added card types

This commit is contained in:
2023-12-06 12:21:51 +01:00
parent 0b5aef794a
commit 4fbd1c6663
19 changed files with 120 additions and 26 deletions

6
Game_Client/.vscode/settings.json vendored Normal file
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{
"cSpell.words": [
"pygame",
"yvel"
]
}

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import pygame
from pygame.locals import *
from Classes.System.Window import Window
from Classes.System.InputHandler import InputHandler
class App:
__window:Window
__running:bool = True
__player = pygame.Rect((300,250, 50,50))
__FPS = 60
__speed = 5
__clock = pygame.time.Clock()
def __init__(self, width:int=800, height:int=600, title:str="default title"):
self.__window = Window(width=width, height=height, title=title)
self.startGameLoop()
self.onCleanup()
def startGameLoop(self):
while self.__running:
self.__clock.tick(self.__FPS)
#temporary refresh
self.__window.getScreen().fill((0,0,0))
pygame.draw.rect(self.__window.getScreen(), (255,0,0), self.__player)
self.__player.move_ip((InputHandler.getInputAxis()[0]*self.__speed),(InputHandler.getInputAxis()[1]*self.__speed))
# event handler
self.handleEvent(pygame.event.get())
# emits update to the game
pygame.display.update()
# handles incoming eventqueue
def handleEvent(self, events):
for event in events:
if event.type == pygame.QUIT:
self.onCleanup()
# sets the running state for the gameloop
def setRunning(self, running:bool):
self.__running = running
# ensures the gameloop stops running and the pygame instance is stopped properly
def onCleanup(self):
self.__running = False
pygame.quit()

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import pygame
class InputHandler:
# returns pressed key
def getPressed():
return pygame.key.get_pressed()
# takes in movement inputs and maps them to x and y axis
def getInputAxis() -> tuple:
xvel:int = 0
yvel:int = 0
# construct x and y velocity input axis
if InputHandler.getPressed()[pygame.K_a] or InputHandler.getPressed()[pygame.K_LEFT]:
xvel = -1
if InputHandler.getPressed()[pygame.K_d] or InputHandler.getPressed()[pygame.K_RIGHT]:
xvel = 1
if InputHandler.getPressed()[pygame.K_w] or InputHandler.getPressed()[pygame.K_UP]:
yvel = -1
if InputHandler.getPressed()[pygame.K_s] or InputHandler.getPressed()[pygame.K_DOWN]:
yvel = 1
return tuple((xvel, yvel))

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import pygame
class Card:
__name:str
__artwork:pygame.image
def __init__(self, name:str, imagePath:str):
if name == "":
return ValueError.add_note("Card: name cannot be empty")
if imagePath == "":
return ValueError.add_note("Card: imagePath cannot be empty")
self.__name = name
self.__image = pygame.image.load(imagePath)
def getName(self) -> str:
return self.__name
def getArtwork(self) -> pygame.image:
return self.__image

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import json
from Game_Client.Classes.System.Objects.Cards.Card import Card
class MonsterCard(Card):
__attacks:[]
def __init__(self, asset:str):
data = json.load(open(asset))
for attack in range(data["attacks"]):
self.__attacks.add(attack)
def attacks(self):
return self.__attacks

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import json
from Game_Client.Classes.System.Objects.Cards.Card import Card
class SpellCard(Card):
__description:str
def __init__(self, asset:str):
data = json.load(open(asset))
super.__init__(data["name"], data["image"])
self.__description = data["description"]
def getDescription(self):
return self.__description

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from Game_Client.Classes.System.Objects.Cards.Card import Card
import json
class SpellCard(Card):
__description:str
def __init__(self, asset:str):
data = json.load(open(asset))
super.__init__(data["name"], data["image"])
self.__description = data["description"]
def getDescription(self):
return self.__description

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import pygame
from pygame.locals import *
class Window:
__width:int = 800
__height:int = 600 # takes 80% of width which tranlates to 640
__title:str = "python game engine"
__screen:pygame.Surface
__clock:pygame.time.Clock
def __init__(self, width:int=800, height:int=600, title:str="python game engine"):
self.__width = width
self.__height = height
self.__title = title
self.__screen = pygame.display.set_mode((self.__width, self.__height))
pygame.display.init()
pygame.display.set_caption = self.__title
# set framerate
def Render(self):
pass
def setWidth(self, width:int):
self.__width = width
def setHeight(self, height:int):
self.__height = height
def setTitle(self, title:str):
self.__title = title
def getScreen(self) -> pygame.surface:
return self.__screen

7
Game_Client/main.py Normal file
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import pygame
from Classes.System.App import App
if __name__ == "__main__":
pygame.init()
game = App()
game.onExecute()