added old code, fixed it (mostly), merged some new code to the old code, made it mostly runnable
This commit is contained in:
@@ -0,0 +1,4 @@
|
||||
HOST="127.0.0.1"
|
||||
TCPPORT=54322
|
||||
UDPPORT=54323
|
||||
ENV="DEV"
|
||||
Vendored
+14
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"DGRAM"
|
||||
],
|
||||
"cSpell.ignoreWords": [
|
||||
"activateeffectcard",
|
||||
"activatemonstereffect",
|
||||
"attackcard",
|
||||
"attackplayer",
|
||||
"movecard",
|
||||
"placecard",
|
||||
"removecard"
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 612 B |
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"id": 1,
|
||||
"name": "Test Monster",
|
||||
"image": "Assets/Cards/testmonstercard/cards.png",
|
||||
"description": "can attack other monsters",
|
||||
"costs": 30,
|
||||
"defense": 40,
|
||||
"attacks":[
|
||||
{
|
||||
"id": 1,
|
||||
"name":"test attack",
|
||||
"description": "can attack another Monster",
|
||||
"damage": 80
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name":"test attack",
|
||||
"description": "can attack another Monster",
|
||||
"damage": 80
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 9.3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 2.3 KiB |
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "testspell",
|
||||
"image":"Assets/Cards/testspelltcard/artwork.png",
|
||||
"costs": 30,
|
||||
"description":"this is a test spell card"
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 2.3 KiB |
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "testtrap",
|
||||
"image":"Assets/Cards/testtrapcard/artwork.png",
|
||||
"costs": 30,
|
||||
"description":"this is a test tryp card"
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
import random
|
||||
|
||||
|
||||
class Player:
|
||||
__id:int
|
||||
__hp:int
|
||||
__mana:int
|
||||
__name:str
|
||||
__handCards:list
|
||||
__deck:list
|
||||
|
||||
def __init__(self, name:str, deck:list, hp:int=1000, mana:int=0):
|
||||
self.__hp = hp
|
||||
self.__mana = mana
|
||||
self.__name = name
|
||||
self.__handCards = []
|
||||
self.__deck = deck
|
||||
self.__id = random.randint(3, 99999)
|
||||
|
||||
def shuffleDeck(self):
|
||||
self.__deck = random.shuffle(self.__deck)
|
||||
|
||||
def getDeck(self) -> list:
|
||||
return self.__deck
|
||||
|
||||
def getName(self) -> str:
|
||||
return self.__name
|
||||
|
||||
def getHP(self) -> int:
|
||||
return self.__hp
|
||||
|
||||
def adjustHP(self, hp:int) -> int:
|
||||
self.__hp = self.__hp + hp
|
||||
|
||||
def getID(self) -> int:
|
||||
return self.__id
|
||||
|
||||
def getHand(self) -> list:
|
||||
return self.__handCards
|
||||
|
||||
def getMana(self) -> int:
|
||||
return self.__mana
|
||||
|
||||
def addMana(self, amount) -> int:
|
||||
self.__mana + amount
|
||||
return self.__mana
|
||||
|
||||
def AddToHand(self, card) -> list:
|
||||
self.__handCards.append(card)
|
||||
return self.__handCards
|
||||
|
||||
def setHand(self, hand:list):
|
||||
self.__handCards = hand
|
||||
|
||||
def removeFromHand(self, pos:int) -> list:
|
||||
self.__handCards.remove(pos)
|
||||
return self.__handCards
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,137 @@
|
||||
import json
|
||||
import socket
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
|
||||
class GameManager:
|
||||
__players:dict
|
||||
__playingPlayer:Player
|
||||
__state:str
|
||||
__round:str
|
||||
__cards:list
|
||||
|
||||
def __init__(self, logger):
|
||||
self.__players = {}
|
||||
self.__playingPlayer = None
|
||||
self.__state = "waiting"
|
||||
self.__round = "none"
|
||||
self.logger = logger
|
||||
self.__cards = []
|
||||
pass
|
||||
|
||||
def getLogger(self):
|
||||
return self.logger
|
||||
|
||||
# card management
|
||||
def spawnCard(self, card, owner, x, y):
|
||||
self.logger("spawning card")
|
||||
|
||||
self.__cards.append(card)
|
||||
|
||||
payload = {
|
||||
"event":"PlacedCard",
|
||||
"owner": owner,
|
||||
"card": card,
|
||||
"x": x,
|
||||
"y": y,
|
||||
}
|
||||
|
||||
for userAddr in self.__players.keys():
|
||||
self.logger.info(f"send to client {self.__players[userAddr]['player'].getID() != owner}")
|
||||
if self.__players[userAddr]["player"].getID() != owner:
|
||||
self.__players[userAddr]["socket"].send(json.dumps(payload).encode())
|
||||
|
||||
# game round management
|
||||
# this section manages the flow of rounds this should inherit itself
|
||||
# =============================================================================
|
||||
|
||||
# this function iterates all
|
||||
def progressRound(self):
|
||||
# phases
|
||||
# - playerPrep => playing player switches, gets a mana point and gets verified
|
||||
if self.__playingPlayer != None:
|
||||
for player in self.__players:
|
||||
if self.__playingPlayer != player:
|
||||
self.__playingPlayer = player
|
||||
else:
|
||||
self.__playingPlayer = next(iter(self.__players))
|
||||
# - playerDraw => player draws a card
|
||||
# - playerPlay => player can place cards and active effects
|
||||
# - playerEnd => player ends his turn and the code reiterates with the remaining player
|
||||
pass
|
||||
|
