continued concept
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Concept.md
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Concept.md
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**Custom Fluids:**
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**Custom Fluids:**
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all the different drinkable's are fluids
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all the different drinkable's are fluids
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**Mashines:**
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# Mashines:
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- Malter
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## coal generator
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- output: Barleymalt
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standard coal based power source that generates 60 RF/t and can store 500.000 RF
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- requirements: Heat (given by coal or electric), Barley (fead as item), Water(given as buckets or pumped into the mashine with pipes)
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this is by far not the most optimal way of power but it is the only source of power implemented in this mod
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- Heater
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## Malter
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- output: Sake
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the small malter is used to create malt from certain items
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- requirement: heat: 54°
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it can store up to 200° heat and 4000mB water
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- suggar: 1
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it has a coal slot for heat, a slot for water and a slot for Barley to malt
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- rice 1
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- barley malt: 1
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- water 13mB
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**Decoration Blocks:**
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requires 100 RF/t heats up: 10°/t
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### output:
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- