prepared engine swap
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# Start with a sanity check to ensure the loading is done from Godot-Python
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# (and not from a regular Python interpreter which would lead to a segfault).
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# The idea is we should have the following loading order:
|
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# godot binary -> pythonscript.so -> _godot.so -> godot/__init__.py
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import sys
|
||||
|
||||
if "_godot" not in sys.modules:
|
||||
raise ImportError(
|
||||
"Cannot initialize godot module given Godot GDNative API not available.\n"
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||||
"This is most likely because you are running code from a regular Python interpreter"
|
||||
" (i.e. doing something like `python my_script.py`) while godot module is only available"
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||||
" to Python code loaded from Godot through Godot-Python plugin."
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)
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del sys
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||||
|
||||
from godot._version import __version__
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from godot.tags import (
|
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MethodRPCMode,
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PropertyHint,
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PropertyUsageFlag,
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||||
rpcdisabled,
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rpcremote,
|
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rpcmaster,
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||||
rpcpuppet,
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||||
rpcslave,
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rpcremotesync,
|
||||
rpcsync,
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rpcmastersync,
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rpcpuppetsync,
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||||
signal,
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||||
export,
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exposed,
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||||
)
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from godot.pool_arrays import (
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PoolIntArray,
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PoolRealArray,
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PoolByteArray,
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PoolVector2Array,
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PoolVector3Array,
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PoolColorArray,
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PoolStringArray,
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)
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from godot.builtins import *
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from godot.bindings import *
|
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# `_hazmat` package containing all stuff not to be exposed to the user.
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# Note we don't reexport anything in the `__init__.pxd` (i.e. this file)
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# to avoid subtle recursive dependency errors within cython.
|
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from libc.stddef cimport wchar_t
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from libc.stdio cimport printf
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||||
from godot._hazmat.gdapi cimport pythonscript_gdapi10 as gdapi10
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from godot._hazmat.gdnative_api_struct cimport (
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godot_string,
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godot_string_name,
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||||
godot_int,
|
||||
godot_vector2,
|
||||
godot_variant,
|
||||
godot_variant_type,
|
||||
)
|
||||
from godot.builtins cimport GDString, NodePath
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|
||||
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||||
# Godot string are basically a vector of wchar_t, each wchar_t representing
|
||||
# a single unicode character (i.e. there is no surrogates support).
|
||||
# The sad part is wchar_t is not portable: it is 16bits long on Windows and
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||||
# 32bits long on Linux and MacOS...
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||||
# So we end up with a UCS2 encoding on Windows and UCS4 everywhere else :'(
|
||||
IF UNAME_SYSNAME == "Windows":
|
||||
# Specify endianess otherwise `encode` appends a BOM at the start of the converted string
|
||||
DEF _STRING_ENCODING = "UTF-16-LE"
|
||||
DEF _STRING_CODEPOINT_LENGTH = 2
|
||||
ELSE:
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||||
DEF _STRING_ENCODING = "UTF-32-LE"
|
||||
DEF _STRING_CODEPOINT_LENGTH = 4
|
||||
|
||||
|
||||
cdef inline str godot_string_to_pyobj(const godot_string *p_gdstr):
|
||||
# TODO: unicode&windows support is most likely broken...
|
||||
cdef char *raw = <char*>gdapi10.godot_string_wide_str(p_gdstr)
|
||||
cdef godot_int length = gdapi10.godot_string_length(p_gdstr)
|
||||
return raw[:length * _STRING_CODEPOINT_LENGTH].decode(_STRING_ENCODING)
|
||||
|
||||
# cdef char *raw = <char*>gdapi10.godot_string_wide_str(p_gdstr)
|
||||
# cdef godot_int length = gdapi10.godot_string_length(p_gdstr)
|
||||
# printf("==========> godot_string_to_pyobj ")
|
||||
# cdef int i
|
||||
# for i in range(length):
|
||||
# printf("%c ", raw[i * 4]);
|
||||
# printf("\n")
|
||||
# cdef object ret = raw[:length * _STRING_CODEPOINT_LENGTH].decode(_STRING_ENCODING)
|
||||
# print('==>ret: %r' % ret)
|
||||
# return ret
|
||||
|
||||
|
||||
cdef inline void pyobj_to_godot_string(str pystr, godot_string *p_gdstr):
|
||||
# TODO: unicode&windows support is most likely broken...
|
||||
cdef bytes raw = pystr.encode(_STRING_ENCODING)
|
||||
gdapi10.godot_string_new_with_wide_string(
|
||||
p_gdstr, (<wchar_t*><char*>raw), len(pystr)
|
||||
)
|
||||
|
||||
|
||||
cdef inline str godot_string_name_to_pyobj(const godot_string_name *p_gdname):
|
||||
cdef godot_string strname = gdapi10.godot_string_name_get_name(p_gdname)
|
||||
cdef ret = godot_string_to_pyobj(&strname)
|
||||
gdapi10.godot_string_destroy(&strname)
|
||||
return ret
|
||||
|
||||
|
||||
cdef inline void pyobj_to_godot_string_name(str pystr, godot_string_name *p_gdname):
|
||||
cdef godot_string strname
|
||||
pyobj_to_godot_string(pystr, &strname)
|
||||
gdapi10.godot_string_name_new(p_gdname, &strname)
|
||||
gdapi10.godot_string_destroy(&strname)
|
||||
|
||||
|
||||
cdef object godot_variant_to_pyobj(const godot_variant *p_gdvar)
|
||||
cdef bint pyobj_to_godot_variant(object pyobj, godot_variant *p_var)
|
||||
|
||||
cdef bint is_pytype_compatible_with_godot_variant(object pytype)
|
||||
cdef object godot_type_to_pytype(godot_variant_type gdtype)
|
||||
cdef godot_variant_type pytype_to_godot_type(object pytype)
|
||||
|
||||
cdef GDString ensure_is_gdstring(object gdstring_or_pystr)
|
||||
cdef NodePath ensure_is_nodepath(object nodepath_or_pystr)
|
||||
|
||||
|
||||
# TODO: finish this...
|
||||
|
||||
# cdef inline object cook_slice(slice slice_, godot_int size, godot_int *r_start, godot_int *r_stop, godot_int *r_step, godot_int *r_items):
|
||||
# cdef godot_int start
|
||||
# cdef godot_int stop
|
||||
# cdef godot_int step
|
||||
|
||||
# step = slice_.step if slice_.step is not None else 1
|
||||
# if step == 0:
|
||||
# raise ValueError("range() arg 3 must not be zero")
|
||||
# elif step > 0:
|
||||
# start = slice_.start if slice_.start is not None else 0
|
||||
# stop = slice_.stop if slice_.stop is not None else size
|
||||
# else:
|
||||
# start = slice_.start if slice_.start is not None else size
|
||||
# stop = slice_.stop if slice_.stop is not None else -size - 1
|
||||
|
||||
# r_start[0] = cook_slice_start(size, start)
|
||||
# r_stop[0] = cook_slice_stop(size, stop)
|
||||
# r_step[0] = step
|
||||
# r_items[0] = cook_slice_get_items(size, start, stop, step)
|
||||
|
||||
# return None
|
||||
|
||||
|
||||
# cdef inline godot_int cook_slice_start(godot_int size, godot_int start):
|
||||
# if start > size - 1:
|
||||
# return size - 1
|
||||
# elif start < 0:
|
||||
# start += size
|
||||
# if start < 0:
|
||||
# return 0
|
||||
# return start
|
||||
|
||||
|
||||
# cdef inline godot_int cook_slice_stop(godot_int size, godot_int stop):
|
||||
# if stop > size:
|
||||
# return size
|
||||
# elif stop < -size:
|
||||
# return -1
|
||||
# elif stop < 0:
|
||||
# stop += size
|
||||
# return stop
|
||||
|
||||
|
||||
# cdef inline godot_int cook_slice_get_items(godot_int size, godot_int start, godot_int stop, godot_int step):
|
||||
# cdef godot_int items
|
||||
# if step > 0:
|
||||
# if start >= stop:
|
||||
# return 0
|
||||
# items = 1 + (stop - start - 1) // step
|
||||
# else:
|
||||
# if start <= stop:
|
||||
# return 0
|
||||
# items = 1 + (stop - start + 1) // step
|
||||
# return items if items > 0 else 0
|
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||||
from godot._hazmat.gdnative_api_struct cimport (
|
||||
godot_gdnative_core_api_struct,
|
||||
godot_gdnative_core_1_1_api_struct,
|
||||
godot_gdnative_core_1_2_api_struct,
|
||||
godot_gdnative_ext_nativescript_api_struct,
|
||||
godot_gdnative_ext_pluginscript_api_struct,
|
||||
godot_gdnative_ext_android_api_struct,
|
||||
godot_gdnative_ext_arvr_api_struct,
|
||||
)
|
||||
|
||||
|
||||
cdef extern from * nogil:
|
||||
# Global variables defined in pythonscript.c
|
||||
# Just easier to inline the definitions instead of use a header file
|
||||
# and having to tweak compile flags.
|
||||
"""
|
||||
#include <gdnative_api_struct.gen.h>
|
||||
#ifdef _WIN32
|
||||
# define PYTHONSCRIPT_IMPORT __declspec(dllimport)
|
||||
#else
|
||||
# define PYTHONSCRIPT_IMPORT
|
||||
#endif
|
||||
PYTHONSCRIPT_IMPORT extern const godot_gdnative_core_api_struct *pythonscript_gdapi10;
|
||||
PYTHONSCRIPT_IMPORT extern const godot_gdnative_core_1_1_api_struct *pythonscript_gdapi11;
|
||||
PYTHONSCRIPT_IMPORT extern const godot_gdnative_core_1_2_api_struct *pythonscript_gdapi12;
|
||||
PYTHONSCRIPT_IMPORT extern const godot_gdnative_ext_nativescript_api_struct *pythonscript_gdapi_ext_nativescript;
|
||||
PYTHONSCRIPT_IMPORT extern const godot_gdnative_ext_pluginscript_api_struct *pythonscript_gdapi_ext_pluginscript;
|
||||
PYTHONSCRIPT_IMPORT extern const godot_gdnative_ext_android_api_struct *pythonscript_gdapi_ext_android;
|
||||
PYTHONSCRIPT_IMPORT extern const godot_gdnative_ext_arvr_api_struct *pythonscript_gdapi_ext_arvr;
|
||||
"""
|
||||
|
||||
cdef const godot_gdnative_core_api_struct *pythonscript_gdapi10
|
||||
cdef const godot_gdnative_core_1_1_api_struct *pythonscript_gdapi11
|
||||
cdef const godot_gdnative_core_1_2_api_struct *pythonscript_gdapi12
|
||||
cdef const godot_gdnative_ext_nativescript_api_struct *pythonscript_gdapi_ext_nativescript
|
||||
cdef const godot_gdnative_ext_pluginscript_api_struct *pythonscript_gdapi_ext_pluginscript
|
||||
cdef const godot_gdnative_ext_android_api_struct *pythonscript_gdapi_ext_android
|
||||
cdef const godot_gdnative_ext_arvr_api_struct *pythonscript_gdapi_ext_arvr
|
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||||
from godot.bindings cimport Object
|
||||
|
||||
|
||||
cdef bint __pythonscript_verbose
|
||||
|
||||
|
||||
cdef inline bint get_pythonscript_verbose():
|
||||
return __pythonscript_verbose
|
||||
|
||||
|
||||
cdef inline void set_pythonscript_verbose(bint status):
|
||||
global __pythonscript_verbose
|
||||
__pythonscript_verbose = status
|
||||
|
||||
|
||||
cdef object get_exposed_class(str module_name)
|
||||
cdef void set_exposed_class(object cls)
|
||||
cdef void destroy_exposed_class(object cls)
|
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|
||||
__version__ = "0.50.0"
|
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|
||||
# /!\ Autogenerated code, modifications will be lost /!\
|
||||
# see `generation/generate_builtins.py`
|
||||
|
||||
cimport cython
|
||||
|
||||
from godot._hazmat.gdnative_api_struct cimport *
|
||||
from godot.pool_arrays cimport (
|
||||
PoolIntArray,
|
||||
PoolRealArray,
|
||||
PoolByteArray,
|
||||
PoolVector2Array,
|
||||
PoolVector3Array,
|
||||
PoolColorArray,
|
||||
PoolStringArray,
|
||||
)
|
||||
|
||||
@cython.final
|
||||
cdef class RID:
|
||||
cdef godot_rid _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class Vector3:
|
||||
cdef godot_vector3 _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class Vector2:
|
||||
cdef godot_vector2 _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class AABB:
|
||||
cdef godot_aabb _gd_data
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class Basis:
|
||||
cdef godot_basis _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class Color:
|
||||
cdef godot_color _gd_data
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class GDString:
|
||||
cdef godot_string _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline GDString new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline GDString new_with_wide_string(wchar_t *content, int size)
|
||||
|
||||
@staticmethod
|
||||
cdef inline GDString from_ptr(const godot_string *_ptr)
|
||||
|
||||
@cython.final
|
||||
cdef class Rect2:
|
||||
cdef godot_rect2 _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class Transform2D:
|
||||
cdef godot_transform2d _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class Plane:
|
||||
cdef godot_plane _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class Quat:
|
||||
cdef godot_quat _gd_data
|
||||
|
||||
@cython.final
|
||||
cdef class Transform:
|
||||
cdef godot_transform _gd_data
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class NodePath:
|
||||
cdef godot_node_path _gd_data
|
||||
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class Dictionary:
|
||||
cdef godot_dictionary _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline Dictionary new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline Dictionary from_ptr(const godot_dictionary *_ptr)
|
||||
|
||||
cdef inline operator_update(self, Dictionary items)
|
||||
cdef inline bint operator_equal(self, Dictionary other)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class Array:
|
||||
cdef godot_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline Array new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline Array from_ptr(const godot_array *_ptr)
|
||||
|
||||
cdef inline Array operator_getslice(self, godot_int start, godot_int stop, godot_int step)
|
||||
cdef inline bint operator_equal(self, Array other)
|
||||
cdef inline Array operator_add(self, Array items)
|
||||
cdef inline operator_iadd(self, Array items)
|
||||
|
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|
||||
from _godot import __global_constants
|
||||
|
||||
|
||||
def __getattr__(name):
|
||||
try:
|
||||
return __global_constants[name]
|
||||
except KeyError:
|
||||
raise AttributeError
|
||||
|
||||
|
||||
def __dir__():
|
||||
return list(__global_constants.keys())
|
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|
||||
# Public low-level APIs are exposed here
|
||||
|
||||
from godot._hazmat cimport gdnative_api_struct
|
||||
# Re-expose Godot API with better names
|
||||
from godot._hazmat.gdapi cimport (
|
||||
pythonscript_gdapi10 as gdapi10,
|
||||
pythonscript_gdapi11 as gdapi11,
|
||||
pythonscript_gdapi12 as gdapi12,
|
||||
pythonscript_gdapi_ext_nativescript as gdapi_ext_nativescript,
|
||||
pythonscript_gdapi_ext_pluginscript as gdapi_ext_pluginscript,
|
||||
pythonscript_gdapi_ext_android as gdapi_ext_android,
|
||||
pythonscript_gdapi_ext_arvr as gdapi_ext_arvr,
|
||||
)
|
||||
from godot._hazmat.conversion cimport (
|
||||
godot_string_to_pyobj,
|
||||
pyobj_to_godot_string,
|
||||
godot_variant_to_pyobj,
|
||||
pyobj_to_godot_variant,
|
||||
)
|
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|
||||
# /!\ Autogenerated code, modifications will be lost /!\
|
||||
# see `generation/generate_pool_arrays.py`
|
||||
|
||||
cimport cython
|
||||
|
||||
from godot._hazmat.gdapi cimport (
|
||||
pythonscript_gdapi10 as gdapi10,
|
||||
pythonscript_gdapi11 as gdapi11,
|
||||
pythonscript_gdapi12 as gdapi12,
|
||||
)
|
||||
from godot._hazmat.gdnative_api_struct cimport (
|
||||
godot_int,
|
||||
godot_pool_int_array,
|
||||
godot_pool_int_array_write_access,
|
||||
godot_pool_int_array_read_access,
|
||||
godot_real,
|
||||
godot_pool_real_array,
|
||||
godot_pool_real_array_write_access,
|
||||
godot_pool_real_array_read_access,
|
||||
uint8_t,
|
||||
godot_pool_byte_array,
|
||||
godot_pool_byte_array_write_access,
|
||||
godot_pool_byte_array_read_access,
|
||||
godot_vector2,
|
||||
godot_pool_vector2_array,
|
||||
godot_pool_vector2_array_write_access,
|
||||
godot_pool_vector2_array_read_access,
|
||||
godot_vector3,
|
||||
godot_pool_vector3_array,
|
||||
godot_pool_vector3_array_write_access,
|
||||
godot_pool_vector3_array_read_access,
|
||||
godot_color,
|
||||
godot_pool_color_array,
|
||||
godot_pool_color_array_write_access,