||||
# game state management
|
||||
# this section mostly only used by the networking and event handling classes
|
||||
# other parts should never need to interface with this unless really required
|
||||
# =============================================================================
|
||||
def startGame(self, tcpSocket:socket):
|
||||
self.__state = "running"
|
||||
|
||||
players = list(self.__players.values())
|
||||
|
||||
print("game starts")
|
||||
self.logger.info("game manager is starting the game")
|
||||
for userAddr, player_data in self.__players.items():
|
||||
try:
|
||||
user = self.__players[userAddr]["player"]
|
||||
user.addMana(1000)
|
||||
user.adjustHP(1000)
|
||||
user.shuffleDeck()
|
||||
cards = self.__players[userAddr]["deck"]
|
||||
user.setHand(cards[:5])
|
||||
|
||||
# iterates until the enemy player is not anymore equal to current player
|
||||
enemy = next(player_data["player"] for player_data in players if player_data["player"] != user)
|
||||
|
||||
payload = {
|
||||
"event": "startgame",
|
||||
"player": {
|
||||
"mana": user.getMana(),
|
||||
"hp": user.getHP(),
|
||||
"hand": user.getHand()
|
||||
},
|
||||
"enemy": {
|
||||
"id": enemy.getID(),
|
||||
"name": enemy.getName(),
|
||||
"hp": enemy.getHP(),
|
||||
},
|
||||
}
|
||||
|
||||
tcpSocket.send(json.dumps(payload).encode())
|
||||
except Exception as e:
|
||||
self.logger.error(f"failed to start game due to error: {e}")
|
||||
break
|
||||
# handles notifying all players that the game starts
|
||||
pass
|
||||
|
||||
def stopGame(self):
|
||||
# handles notifying all players that the game stops
|
||||
# handles stoping the game itself and notifies server to stop itself
|
||||
pass
|
||||
|
||||
# player management
|
||||
# the network manager will create a player instance
|
||||
# =============================================================
|
||||
|
||||
# gets all player known to the game manager and returns them
|
||||
def getPlayers(self) -> dict:
|
||||
return self.__players
|
||||
|
||||
# creates a player and handles counting all players and if conditions met starting the game
|
||||
# returns the new dict in which the new player now is added
|
||||
def addPlayers(self, player:Player, socket:socket, clientAddr, deck) -> dict:
|
||||
|
||||
self.logger.info(f"creating user with id: {player.getID}")
|
||||
self.__players[clientAddr] = {
|
||||
"player": player,
|
||||
"deck": deck,
|
||||
"socket":socket
|
||||
}
|
||||
self.logger.info(f"new length of user dictionary: {len(self.__players)}")
|
||||
|
||||
# counts participating players and starts the game if enough have joined
|
||||
if len(self.__players) == 2:
|
||||
self.logger.info("2 players have join game starts")
|
||||
self.startGame(socket)
|
||||
|
||||
return self.__players
|
||||
@@ -0,0 +1,18 @@
|
||||
import logging
|
||||
|
||||
|
||||
class Logger:
|
||||
def __init__(self, filename):
|
||||
logging.basicConfig(filename=filename,
|
||||
filemode='a',
|
||||
format='%(asctime)s,%(msecs)d %(name)s %(levelname)s %(message)s',
|
||||
datefmt='%H:%M:%S',
|
||||
level=logging.DEBUG)
|
||||
|
||||
def info(self, message):
|
||||
print(message)
|
||||
logging.info(message)
|
||||
|
||||
def error(self, message):
|
||||
print(message)
|
||||
logging.error(message)
|
||||
@@ -0,0 +1,32 @@
|
||||
import socket
|
||||
from Classes.Game.Player import Player
|
||||
from Classes.System.GameManager import GameManager
|
||||
|
||||
from Classes.System.World import World
|
||||
|
||||
|
||||
class TCPEventHandler:
|
||||
__tcpSocket:socket
|
||||
|
||||
def __init__(self, socket:socket):
|
||||
self.__tcpSocket = socket
|
||||
|
||||
# handles passing of event data to the right functions
|
||||
def handleTCPEvents(self, event, gameManager:GameManager, address):
|
||||
gameManager.getLogger().info(f"incommingevent {event}")
|
||||
if event["event"] == "placecard":
|
||||
gameManager.spawnCard(event["card"], event["user"], event["x"], event["y"])
|
||||
pass
|
||||
elif event["event"] == "MoveCard":
|
||||
pass
|
||||
elif event["event"] == "RemoveCard":
|
||||
pass
|
||||
elif event["event"] == "AttackCard":
|
||||
pass
|
||||
elif event["event"] == "AttackPlayer":
|
||||
pass
|
||||
elif event["event"] == "ActivateEffectCard":
|
||||
pass
|
||||
elif event["event"] == "ActivateMonsterCard":
|
||||
pass
|
||||
pass
|
||||
@@ -0,0 +1,142 @@
|
||||
import json
|
||||
import signal
|
||||
import socket
|
||||
import sys
|
||||
import threading
|
||||
from Classes.Game.Player import Player
|
||||
from Classes.System.GameManager import GameManager
|
||||
|
||||
from Classes.System.Network.EventHandler import TCPEventHandler
|
||||
from Classes.System.World import World
|
||||
|
||||
class NetworkManager:
|
||||
class TCP:
|
||||
__Addr:str
|
||||
__Port:str
|
||||
__BufferSize:int = 1024
|
||||
__tcpSocket:socket
|
||||
__eventHandler: dict
|
||||
__users: dict
|
||||
__TCPClientThread:threading.Thread
|
||||
__gameManager:GameManager
|
||||
|
||||
def __init__(self, Addr:str, Port:str, gameManager:GameManager):
|
||||
gameManager.getLogger().info("starting up network manager")
|
||||
|
