|
def handleEvent(self, events):
|
||||||
# TODO: fix bug that stacks cards when dragging them around
|
# TODO: fix bug that stacks cards when dragging them around
|
||||||
self.selectedCard = None
|
self.selectedCard = None
|
||||||
self.mousePos = self.__inputHandler.getMousePos()
|
self.mousePos = self.__inputHandler.getMousePos()
|
53
New_Client/Classes/Engine/InputHandler.py
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
import pygame
|
||||||
|
|
||||||
|
from Classes.Engine.Components.BoardField import BoardField
|
||||||
|
|
||||||
|
class InputHandler:
|
||||||
|
# returns pressed key
|
||||||
|
@staticmethod
|
||||||
|
def getPressed():
|
||||||
|
return pygame.key.get_pressed()
|
||||||
|
|
||||||
|
# returns pressed key
|
||||||
|
@staticmethod
|
||||||
|
def getMousePressed():
|
||||||
|
return pygame.mouse.get_pressed()
|
||||||
|
|
||||||
|
# takes in movement inputs and maps them to x and y axis
|
||||||
|
@staticmethod
|
||||||
|
def getInputAxis() -> tuple:
|
||||||
|
xvel = 0
|
||||||
|
yvel = 0
|
||||||
|
|
||||||
|
# construct x and y velocity input axis
|
||||||
|
if InputHandler.getPressed()[pygame.K_a] or InputHandler.getPressed()[pygame.K_LEFT]:
|
||||||
|
xvel = -1
|
||||||
|
if InputHandler.getPressed()[pygame.K_d] or InputHandler.getPressed()[pygame.K_RIGHT]:
|
||||||
|
xvel = 1
|
||||||
|
if InputHandler.getPressed()[pygame.K_w] or InputHandler.getPressed()[pygame.K_UP]:
|
||||||
|
yvel = -1
|
||||||
|
if InputHandler.getPressed()[pygame.K_s] or InputHandler.getPressed()[pygame.K_DOWN]:
|
||||||
|
yvel = 1
|
||||||
|
|
||||||
|
return tuple((xvel, yvel))
|
||||||
|
|
||||||
|
@staticmethod
|
||||||
|
def getMousePos() -> pygame.Vector2:
|
||||||
|
return pygame.Vector2(pygame.mouse.get_pos())
|
||||||
|
|
||||||
|
# get field under mousbutton
|
||||||
|
@staticmethod
|
||||||
|
def getMouseHover(mouse_pos: pygame.Vector2, world_card_width: int, world_card_height: int, board_fields: list) -> BoardField:
|
||||||
|
x_pos = mouse_pos.x / world_card_width
|
||||||
|
y_pos = mouse_pos.y / world_card_height
|
||||||
|
|
||||||
|
for field in board_fields:
|
||||||
|
field_x = field.getPos().x
|
||||||
|
field_y = field.getPos().y
|
||||||
|
field_width = world_card_width # Annahme: Jedes Feld hat eine Breite von 1 Einheit
|
||||||
|
field_height = world_card_height # Annahme: Jedes Feld hat eine Höhe von 1 Einheit
|
||||||
|
|
||||||
|
if field_x <= x_pos < field_x + field_width and field_y <= y_pos < field_y + field_height:
|
||||||
|
return field
|
||||||
|
|
||||||
|
return None
|
52
New_Client/Classes/Engine/TCPClient.py
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
import json
|
||||||
|
import socket
|
||||||
|
import threading
|
||||||
|
|
||||||
|
from Classes.Engine.EventHandler import TCPEventHandler
|
||||||
|
from Classes.Game.World import World
|
||||||
|
from Classes.Engine.InputHandler import InputHandler
|
||||||
|
|
||||||
|
class TCPClient:
|
||||||
|
|
||||||
|
__running:bool
|
||||||
|
|
||||||
|
def __init__(self, addr: str, port: str, world:World, inputHandler:InputHandler):
|
||||||
|
self.addr = addr
|
||||||
|
self.port = int(port)
|
||||||
|
self.tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||||
|
self.world = world
|
||||||
|
self.inputHandler = inputHandler
|
||||||
|
self.eventHandler = TCPEventHandler(self.tcpSocket, self.inputHandler, self.world)
|
||||||
|
|
||||||
|
try:
|
||||||
|
self.tcpSocket.connect((self.addr, self.port))
|
||||||
|
self.__running = True
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error connecting TCP socket: {e}")
|
||||||
|
self.__running = False
|
||||||
|
|
||||||
|
# Starten des Listener-Threads
|
||||||
|
self.listen()
|
||||||
|
|
||||||
|
def send(self, message: dict):
|
||||||
|
try:
|
||||||
|
self.tcpSocket.sendall(json.dumps(message).encode())
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error sending TCP data: {e}")
|
||||||
|
|
||||||
|
def receive(self):
|
||||||
|
while True:
|
||||||
|
try:
|
||||||
|
data = self.tcpSocket.recv(1024)
|
||||||
|
if data:
|
||||||
|
decoded_data = json.loads(data.decode())
|
||||||
|
self.eventHandler.handleEvents(decoded_data)
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error receiving TCP data: {e}")
|
||||||
|
break
|
||||||
|
|
||||||
|
def listen(self):
|
||||||
|
self.tcpThread = threading.Thread(target=self.receive)
|
||||||
|
self.tcpThread.daemon = True
|
||||||
|
self.tcpThread.start()
|
6
New_Client/Classes/Engine/Utils/Path.py
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
import os
|
||||||
|
|
||||||
|
|
||||||
|
class PathUtil:
|
||||||
|
def getAbsolutePathTo(notAbsolutPath:str) -> str:
|
||||||
|
return os.path.abspath("Client/" + notAbsolutPath)
|
11
New_Client/Classes/Engine/Utils/StringUtils.py
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
import random
|
||||||
|
import string
|
||||||
|
|
||||||
|
|
||||||
|
class StringUtils:
|
||||||
|
def get_random_string(length) -> str:
|
||||||
|
# choose from all lowercase letter
|
||||||
|
letters = string.ascii_lowercase
|
||||||
|
result_str = ''.join(random.choice(letters) for i in range(length))
|
||||||
|
print("Random string of length", length, "is:", result_str)
|
||||||
|
return result_str
|
BIN
New_Client/Classes/Engine/Utils/__pycache__/Path.cpython-311.pyc
Normal file
54
New_Client/Classes/Engine/Window.py
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
import pygame
|
||||||
|
from pygame.locals import *
|
||||||
|
|
||||||
|
from Classes.Engine.Components.BoardField import BoardField
|
||||||
|
from Classes.Game.World import World
|
||||||
|
|
||||||
|
class Window:
|
||||||
|
__width:int = 800
|
||||||
|
__height:int = 600 # takes 80% of width which tranlates to 640
|
||||||
|
__title:str = "python game engine"
|
||||||
|
__screen:pygame.Surface
|
||||||
|
__clock:pygame.time.Clock
|
||||||
|
|
||||||
|
def __init__(self, width:int=800, height:int=600, title:str="python game engine"):
|
||||||
|
self.__width = width
|
||||||
|
self.__height = height
|
||||||
|
self.__title = title
|
||||||
|
|
||||||
|
pygame.init()
|
||||||
|
|
||||||
|
self.__screen = pygame.display.set_mode((self.__width, self.__height))
|
||||||
|
self.__screen.fill((236, 240, 241)) # Hier liegt der Fehler, es muss eine Tuple übergeben werden
|
||||||
|
pygame.display.set_caption(self.__title)
|
||||||
|
|
||||||
|
self.__clock = pygame.time.Clock()
|
||||||
|
self.__framerate = 60 # Framerate auf 60 FPS festlegen
|
||||||
|
|
||||||
|
# set framerate (where the fuck is it?)
|
||||||
|
def Render(self):
|
||||||
|
# dear future me figure out what past me did!
|
||||||
|
pass
|
||||||
|
|
||||||
|
def setWidth(self, width:int):
|
||||||
|
self.__width = width
|
||||||
|
|
||||||
|
def setHeight(self, height:int):
|
||||||
|
self.__height = height
|
||||||
|
|
||||||
|
def setTitle(self, title:str):
|
||||||
|
self.__title = title
|
||||||
|
|
||||||
|
def getScreen(self) -> pygame.surface:
|
||||||
|
return self.__screen
|
||||||
|
|
||||||
|
# draws a passed sprite group to the screen
|
||||||
|
def drawSpriteGroup(self, group:pygame.sprite.Group):
|
||||||
|
group.draw(self.__screen)
|
||||||
|
|
||||||
|
# draws a given group of rectangles onto the screen
|
||||||
|
def drawWorld(self, world:World):
|
||||||
|
for field in world.getBoardFields():
|
||||||
|
pygame.draw.rect(self.__screen, field.getColor(), field.getRect())
|
||||||
|
for label in world.getLabels():
|
||||||
|
label.draw()
|
BIN
New_Client/Classes/Engine/__pycache__/Logger.cpython-311.pyc
Normal file
BIN
New_Client/Classes/Engine/__pycache__/TCPClient.cpython-311.pyc
Normal file
BIN
New_Client/Classes/Engine/__pycache__/Window.cpython-311.pyc
Normal file
@ -1,7 +1,7 @@
|
|||||||
import json
|
import json
|
||||||
import pygame
|
import pygame
|
||||||
|
|
||||||
from Classes.System.Components.InputHandler import InputHandler
|
from Classes.Engine.InputHandler import InputHandler
|
||||||
from Classes.Game.Player import Player
|
from Classes.Game.Player import Player
|
||||||
|
|
||||||
class Card(pygame.sprite.Sprite):
|
class Card(pygame.sprite.Sprite):
|