|
||||
godot_pool_color_array_read_access,
|
||||
godot_string,
|
||||
godot_pool_string_array,
|
||||
godot_pool_string_array_write_access,
|
||||
godot_pool_string_array_read_access,
|
||||
)
|
||||
from godot.builtins cimport (
|
||||
Array,
|
||||
Vector2,
|
||||
Vector3,
|
||||
Color,
|
||||
GDString,
|
||||
)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolIntArray:
|
||||
cdef godot_pool_int_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolIntArray new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolIntArray new_with_array(Array other)
|
||||
|
||||
# Operators
|
||||
|
||||
cdef inline bint operator_equal(self, PoolIntArray other)
|
||||
cdef inline godot_int operator_getitem(self, godot_int index)
|
||||
cdef inline PoolIntArray operator_getslice(self, godot_int start, godot_int end, godot_int step)
|
||||
|
||||
# Methods
|
||||
|
||||
cpdef inline PoolIntArray copy(self)
|
||||
cpdef inline void append(self, godot_int data)
|
||||
cdef inline void append_array(self, PoolIntArray array)
|
||||
cpdef inline void invert(self)
|
||||
cpdef inline void push_back(self, godot_int data)
|
||||
cpdef inline void resize(self, godot_int size)
|
||||
cdef inline godot_int size(self)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolIntArrayWriteAccess:
|
||||
cdef godot_int *_gd_ptr
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolRealArray:
|
||||
cdef godot_pool_real_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolRealArray new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolRealArray new_with_array(Array other)
|
||||
|
||||
# Operators
|
||||
|
||||
cdef inline bint operator_equal(self, PoolRealArray other)
|
||||
cdef inline godot_real operator_getitem(self, godot_int index)
|
||||
cdef inline PoolRealArray operator_getslice(self, godot_int start, godot_int end, godot_int step)
|
||||
|
||||
# Methods
|
||||
|
||||
cpdef inline PoolRealArray copy(self)
|
||||
cpdef inline void append(self, godot_real data)
|
||||
cdef inline void append_array(self, PoolRealArray array)
|
||||
cpdef inline void invert(self)
|
||||
cpdef inline void push_back(self, godot_real data)
|
||||
cpdef inline void resize(self, godot_int size)
|
||||
cdef inline godot_int size(self)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolRealArrayWriteAccess:
|
||||
cdef godot_real *_gd_ptr
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolByteArray:
|
||||
cdef godot_pool_byte_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolByteArray new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolByteArray new_with_array(Array other)
|
||||
|
||||
# Operators
|
||||
|
||||
cdef inline bint operator_equal(self, PoolByteArray other)
|
||||
cdef inline uint8_t operator_getitem(self, godot_int index)
|
||||
cdef inline PoolByteArray operator_getslice(self, godot_int start, godot_int end, godot_int step)
|
||||
|
||||
# Methods
|
||||
|
||||
cpdef inline PoolByteArray copy(self)
|
||||
cpdef inline void append(self, uint8_t data)
|
||||
cdef inline void append_array(self, PoolByteArray array)
|
||||
cpdef inline void invert(self)
|
||||
cpdef inline void push_back(self, uint8_t data)
|
||||
cpdef inline void resize(self, godot_int size)
|
||||
cdef inline godot_int size(self)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolByteArrayWriteAccess:
|
||||
cdef uint8_t *_gd_ptr
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolVector2Array:
|
||||
cdef godot_pool_vector2_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolVector2Array new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolVector2Array new_with_array(Array other)
|
||||
|
||||
# Operators
|
||||
|
||||
cdef inline bint operator_equal(self, PoolVector2Array other)
|
||||
cdef inline Vector2 operator_getitem(self, godot_int index)
|
||||