||||
self.running = True
|
||||
self.__Addr = Addr
|
||||
self.__Port = int(Port)
|
||||
self.__gameManager = gameManager
|
||||
self.__eventHandler = {}
|
||||
|
||||
gameManager.getLogger().info("starting up tcp server")
|
||||
self.__tcpSocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.__tcpSocket.bind((self.__Addr, self.__Port))
|
||||
self.__tcpSocket.listen()
|
||||
|
||||
gameManager.getLogger().info("starting up thread for client socket accepting")
|
||||
self.__TCPClientThread = threading.Thread(target=self.accept_connections)
|
||||
self.__TCPClientThread.daemon = True
|
||||
self.__TCPClientThread.start()
|
||||
|
||||
def accept_connections(self):
|
||||
while self.running:
|
||||
try:
|
||||
client_tcp_socket, client_address = self.__tcpSocket.accept()
|
||||
self.__gameManager.getLogger().info(f"Connected with {client_address}")
|
||||
self.__gameManager.getPlayers()[client_address] = client_tcp_socket
|
||||
self.__eventHandler[client_address] = TCPEventHandler(client_tcp_socket)
|
||||
|
||||
client_handler_thread = threading.Thread(
|
||||
target=self.receive,
|
||||
args=(client_tcp_socket, client_address)
|
||||
)
|
||||
|
||||
self.__gameManager.getLogger().info(f"starting client handler thread for client at address {client_address}")
|
||||
client_handler_thread.daemon = True
|
||||
client_handler_thread.start()
|
||||
|
||||
except Exception as e:
|
||||
self.__gameManager.getLogger().error(f"tcp socket failed to accept connection due to error: {e}")
|
||||
pass
|
||||
client_handler_thread.join()
|
||||
|
||||
def receive(self, client_socket, client_address):
|
||||
while self.running:
|
||||
try:
|
||||
data = client_socket.recv(self.__BufferSize)
|
||||
if not data:
|
||||
self.__gameManager.getLogger().info(f"Connection with {client_address} closed.")
|
||||
break
|
||||
|
||||
try:
|
||||
|
||||
message = data.decode()
|
||||
messageJson = json.loads(message)
|
||||
self.__gameManager.getLogger().info(f"decoded message {messageJson}")
|
||||
user = messageJson.get("user")
|
||||
self.__gameManager.getLogger().info(f"user in message {user}")
|
||||
|
||||
except Exception as ex:
|
||||
self.__gameManager.getLogger().info(f"decoding incoming packet failed due to exception: {ex}")
|
||||
|
||||
# creates a user and counts how many currently are connected to the server
|
||||
# if enough users for a round are connected the server has to start the game
|
||||
if user not in self.__gameManager.getPlayers():
|
||||
if messageJson["event"] == "login":
|
||||
self.__gameManager.getLogger().info("user logging in")
|
||||
self.__gameManager.getLogger().info("task passed off to gameManager")
|
||||
user = self.__gameManager.addPlayers(Player(messageJson["username"], messageJson["deck"]), client_socket, client_address, messageJson["deck"])
|
||||
self.__gameManager.getLogger().info(f"connected users {len(self.__gameManager.getPlayers())}")
|
||||
|
||||
self.__gameManager.getLogger().info(f"confirming login for user")
|
||||
self.send({
|
||||
"event":"loginresponse",
|
||||
"status": "success",
|
||||
"id": user[client_address]["player"].getID(),
|
||||
"name": user[client_address]["player"].getName()
|
||||
}, client_address)
|
||||
|
||||
self.__eventHandler[client_address].handleTCPEvents(messageJson, self.__gameManager, client_address)
|
||||
self.__gameManager.getLogger().info(f"Received message from {client_address}: {message}")
|
||||
|
||||
except socket.error as e:
|
||||
|
||||
if e.errno == 10054:
|
||||
self.__gameManager.getLogger().error(f"Connection with {client_address} forcibly closed by remote host.")
|
||||
break
|
||||
|
||||
self.__gameManager.getLogger().error(f"Socket error receiving data from {client_address}: {e}")
|
||||
|
||||
except json.JSONDecodeError as e:
|
||||
self.__gameManager.getLogger().error(f"JSON decoding error receiving data from {client_address}: {e}")
|
||||
|
||||
# except Exception as e:
|
||||
# self.__gameManager.getLogger().error(f"UknownError receiving data from {client_address} due to error: {e}")
|
||||
|
||||
def broadcast(self, payload:dict):
|
||||
for user in self.__gameManager.getPlayers().values():
|
||||
user["socket"].send(json.dumps(payload).encode())
|
||||
|
||||
def send(self, payload: dict, user: str):
|
||||
players = self.__gameManager.getPlayers()
|
||||
|
||||
if user in players and "socket" in players[user]:
|
||||
players[user]["socket"].send(json.dumps(payload).encode())
|
||||
else:
|
||||
self.__gameManager.getLogger().error(f"user '{user}' or socket was not found 'socket' failed to send data.")
|
||||
|
||||
def stop(self):
|
||||
self.__TCPClientThread.join() # Wait for the thread to finish before exiting
|
||||
|
||||
tcp: TCP
|
||||
# udp: UDP
|
||||
|
||||
def __init__(self, Addr:str, TCPPort:str, UDPPort:str, gameManager:GameManager):
|
||||
self.tcp = self.TCP(Addr, TCPPort, gameManager)
|
||||
signal.signal(signal.SIGINT, self.handle_interrupt) # Register the signal handler
|
||||
|
||||
def handle_interrupt(self, signum, frame):
|
||||
self.__gameManager.getLogger().info("Received keyboard interrupt. Stopping the server.")
