2023-12-06 12:21:51 +01:00

24 lines
830 B
Python

import pygame
class InputHandler:
# returns pressed key
def getPressed():
return pygame.key.get_pressed()
# takes in movement inputs and maps them to x and y axis
def getInputAxis() -> tuple:
xvel:int = 0
yvel:int = 0
# construct x and y velocity input axis
if InputHandler.getPressed()[pygame.K_a] or InputHandler.getPressed()[pygame.K_LEFT]:
xvel = -1
if InputHandler.getPressed()[pygame.K_d] or InputHandler.getPressed()[pygame.K_RIGHT]:
xvel = 1
if InputHandler.getPressed()[pygame.K_w] or InputHandler.getPressed()[pygame.K_UP]:
yvel = -1
if InputHandler.getPressed()[pygame.K_s] or InputHandler.getPressed()[pygame.K_DOWN]:
yvel = 1
return tuple((xvel, yvel))