90 lines
4.4 KiB
Python

import pygame
from Classes.Objects.BoardField import BoardField
from Classes.System.Components.Label import Label
from Classes.Objects.Cards.MonsterCard import MonsterCard
from Classes.System.Components.InputHandler import InputHandler
class World():
__boardFields:list
__labels:list
__cards:pygame.sprite.Group()
__screen:pygame.surface
__cardWidth:int = 150
__cardHeight:int = 200
__cardOffset:int = 400
def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
self.__boardFields = []
self.__labels = []
self.__cards = []
self.__screen = screen
self.__cardWidth = cardWidth
self.__cardHeight = cardHeight
self.__cardOffset = cardOffset
self.buildGameWorld()
def buildGameWorld(self):
# construct elements arround the playerfield
# Todo add lifepoint label for player and enemy and make them scriptable move to player class
# presets the y position later passed down to the vector2
eRow1Height = 85
eRow2Height = (self.__cardHeight + 45)
pRow1Height = ((2 * self.__cardHeight) + 75)
pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 30)
eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height)
eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
eNamePos = pygame.Vector2(15, 45)
eHPPos = pygame.Vector2(15, 75)
pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height)
pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
pNamePos = pygame.Vector2(20, pRow2Height + 195)
pHPPos = pygame.Vector2(20, pRow2Height + 225)
# labeling
self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
self.__labels.append(Label("PlayerName", self.__screen, "Player", pNamePos))
self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
self.__labels.append(Label("EnemyName", self.__screen, "Enemy", eNamePos))
self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, "Assets/Cards/Arena/field.png"))
# handle field creation
for i in range(5):
pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "MonsterField", pMonsterPos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "EffectField", pEffectPos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "MonsterField", eMonsterPos, "Assets/Cards/Arena/field.png"))
self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "EffectField", eEffectPos, "Assets/Cards/Arena/field.png"))
def getBoardFields(self) -> list:
return self.__boardFields
def getLabels(self) -> list:
return self.__labels
def getCardWidth(self) -> int:
return self.__cardWidth
def getCardHeight(self) -> int:
return self.__cardHeight
def getCards(self) -> pygame.sprite.Group:
return self.__cards
def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler) -> MonsterCard:
self.__cards.add(MonsterCard(pos, asset, inputHandler))
def spawnCards(self, cards:pygame.sprite.Group):
for card in cards:
self.__cards.append(card)