|
||||
self.tcp().stop()
|
||||
sys.exit(0)
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,23 @@
|
||||
import json
|
||||
class Player:
|
||||
|
||||
def createUser(self, user:json):
|
||||
self.__users.append(user)
|
||||
|
||||
def createUser(self, user:json):
|
||||
if self.getUser(user["username"]) == None:
|
||||
self.__users.append(Player(user["username"]))
|
||||
|
||||
def removeUser(self, user:int):
|
||||
self.__users.remove(user)
|
||||
|
||||
def removeUser(self, user:str):
|
||||
self.__users.remove(user)
|
||||
|
||||
def getUsers(self) -> list:
|
||||
return self.__users
|
||||
|
||||
def getUser(self, user:int):
|
||||
for user in self.__users:
|
||||
if int(user["id"]) == user:
|
||||
return user
|
||||
@@ -0,0 +1,34 @@
|
||||
|
||||
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
|
||||
class QueueManager:
|
||||
__queue:list
|
||||
|
||||
def __init__(self):
|
||||
self.__queue = []
|
||||
|
||||
def getQueue(self) -> list:
|
||||
return self.__queue
|
||||
|
||||
def addToQueue(self, user) -> list:
|
||||
if self.isInQueue(user["id"]):
|
||||
self.__queue.append(user)
|
||||
return self.__queue
|
||||
|
||||
def removeFromQueue(self, player:Player) -> list:
|
||||
self.__queue.remove(player)
|
||||
return self.__queue
|
||||
|
||||
def isInQueue(self, user:int) -> bool:
|
||||
for user in self.__queue:
|
||||
if int(user["id"]) == user:
|
||||
return True
|
||||
return False
|
||||
|
||||
def isInQueue(self, user:str) -> bool:
|
||||
for user in self.__queue:
|
||||
if user["username"] == user:
|
||||
return True
|
||||
return False
|
||||
@@ -0,0 +1,40 @@
|
||||
import json
|
||||
import socket
|
||||
import threading
|
||||
from Classes.System.GameManager import GameManager
|
||||
|
||||
from Classes.System.Network.NetworkManger import NetworkManager
|
||||
from Classes.System.PlayerManager import Player
|
||||
from Classes.System.World import World
|
||||
from Classes.System.Logger import Logger
|
||||
|
||||
class Server:
|
||||
|
||||
__address:str
|
||||
__tcpPort:str
|
||||
__udpPort:str
|
||||
__world:World
|
||||
__gameManager:GameManager
|
||||
|
||||
networkManager:NetworkManager
|
||||
|
||||
def __init__(self, address:str, tcpPort:str, udpPort:str, logger:Logger):
|
||||
self.__address = address
|
||||
self.__tcpPort = tcpPort
|
||||
self.__udpPort = udpPort
|
||||
self.__world = World()
|
||||
self.logger = logger
|
||||
|
||||
self.logger.info("starting up game manager")
|
||||
self.__gameManager = GameManager(logger)
|
||||
|
||||
self.logger.info("preparing to start server")
|
||||
self.startServer(self.__gameManager)
|
||||
|
||||
# handles starting the server and assigning socket values to the local reference
|
||||
def startServer(self, gameManager:GameManager):
|
||||
self.logger.info("starting up network manager")
|
||||
self.__networkManager = NetworkManager(self.__address, self.__tcpPort, self.__udpPort, gameManager)
|
||||
|
||||
def getNetworkManager(self) -> NetworkManager:
|
||||
return self.__networkManager
|
||||
@@ -0,0 +1,6 @@
|
||||
import os
|
||||
|
||||
|
||||
class PathUtil:
|
||||
def getAbsolutePathTo(notAbsolutPath:str) -> str:
|
||||
return os.path.abspath("OLD_Server/" + notAbsolutPath)
|
||||
@@ -0,0 +1,11 @@
|
||||
import random
|
||||
import string
|
||||
|
||||
|
||||
class StringUtils:
|
||||
def get_random_string(length) -> str:
|
||||
# choose from all lowercase letter
|
||||
letters = string.ascii_lowercase
|
||||
result_str = ''.join(random.choice(letters) for i in range(length))
|
||||
print("Random string of length", length, "is:", result_str)
|
||||
return result_str
|
||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,20 @@
|
||||
import socket
|
||||
from Classes.Game.Player import Player
|
||||
|
||||
|
||||
class World:
|
||||
__players:dict
|
||||
|
||||
def __init__(self):
|
||||
self.__players = {}
|
||||
|
||||
def getPlayers(self) -> list:
|
||||
return self.__players
|
||||
|
||||
def addPlayers(self, player:Player, socket:socket, clientAddr) -> list:
|
||||
self.__players[clientAddr] = {
|
||||
player: player,
|
||||
socket:socket
|
||||
}
|
||||
|
||||
return self.__players
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,31 @@
|
||||
import logging
|
||||
import os
|
||||
import random
|
||||
import string
|
||||
import sys
|
||||
|
||||
from Classes.System.Server import Server
|
||||
from Classes.System.Logger import Logger
|
||||
from Classes.System.Utils.Path import PathUtil
|
||||
|
||||
def get_random_string(length) -> str:
|
||||
# choose from all lowercase letter
|
||||
letters = string.ascii_lowercase
|
||||
result_str = ''.join(random.choice(letters) for i in range(length))
|
||||
print("Random string of length", length, "is:", result_str)
|
||||
return result_str
|
||||
|
||||
def main():
|
||||
# retrieves host data from environment
|
||||
HOST = "127.0.0.1"
|
||||
TCPPORT = "54322"
|
||||
UDPPORT = "54323"
|
||||
|
||||
logger = Logger(PathUtil.getAbsolutePathTo("log/"+get_random_string(8)+".log"))
|
||||
logger.info("starting up server")
|
||||
server = Server(HOST, TCPPORT, UDPPORT, logging)
|
||||
server.getNetworkManager().tcp.stop()
|
||||
sys.exit(0)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,28 @@
|
||||
21:35:45,88 root INFO starting up server
|
||||
