prepared engine swap
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# Blender 3.4.1
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# www.blender.org
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mtllib gamefield.mtl
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o BoardField
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v 1.920000 -0.050000 -2.731402
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v 1.920000 0.050000 -2.731402
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v 1.920000 -0.050000 2.708598
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v 1.920000 0.050000 2.708598
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v -1.920000 -0.050000 -2.731402
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v -1.920000 0.050000 -2.731402
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v -1.920000 -0.050000 2.708598
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v -1.920000 0.050000 2.708598
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vn -0.0000 -1.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 1.0000 -0.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 0.000000 0.000000
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vt 0.000000 1.000000
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vt 0.000000 1.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 0.000000 1.000000
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vt 0.000000 0.000000
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vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 0.000000 0.000000
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vt 0.000000 1.000000
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s 0
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usemtl Material
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f 1/1/1 3/7/1 7/17/1 5/14/1
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f 4/10/2 8/20/2 7/17/2 3/8/2
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f 8/19/3 6/15/3 5/13/3 7/18/3
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f 6/16/4 8/20/4 4/11/4 2/4/4
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f 2/5/5 4/12/5 3/9/5 1/2/5
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f 6/16/6 2/6/6 1/3/6 5/14/6
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@ -0,0 +1,19 @@
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[remap]
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importer="wavefront_obj"
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type="Mesh"
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path="res://.import/gamefield.obj-b58996afc17d34de3c3418adfe116db1.mesh"
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[deps]
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files=[ "res://.import/gamefield.obj-b58996afc17d34de3c3418adfe116db1.mesh" ]
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source_file="res://Assets/MapAssets/gamefield.obj"
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dest_files=[ "res://.import/gamefield.obj-b58996afc17d34de3c3418adfe116db1.mesh", "res://.import/gamefield.obj-b58996afc17d34de3c3418adfe116db1.mesh" ]
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[params]
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generate_tangents=true
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scale_mesh=Vector3( 1, 1, 1 )
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offset_mesh=Vector3( 0, 0, 0 )
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optimize_mesh=true
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