added old code, fixed it (mostly), merged some new code to the old code, made it mostly runnable
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40
OLD_Server/Classes/System/Server.py
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40
OLD_Server/Classes/System/Server.py
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import json
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import socket
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import threading
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from Classes.System.GameManager import GameManager
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from Classes.System.Network.NetworkManger import NetworkManager
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from Classes.System.PlayerManager import Player
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from Classes.System.World import World
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from Classes.System.Logger import Logger
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class Server:
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__address:str
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__tcpPort:str
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__udpPort:str
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__world:World
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__gameManager:GameManager
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networkManager:NetworkManager
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def __init__(self, address:str, tcpPort:str, udpPort:str, logger:Logger):
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self.__address = address
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self.__tcpPort = tcpPort
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self.__udpPort = udpPort
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self.__world = World()
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self.logger = logger
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self.logger.info("starting up game manager")
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self.__gameManager = GameManager(logger)
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self.logger.info("preparing to start server")
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self.startServer(self.__gameManager)
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# handles starting the server and assigning socket values to the local reference
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def startServer(self, gameManager:GameManager):
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self.logger.info("starting up network manager")
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self.__networkManager = NetworkManager(self.__address, self.__tcpPort, self.__udpPort, gameManager)
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def getNetworkManager(self) -> NetworkManager:
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return self.__networkManager
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