21:35:45,89 root INFO starting up game manager
|
||||
21:35:45,89 root INFO preparing to start server
|
||||
21:35:45,89 root INFO starting up network manager
|
||||
21:35:45,89 root INFO starting up network manager
|
||||
21:35:45,89 root INFO starting up tcp server
|
||||
21:35:45,89 root INFO starting up thread for client socket accepting
|
||||
21:35:51,856 root INFO Connected with ('127.0.0.1', 49747)
|
||||
21:35:51,856 root INFO starting client handler thread for client at address ('127.0.0.1', 49747)
|
||||
21:35:51,859 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:35:51,860 root INFO user in message None
|
||||
21:35:51,861 root INFO user logging in
|
||||
21:35:51,861 root INFO task passed off to gameManager
|
||||
21:35:51,861 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001BA28D8A990>>
|
||||
21:35:56,111 root INFO new length of user dictionary: 1
|
||||
21:36:08,506 root INFO connected users 1
|
||||
21:36:08,506 root INFO confirming login for user
|
||||
21:36:08,507 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:36:08,507 root INFO Received message from ('127.0.0.1', 49747): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:37:40,56 root INFO Connected with ('127.0.0.1', 49795)
|
||||
21:37:40,56 root INFO starting client handler thread for client at address ('127.0.0.1', 49795)
|
||||
21:37:40,57 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:37:40,58 root INFO user in message None
|
||||
21:37:40,58 root INFO user logging in
|
||||
21:37:40,58 root INFO task passed off to gameManager
|
||||
21:37:40,58 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001BA295F67D0>>
|
||||
21:37:43,614 root INFO new length of user dictionary: 2
|
||||
21:37:50,2 root INFO 2 players have join game starts
|
||||
@@ -0,0 +1,28 @@
|
||||
21:02:55,541 root INFO starting up server
|
||||
21:02:55,542 root INFO starting up game manager
|
||||
21:02:55,542 root INFO preparing to start server
|
||||
21:02:55,542 root INFO starting up network manager
|
||||
21:02:55,543 root INFO starting up network manager
|
||||
21:02:55,543 root INFO starting up tcp server
|
||||
21:02:55,543 root INFO starting up thread for client socket accepting
|
||||
21:03:03,608 root INFO Connected with ('127.0.0.1', 65384)
|
||||
21:03:03,609 root INFO starting client handler thread for client at address ('127.0.0.1', 65384)
|
||||
21:03:03,610 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:03:03,613 root INFO user in message None
|
||||
21:03:03,613 root INFO user logging in
|
||||
21:03:03,613 root INFO task passed off to gameManager
|
||||
21:03:03,613 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001C89C1A1750>>
|
||||
21:03:03,613 root INFO new length of user dictionary: 1
|
||||
21:03:03,613 root INFO connected users 1
|
||||
21:03:03,613 root INFO confirming login for user
|
||||
21:03:03,614 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:03:03,614 root INFO Received message from ('127.0.0.1', 65384): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:03:21,850 root INFO Connected with ('127.0.0.1', 65399)
|
||||
21:03:21,850 root INFO starting client handler thread for client at address ('127.0.0.1', 65399)
|
||||
21:03:21,852 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:03:21,852 root INFO user in message None
|
||||
21:03:21,852 root INFO user logging in
|
||||
21:03:21,852 root INFO task passed off to gameManager
|
||||
21:03:21,852 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001C89C1A26D0>>
|
||||
21:03:21,852 root INFO new length of user dictionary: 2
|
||||
21:03:21,852 root INFO 2 players have join game starts
|
||||
@@ -0,0 +1,32 @@
|
||||
22:18:28,492 root INFO starting up server
|
||||
22:18:28,493 root INFO starting up game manager
|
||||
22:18:28,493 root INFO preparing to start server
|
||||
22:18:28,493 root INFO starting up network manager
|
||||
22:18:28,493 root INFO starting up network manager
|
||||
22:18:28,493 root INFO starting up tcp server
|
||||
22:18:28,493 root INFO starting up thread for client socket accepting
|
||||
22:18:33,537 root INFO Connected with ('127.0.0.1', 50893)
|
||||
22:18:33,537 root INFO starting client handler thread for client at address ('127.0.0.1', 50893)
|
||||
22:18:33,539 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:18:33,540 root INFO user in message None
|
||||
22:18:36,99 root INFO user logging in
|
||||
22:18:36,131 root INFO task passed off to gameManager
|
||||
22:18:36,195 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000025B8F8AAC10>>
|
||||
22:18:36,427 root INFO new length of user dictionary: 1
|
||||
22:18:36,454 root INFO connected users 1
|
||||
22:18:36,467 root INFO confirming login for user
|
||||
22:18:37,23 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:18:37,87 root INFO Received message from ('127.0.0.1', 50893): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:18:42,538 root INFO Connected with ('127.0.0.1', 50897)
|
||||
22:18:42,538 root INFO starting client handler thread for client at address ('127.0.0.1', 50897)
|
||||
22:18:42,540 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:18:42,540 root INFO user in message None
|
||||
22:18:44,273 root INFO user logging in
|
||||
22:18:44,305 root INFO task passed off to gameManager
|
||||
