24 lines
830 B
Python
24 lines
830 B
Python
import pygame
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class InputHandler:
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# returns pressed key
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def getPressed():
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return pygame.key.get_pressed()
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# takes in movement inputs and maps them to x and y axis
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def getInputAxis() -> tuple:
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xvel:int = 0
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yvel:int = 0
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# construct x and y velocity input axis
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if InputHandler.getPressed()[pygame.K_a] or InputHandler.getPressed()[pygame.K_LEFT]:
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xvel = -1
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if InputHandler.getPressed()[pygame.K_d] or InputHandler.getPressed()[pygame.K_RIGHT]:
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xvel = 1
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if InputHandler.getPressed()[pygame.K_w] or InputHandler.getPressed()[pygame.K_UP]:
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yvel = -1
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if InputHandler.getPressed()[pygame.K_s] or InputHandler.getPressed()[pygame.K_DOWN]:
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yvel = 1
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return tuple((xvel, yvel))
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