129 lines
6.0 KiB
Python

import pygame
from Classes.Game.BoardField import BoardField
from Classes.System.Components.Label import Label
from Classes.Game.Cards.MonsterCard import MonsterCard
from Classes.Game.Cards.SpellCard import SpellCard
from Classes.Game.Cards.TrapCard import TrapCard
from Classes.System.Components.InputHandler import InputHandler
from Classes.Game.Player import Player
from Classes.Game.Cards.Card import Card
from Classes.System.Utils.Path import PathUtil
class World():
__boardFields:list
player:Player
enemy:Player
__labels:list
__cards:pygame.sprite.Group()
__PlayerHandCards:pygame.sprite.Group()
__screen:pygame.surface
__cardWidth:int = 150
__cardHeight:int = 200
__cardOffset:int = 400
def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
self.__boardFields = []
self.__labels = []
self.__cards = pygame.sprite.Group()
self.__PlayerHandCards = pygame.sprite.Group()
self.__screen = screen
self.__cardWidth = cardWidth
self.__cardHeight = cardHeight
self.__cardOffset = cardOffset
self.player = None
self.enemy = None
self.buildGameWorld()
def buildGameWorld(self):
# construct elements arround the playerfield
# Todo add lifepoint label for player and enemy and make them scriptable move to player class
# presets the y position later passed down to the vector2
eRow1Height = 85
eRow2Height = (self.__cardHeight + 45)
pRow1Height = ((2 * self.__cardHeight) + 75)
pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 30)
eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height)
eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
eNamePos = pygame.Vector2(15, 45)
eHPPos = pygame.Vector2(15, 75)
pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height)
pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
pNamePos = pygame.Vector2(20, pRow2Height + 195)
pHPPos = pygame.Vector2(20, pRow2Height + 225)
pManaPos = pygame.Vector2(20, pRow2Height + 255)
# labeling
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-grave"))
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "P-deck"))
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "p-grave"))
# handle field creation
for i in range(5):
pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "Monster", pMonsterPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pm"+str(id)))
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "Effect", pEffectPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pe"+str(id)))
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "Monster", eMonsterPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "em"+str(id)))
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "Effect", eEffectPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "ee"+str(id)))
def getBoardFields(self) -> list:
return self.__boardFields
def getLabels(self) -> list:
return self.__labels
def getCardWidth(self) -> int:
return self.__cardWidth
def getCardHeight(self) -> int:
return self.__cardHeight
def getCards(self) -> pygame.sprite.Group:
return self.__cards
def getHandCards(self) -> pygame.sprite.Group:
return self.__PlayerHandCards
def getPlayer(self) -> Player:
return self.player
def getEnemy(self) -> Player:
return self.__enemy
def setPlayer(self, player:Player):
print(f"setting player {player}")
self.player = player
for label in self.__labels:
if label.getName() == "PlayerName":
label.setText(player.getName())
def setEnemy(self, player:Player):
self.enemy = player
for label in self.__labels:
if label.getName() == "EnemyName":
label.setText(player.getName())
def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> Card:
card = Card(pos, asset, inputHandler, owner)
self.__cards.add(card)
return card
def spawnCards(self, cards:pygame.sprite.Group):
for card in cards:
self.__cards.add(card)
def AddToPlayerHand(self, Card:Card):
self.__PlayerHandCards.add(Card)