22:18:44,369 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000025B90C1A2D0>>
|
||||
22:18:44,475 root INFO new length of user dictionary: 2
|
||||
22:18:45,389 root INFO 2 players have join game starts
|
||||
22:18:47,378 root INFO connected users 2
|
||||
22:18:47,410 root INFO confirming login for user
|
||||
22:18:47,948 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:18:48,11 root INFO Received message from ('127.0.0.1', 50897): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
@@ -0,0 +1,33 @@
|
||||
22:30:19,522 root INFO starting up server
|
||||
22:30:19,523 root INFO starting up game manager
|
||||
22:30:19,523 root INFO preparing to start server
|
||||
22:30:19,523 root INFO starting up network manager
|
||||
22:30:19,523 root INFO starting up network manager
|
||||
22:30:19,523 root INFO starting up tcp server
|
||||
22:30:19,523 root INFO starting up thread for client socket accepting
|
||||
22:30:25,764 root INFO Connected with ('127.0.0.1', 51190)
|
||||
22:30:25,765 root INFO starting client handler thread for client at address ('127.0.0.1', 51190)
|
||||
22:30:25,767 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:30:25,769 root INFO user in message None
|
||||
22:30:28,438 root INFO user logging in
|
||||
22:30:28,469 root INFO task passed off to gameManager
|
||||
22:30:28,531 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001B8A2D5EB90>>
|
||||
22:30:28,679 root INFO new length of user dictionary: 1
|
||||
22:30:28,898 root INFO connected users 1
|
||||
22:30:28,910 root INFO confirming login for user
|
||||
22:30:29,365 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:30:29,397 root INFO Received message from ('127.0.0.1', 51190): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:30:35,73 root INFO Connected with ('127.0.0.1', 51194)
|
||||
22:30:35,73 root INFO starting client handler thread for client at address ('127.0.0.1', 51194)
|
||||
22:30:35,75 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:30:35,75 root INFO user in message None
|
||||
22:30:35,940 root INFO user logging in
|
||||
22:30:35,982 root INFO task passed off to gameManager
|
||||
22:30:36,3 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001B8A4DDA310>>
|
||||
22:30:36,98 root INFO new length of user dictionary: 2
|
||||
22:30:36,277 root INFO 2 players have join game starts
|
||||
22:30:36,468 root INFO game manager is starting the game
|
||||
22:30:36,805 root INFO connected users 2
|
||||
22:30:36,817 root INFO confirming login for user
|
||||
22:30:42,749 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:30:42,781 root INFO Received message from ('127.0.0.1', 51194): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
@@ -0,0 +1,59 @@
|
||||
22:53:50,717 root INFO starting up server
|
||||
22:53:50,718 root INFO starting up game manager
|
||||
22:53:50,718 root INFO preparing to start server
|
||||
22:53:50,718 root INFO starting up network manager
|
||||
22:53:50,718 root INFO starting up network manager
|
||||
22:53:50,718 root INFO starting up tcp server
|
||||
22:53:50,719 root INFO starting up thread for client socket accepting
|
||||
22:53:57,759 root INFO Connected with ('127.0.0.1', 51806)
|
||||
22:53:57,759 root INFO starting client handler thread for client at address ('127.0.0.1', 51806)
|
||||
22:53:57,761 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:53:57,764 root INFO user in message None
|
||||
22:53:58,552 root INFO user logging in
|
||||
22:53:58,584 root INFO task passed off to gameManager
|
||||
22:53:58,657 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000025100466710>>
|
||||
22:53:58,751 root INFO new length of user dictionary: 1
|
||||
22:53:58,980 root INFO connected users 1
|
||||
22:53:59,2 root INFO confirming login for user
|
||||
22:53:59,505 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:53:59,516 root INFO Received message from ('127.0.0.1', 51806): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:54:02,832 root INFO Connected with ('127.0.0.1', 51810)
|
||||
22:54:02,832 root INFO starting client handler thread for client at address ('127.0.0.1', 51810)
|
||||
22:54:02,832 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:54:02,834 root INFO user in message None
|
||||
22:54:03,426 root INFO user logging in
|
||||
22:54:03,448 root INFO task passed off to gameManager
|
||||
22:54:03,480 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x00000251009BEC90>>
|
||||
22:54:03,586 root INFO new length of user dictionary: 2
|
||||
22:54:03,818 root INFO 2 players have join game starts
|
||||
22:54:03,923 root INFO game manager is starting the game
|
||||
22:54:04,230 root INFO connected users 2
|
||||
22:54:04,262 root INFO confirming login for user
|
||||
22:54:04,741 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:54:04,774 root INFO Received message from ('127.0.0.1', 51810): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
23:01:35,624 root INFO Connected with ('127.0.0.1', 51984)
|
||||
23:01:35,624 root INFO starting client handler thread for client at address ('127.0.0.1', 51984)
|
||||
23:01:35,625 root ERROR Connection with ('127.0.0.1', 51806) forcibly closed by remote host.
|
||||
23:01:35,625 root ERROR Connection with ('127.0.0.1', 51810) forcibly closed by remote host.