cdef inline PoolVector2Array operator_getslice(self, godot_int start, godot_int end, godot_int step)
|
||||
|
||||
# Methods
|
||||
|
||||
cpdef inline PoolVector2Array copy(self)
|
||||
cpdef inline void append(self, Vector2 data)
|
||||
cdef inline void append_array(self, PoolVector2Array array)
|
||||
cpdef inline void invert(self)
|
||||
cpdef inline void push_back(self, Vector2 data)
|
||||
cpdef inline void resize(self, godot_int size)
|
||||
cdef inline godot_int size(self)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolVector2ArrayWriteAccess:
|
||||
cdef godot_vector2 *_gd_ptr
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolVector3Array:
|
||||
cdef godot_pool_vector3_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolVector3Array new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolVector3Array new_with_array(Array other)
|
||||
|
||||
# Operators
|
||||
|
||||
cdef inline bint operator_equal(self, PoolVector3Array other)
|
||||
cdef inline Vector3 operator_getitem(self, godot_int index)
|
||||
cdef inline PoolVector3Array operator_getslice(self, godot_int start, godot_int end, godot_int step)
|
||||
|
||||
# Methods
|
||||
|
||||
cpdef inline PoolVector3Array copy(self)
|
||||
cpdef inline void append(self, Vector3 data)
|
||||
cdef inline void append_array(self, PoolVector3Array array)
|
||||
cpdef inline void invert(self)
|
||||
cpdef inline void push_back(self, Vector3 data)
|
||||
cpdef inline void resize(self, godot_int size)
|
||||
cdef inline godot_int size(self)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolVector3ArrayWriteAccess:
|
||||
cdef godot_vector3 *_gd_ptr
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolColorArray:
|
||||
cdef godot_pool_color_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolColorArray new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolColorArray new_with_array(Array other)
|
||||
|
||||
# Operators
|
||||
|
||||
cdef inline bint operator_equal(self, PoolColorArray other)
|
||||
cdef inline Color operator_getitem(self, godot_int index)
|
||||
cdef inline PoolColorArray operator_getslice(self, godot_int start, godot_int end, godot_int step)
|
||||
|
||||
# Methods
|
||||
|
||||
cpdef inline PoolColorArray copy(self)
|
||||
cpdef inline void append(self, Color data)
|
||||
cdef inline void append_array(self, PoolColorArray array)
|
||||
cpdef inline void invert(self)
|
||||
cpdef inline void push_back(self, Color data)
|
||||
cpdef inline void resize(self, godot_int size)
|
||||
cdef inline godot_int size(self)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolColorArrayWriteAccess:
|
||||
cdef godot_color *_gd_ptr
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolStringArray:
|
||||
cdef godot_pool_string_array _gd_data
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolStringArray new()
|
||||
|
||||
@staticmethod
|
||||
cdef inline PoolStringArray new_with_array(Array other)
|
||||
|
||||
# Operators
|
||||
|
||||
cdef inline bint operator_equal(self, PoolStringArray other)
|
||||
cdef inline GDString operator_getitem(self, godot_int index)
|
||||
cdef inline PoolStringArray operator_getslice(self, godot_int start, godot_int end, godot_int step)
|
||||
|
||||
# Methods
|
||||
|
||||
cpdef inline PoolStringArray copy(self)
|
||||
cpdef inline void append(self, GDString data)
|
||||
cdef inline void append_array(self, PoolStringArray array)
|
||||
cpdef inline void invert(self)
|
||||
cpdef inline void push_back(self, GDString data)
|
||||
cpdef inline void resize(self, godot_int size)
|
||||
cdef inline godot_int size(self)
|
||||
|
||||
|
||||
@cython.final
|
||||
cdef class PoolStringArrayWriteAccess:
|
||||
cdef godot_string *_gd_ptr
|
||||
|
||||
|
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Reference in New Issue
Block a user