diff --git a/Concept.md b/Concept.md index 7af77ed..e450f56 100644 --- a/Concept.md +++ b/Concept.md @@ -35,19 +35,45 @@ **Custom Fluids:** all the different drinkable's are fluids -**Mashines:** -- Malter - - output: Barleymalt - - requirements: Heat (given by coal or electric), Barley (fead as item), Water(given as buckets or pumped into the mashine with pipes) -- Heater - - output: Sake - - requirement: heat: 54° - - suggar: 1 - - rice 1 - - barley malt: 1 - - water 13mB +# Mashines: +## coal generator +standard coal based power source that generates 60 RF/t and can store 500.000 RF +this is by far not the most optimal way of power but it is the only source of power implemented in this mod +## Malter +the small malter is used to create malt from certain items +it can store up to 200° heat and 4000mB water +it has a coal slot for heat, a slot for water and a slot for Barley to malt -**Decoration Blocks:** +requires 100 RF/t heats up: 10°/t + +### output: +- Barleymalt + - Heat: min 100° + - Barley: 1 Barley for 1 Barleymalt + - Water: min 250mB + +## Brewing kennel +The small brewing kennel is heated up by coal and can store up to 4000mB of produced drink +it has 3 slots for ingredieces a slot for coal to heat up the kennel and a slot to fill water into it +the kennel can be heated up to 200° + +requires 100 RF/t heats up: 10°/t + +### the kennel can brew following: +- Sake + - heat: min 100° + - Sugar: 1 + - rice 1 + - barley malt: 1 + - water 13mB + +## Press + +# storage containers +## fluid tank +## barrel + +# Decoration Blocks: Core concept of this is being able to build bars - Stool - Chair