|
||||
23:01:36,21 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
23:01:36,22 root INFO user in message None
|
||||
23:01:36,637 root INFO user logging in
|
||||
23:01:36,700 root INFO task passed off to gameManager
|
||||
23:01:36,762 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000002517FEFAC10>>
|
||||
23:01:36,975 root INFO new length of user dictionary: 3
|
||||
23:01:37,228 root INFO connected users 3
|
||||
23:01:37,312 root INFO confirming login for user
|
||||
23:01:37,756 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
23:01:37,852 root INFO Received message from ('127.0.0.1', 51984): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
23:01:41,725 root INFO Connected with ('127.0.0.1', 51989)
|
||||
23:01:41,725 root INFO starting client handler thread for client at address ('127.0.0.1', 51989)
|
||||
23:01:41,727 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
23:01:41,727 root INFO user in message None
|
||||
23:01:42,769 root INFO user logging in
|
||||
23:01:42,801 root INFO task passed off to gameManager
|
||||
23:01:42,853 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x00000251008D6B50>>
|
||||
23:01:43,191 root INFO new length of user dictionary: 4
|
||||
23:01:43,244 root INFO connected users 4
|
||||
23:01:43,349 root INFO confirming login for user
|
||||
23:01:43,822 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
23:01:43,843 root INFO Received message from ('127.0.0.1', 51989): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
@@ -0,0 +1,23 @@
|
||||
22:17:17,848 root INFO starting up server
|
||||
22:17:17,849 root INFO starting up game manager
|
||||
22:17:17,849 root INFO preparing to start server
|
||||
22:17:17,849 root INFO starting up network manager
|
||||
22:17:17,849 root INFO starting up network manager
|
||||
22:17:17,849 root INFO starting up tcp server
|
||||
22:17:17,849 root INFO starting up thread for client socket accepting
|
||||
22:17:23,920 root INFO Connected with ('127.0.0.1', 50854)
|
||||
22:17:23,921 root INFO starting client handler thread for client at address ('127.0.0.1', 50854)
|
||||
22:17:23,923 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:17:23,923 root INFO user in message None
|
||||
22:17:26,307 root INFO user logging in
|
||||
22:17:26,339 root INFO task passed off to gameManager
|
||||
22:17:26,370 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001190D632110>>
|
||||
22:17:26,466 root INFO new length of user dictionary: 1
|
||||
22:17:26,654 root INFO connected users 1
|
||||
22:17:26,665 root INFO confirming login for user
|
||||
22:17:27,185 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:17:27,239 root INFO Received message from ('127.0.0.1', 50854): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:17:35,108 root INFO Connected with ('127.0.0.1', 50858)
|
||||
22:17:35,109 root INFO starting client handler thread for client at address ('127.0.0.1', 50858)
|
||||
22:17:35,110 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:17:35,110 root INFO user in message None
|
||||
@@ -0,0 +1,7 @@
|
||||
22:18:11,454 root INFO starting up server
|
||||
22:18:11,455 root INFO starting up game manager
|
||||
22:18:11,455 root INFO preparing to start server
|
||||
22:18:11,455 root INFO starting up network manager
|
||||
22:18:11,456 root INFO starting up network manager
|
||||
22:18:11,456 root INFO starting up tcp server
|
||||
22:18:11,457 root INFO starting up thread for client socket accepting
|
||||
@@ -0,0 +1,35 @@
|
||||
21:49:14,507 root INFO starting up server
|
||||
21:49:14,507 root INFO starting up game manager
|
||||
21:49:14,507 root INFO preparing to start server
|
||||
21:49:14,507 root INFO starting up network manager
|
||||
21:49:14,507 root INFO starting up network manager
|
||||
21:49:14,507 root INFO starting up tcp server
|
||||
21:49:14,509 root INFO starting up thread for client socket accepting
|
||||
21:49:17,561 root INFO Connected with ('127.0.0.1', 50136)
|
||||
21:49:17,561 root INFO starting client handler thread for client at address ('127.0.0.1', 50136)
|
||||
21:49:17,562 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:49:17,562 root INFO user in message None
|
||||
21:49:20,150 root INFO user logging in
|
||||
21:49:20,182 root INFO task passed off to gameManager
|
||||
21:49:20,214 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000021CA6E8F890>>
|
||||
21:49:20,319 root INFO new length of user dictionary: 1
|
||||
21:49:20,508 root INFO connected users 1
|
||||
21:49:20,539 root INFO confirming login for user
|
||||
21:49:21,932 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:49:21,995 root INFO Received message from ('127.0.0.1', 50136): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:49:28,5 root INFO Connected with ('127.0.0.1', 50140)
|
||||
21:49:28,5 root INFO starting client handler thread for client at address ('127.0.0.1', 50140)
|
||||
21:49:28,6 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:49:28,7 root INFO user in message None
|
||||
21:49:28,943 root INFO user logging in
|
||||
21:49:28,975 root INFO task passed off to gameManager
|
||||
21:49:29,39 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x0000021CA9BDB090>>
|
||||
21:49:29,153 root INFO new length of user dictionary: 2
|
||||
21:49:29,375 root INFO 2 players have join game starts
|
||||
21:50:40,445 root INFO connected users 2
|
||||
21:51:12,743 root INFO confirming login for user
|
||||
21:51:14,842 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:51:15,515 root INFO Received message from ('127.0.0.1', 50140): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
21:51:22,712 root INFO decoded message {'event': 'placecard', 'card': 1, 'type': 'Monster', 'user': 35452, 'x': 1114.0, 'y': 599.0}
|
||||
21:51:22,712 root INFO user in message 35452
|
||||
21:51:28,960 root INFO incommingevent {'event': 'placecard', 'card': 1, 'type': 'Monster', 'user': 35452, 'x': 1114.0, 'y': 599.0}
|
||||
@@ -0,0 +1,47 @@
|
||||
22:46:35,887 root INFO starting up server
|
||||
22:46:35,888 root INFO starting up game manager
|
||||
22:46:35,888 root INFO preparing to start server
|
||||
22:46:35,888 root INFO starting up network manager
|
||||
22:46:35,889 root INFO starting up network manager
|
||||
22:46:35,889 root INFO starting up tcp server
|
||||
22:46:35,890 root INFO starting up thread for client socket accepting
|
||||
22:46:43,643 root INFO Connected with ('127.0.0.1', 51606)
|
||||
22:46:43,643 root INFO starting client handler thread for client at address ('127.0.0.1', 51606)
|
||||
22:46:43,645 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:46:43,649 root INFO user in message None
|
||||
22:46:45,928 root INFO user logging in
|
||||
22:46:45,961 root INFO task passed off to gameManager
|
||||
22:46:45,994 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000002808CF01450>>
|
||||
22:46:46,152 root INFO new length of user dictionary: 1
|
||||
22:46:46,427 root INFO connected users 1
|
||||
22:46:46,461 root INFO confirming login for user
|
||||
22:46:47,23 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:46:47,87 root INFO Received message from ('127.0.0.1', 51606): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:46:54,634 root INFO Connected with ('127.0.0.1', 51611)
|
||||
22:46:54,634 root INFO starting client handler thread for client at address ('127.0.0.1', 51611)
|
||||
22:46:54,636 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:46:54,636 root INFO user in message None
|
||||
22:46:55,649 root INFO user logging in
|
||||
22:46:55,670 root INFO task passed off to gameManager
|
||||
22:46:55,753 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000002808CEBD150>>
|
||||
22:46:55,912 root INFO new length of user dictionary: 2
|
||||
22:46:56,217 root INFO 2 players have join game starts
|
||||
22:46:56,281 root INFO game manager is starting the game
|
||||
22:46:56,639 root INFO connected users 2
|
||||
22:46:56,744 root INFO confirming login for user
|
||||
22:46:57,245 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:46:57,267 root INFO Received message from ('127.0.0.1', 51611): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:51:59,765 root ERROR Connection with ('127.0.0.1', 51611) forcibly closed by remote host.
