continued concept

steev 2023-11-02 20:31:47 +01:00
parent f8219f36c1
commit 363b821c44

@ -35,19 +35,45 @@
**Custom Fluids:**
all the different drinkable's are fluids
**Mashines:**
- Malter
- output: Barleymalt
- requirements: Heat (given by coal or electric), Barley (fead as item), Water(given as buckets or pumped into the mashine with pipes)
- Heater
- output: Sake
- requirement: heat: 54°
- suggar: 1
# Mashines:
## coal generator
standard coal based power source that generates 60 RF/t and can store 500.000 RF
this is by far not the most optimal way of power but it is the only source of power implemented in this mod
## Malter
the small malter is used to create malt from certain items
it can store up to 200° heat and 4000mB water
it has a coal slot for heat, a slot for water and a slot for Barley to malt
requires 100 RF/t heats up: 10°/t
### output:
- Barleymalt
- Heat: min 100°
- Barley: 1 Barley for 1 Barleymalt
- Water: min 250mB
## Brewing kennel
The small brewing kennel is heated up by coal and can store up to 4000mB of produced drink
it has 3 slots for ingredieces a slot for coal to heat up the kennel and a slot to fill water into it
the kennel can be heated up to 200°
requires 100 RF/t heats up: 10°/t
### the kennel can brew following:
- Sake
- heat: min 100°
- Sugar: 1
- rice 1
- barley malt: 1
- water 13mB
**Decoration Blocks:**
## Press
# storage containers
## fluid tank
## barrel
# Decoration Blocks:
Core concept of this is being able to build bars
- Stool
- Chair