prepared engine swap
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Game_Engine_Swap/School Project Files/Scripts/helloworld.py
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18
Game_Engine_Swap/School Project Files/Scripts/helloworld.py
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from godot import exposed, export
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from godot import *
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@exposed
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class helloworld(Node):
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# member variables here, example:
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a = export(int)
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b = export(str, default='foo')
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def _ready(self):
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print("hello world")
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"""
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Called every time the node is added to the scene.
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Initialization here.
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"""
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pass
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