|
||||
22:52:04,500 root ERROR Connection with ('127.0.0.1', 51606) forcibly closed by remote host.
|
||||
22:52:08,317 root INFO Connected with ('127.0.0.1', 51743)
|
||||
22:52:08,317 root INFO starting client handler thread for client at address ('127.0.0.1', 51743)
|
||||
22:52:08,318 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:52:08,319 root INFO user in message None
|
||||
22:52:10,75 root INFO user logging in
|
||||
22:52:10,140 root INFO task passed off to gameManager
|
||||
22:52:10,203 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000002808A67CFD0>>
|
||||
22:52:11,567 root INFO new length of user dictionary: 3
|
||||
22:52:11,673 root INFO connected users 3
|
||||
22:52:11,684 root INFO confirming login for user
|
||||
22:52:12,84 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:52:12,95 root INFO Received message from ('127.0.0.1', 51743): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
@@ -0,0 +1,33 @@
|
||||
22:52:35,47 root INFO starting up server
|
||||
22:52:35,47 root INFO starting up game manager
|
||||
22:52:35,47 root INFO preparing to start server
|
||||
22:52:35,48 root INFO starting up network manager
|
||||
22:52:35,48 root INFO starting up network manager
|
||||
22:52:35,48 root INFO starting up tcp server
|
||||
22:52:35,48 root INFO starting up thread for client socket accepting
|
||||
22:52:39,563 root INFO Connected with ('127.0.0.1', 51765)
|
||||
22:52:39,563 root INFO starting client handler thread for client at address ('127.0.0.1', 51765)
|
||||
22:52:39,564 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:52:39,566 root INFO user in message None
|
||||
22:52:40,945 root INFO user logging in
|
||||
22:52:40,976 root INFO task passed off to gameManager
|
||||
22:52:41,8 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001B9ECF725D0>>
|
||||
22:52:41,125 root INFO new length of user dictionary: 1
|
||||
22:52:41,303 root INFO connected users 1
|
||||
22:52:41,324 root INFO confirming login for user
|
||||
22:52:41,819 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:52:41,851 root INFO Received message from ('127.0.0.1', 51765): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:52:45,441 root INFO Connected with ('127.0.0.1', 51768)
|
||||
22:52:45,441 root INFO starting client handler thread for client at address ('127.0.0.1', 51768)
|
||||
22:52:45,442 root INFO decoded message {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:52:45,443 root INFO user in message None
|
||||
22:52:46,369 root INFO user logging in
|
||||
22:52:46,401 root INFO task passed off to gameManager
|
||||
22:52:46,453 root INFO creating user with id: <bound method Player.getID of <Classes.Game.Player.Player object at 0x000001B9EDCDBF10>>
|
||||
22:52:46,549 root INFO new length of user dictionary: 2
|
||||
22:52:46,783 root INFO 2 players have join game starts
|
||||
22:52:46,867 root INFO game manager is starting the game
|
||||
22:52:47,205 root INFO connected users 2
|
||||
22:52:47,216 root INFO confirming login for user
|
||||
22:52:47,857 root INFO incommingevent {'event': 'login', 'username': 'player', 'deck': [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
22:52:47,868 root INFO Received message from ('127.0.0.1', 51768): {"event": "login", "username": "player", "deck": [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]}
|
||||
@@ -0,0 +1,42 @@
|
||||
# validation for placing cards:
|
||||
- is the game still running
|
||||
- is it the players turn
|
||||
- does the card exist
|
||||
- does the player have that card in his deck
|
||||
- does the player have this card in his hand
|
||||
- is the type of card allowed in that type of field
|
||||
- is the field already blocked by another card
|
||||
|
||||
# validation for attacking another player
|
||||
- is the game still running
|
||||
- is it the players turn
|
||||
- does the card exist
|
||||
- does the player have that card in his deck
|
||||
- is that card played
|
||||
- does the enemy have remaining monster cards on his side
|
||||
- if yes a direct attack would only be possible if a effect allows it
|
||||
- can this card attack
|
||||
- is the card of correct type
|
||||
- is it blocked by effects (will be implemented after card effects are implemented)
|
||||
|
||||
# player death management (win condition)
|
||||
- does a players hp go to 0?
|
||||
- make the other player the winner
|
||||
- if an effect affects the playing player card priority comes first
|
||||
|
||||
# handle a player leaving
|
||||
- check if game still runs
|
||||
- make remaining player win if yes
|
||||
|
||||
# turn management
|
||||
- server keeps track of each turn
|
||||
- whos turn is it
|
||||
- what turn state is currently active
|
||||
- draw state
|
||||
- place state
|
||||
- is the player trying to do actions not allowed in the given state
|
||||
|
||||
# drawing cards:
|
||||
- ensure the player only can have 7 cards
|
||||
- if limit exceeds the player payes lifepoints and drops a card
|
||||
- ensure the drawn card for sure still can be in the players deck
|
||||
Reference in New Issue
Block a user