added udp connectivity to game server

This commit is contained in:
2023-12-17 21:24:33 +01:00
parent 39e07e4cb6
commit 0b447f9505
4 changed files with 89 additions and 18 deletions

View File

@ -0,0 +1,29 @@
import pygame
class Player:
__hp:int
__name:str
__handCards:pygame.Sprite.Group
def __init__(self, hp:int, name:str):
self.__hp = hp
self.__name = name
def getName(self) -> str:
return self.__name
def getHP(self) -> int:
return self.__hp
def adjustHP(self, hp:int) -> int:
self.__hp = self.__hp + hp
def getHand(self) -> pygame.Sprite.Group:
return self.__handCards
def getAddToHand(self, card) -> pygame.Sprite.Group:
return self.__handCards
def removeFromHand(self, pos:int) -> pygame.Sprite.Group:
self.__handCards.remove(pos)
return self.__handCards

View File

@ -25,7 +25,7 @@ class World():
def buildGameWorld(self):
# construct elements arround the playerfield
# Todo add lifepoint label for player and enemy and make them scriptable
# Todo add lifepoint label for player and enemy and make them scriptable move to player class
# presets the y position later passed down to the vector2
eRow1Height = 85
@ -43,15 +43,18 @@ class World():
pNamePos = pygame.Vector2(20, pRow2Height + 195)
pHPPos = pygame.Vector2(20, pRow2Height + 225)
# labeling
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/Arena/field.png"))
# handle field creation
for i in range(5):
pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
@ -80,4 +83,8 @@ class World():
return self.__cards
def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler) -> MonsterCard:
self.__cards.add(MonsterCard(pos, asset, inputHandler))
self.__cards.add(MonsterCard(pos, asset, inputHandler))
def spawnCards(self, cards:pygame.sprite.Group):
for card in cards:
self.__cards.append(card)

View File

@ -92,7 +92,6 @@ class App:
field.image = card.image.copy()
card.setDragging(False)
# card.kill()
elif event.type == pygame.MOUSEBUTTONUP:
mouse_x, mouse_y = pygame.mouse.get_pos()
mouse_pos = pygame.Vector2(mouse_x, mouse_y)