attempt on fixing placing cards through network
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@ -3,6 +3,7 @@ from Classes.Game.World import World
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from Classes.Game.Cards.Card import Card
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from Classes.Game.Player import Player
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.System.Utils.Path import PathUtil
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# send from the server to tell the player the game starts
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@ -12,5 +13,5 @@ def GameStart(world: World, handCards:list, inputHandler:InputHandler, owner:Pla
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world.setEnemy(opponent)
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for card in handCards:
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world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), f"Assets/Cards/{card}/", inputHandler, owner))
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world.AddToPlayerHand(Card(pygame.Vector2(500 + (index + 100), 1050), PathUtil.getAbsolutePathTo(f"Assets/Cards/{card}/"), inputHandler, owner))
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@ -98,22 +98,23 @@ class World():
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return self.__PlayerHandCards
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def getPlayer(self) -> Player:
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return self.__player
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return self.player
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def getEnemy(self) -> Player:
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return self.__enemy
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def setPlayer(self, player:Player):
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print(f"setting player {player}")
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self.player = player
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for label in self.__labels:
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if label.getName() == "PlayerName":
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label.setText(player.getName())
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self.player = player
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def setEnemy(self, player:Player):
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self.enemy = player
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for label in self.__labels:
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if label.getName() == "EnemyName":
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label.setText(player.getName())
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self.enemy = player
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def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> Card:
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card = Card(pos, asset, inputHandler, owner)
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@ -19,9 +19,10 @@ class TCPEventHandler:
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LoginResponse(message, world)
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pass
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elif message["event"] == "startgame":
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world.player.setMana(message["player"]["mana"])
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world.player.setHp(message["player"]["hp"])
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GameStart(world, message["player"]["hand"], inputHandler, world.getPlayer(), Player(message["enemy"]["hp"],message["enemy"]["mana"],message["enemy"]["name"], message["enemy"]["id"]))
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print(world.player)
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# world.player.setMana(message["player"]["mana"])
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# world.player.setHp(message["player"]["hp"])
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GameStart(world, message["player"]["hand"], inputHandler, world.getPlayer(), Player(message["enemy"]["hp"],0,message["enemy"]["name"], message["enemy"]["id"]))
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pass
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elif message["event"] == "placecard":
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CardPlaced(world, message["card"], message["type"], message["owner"], pygame.Vector2(int(message["x"]), int(message["y"]), inputHandler))
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