added old code, fixed it (mostly), merged some new code to the old code, made it mostly runnable
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36
New_Client/Classes/Game/NetworkEvents/PlaceCard.py
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36
New_Client/Classes/Game/NetworkEvents/PlaceCard.py
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import pygame
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from Classes.Game.World import World
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from Classes.Engine.InputHandler import InputHandler
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# the event the client sends to the server when it places a card
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def PlaceCard(tcpClient, card):
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# todo: send card information to the server
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# todo: required info is:
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# - position
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# - field type (used for validating what field the card is played in will be compared on server side)
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# - card id (server will do the rest to fetch card info)
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payload = {
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"event":"placecard",
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"card": card.getID(),
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"type": card.getType(),
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"x": card.getPos().x,
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"y": card.getPos().y,
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}
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tcpClient.send(payload)
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# the event send from the server to display a card on the field
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def CardPlaced(world:World, card:int, type:str, owner:str, pos:pygame.Vector2, inputHandler:InputHandler):
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if type == "MonsterCard":
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world.spawnMonsterCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
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pass
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elif type == "SpellCard":
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world.spawnSpellCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
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pass
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elif type == "TrapCard":
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world.spawnTrapCard(f"Assets/Cards/{card}/", pos, inputHandler, owner)
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pass
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pass
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def MovedCard(world:World, card:int, type:str, owner:str, oldPos:pygame.Vector2, newPos:pygame.Vector2, inputHandler:InputHandler):
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pass
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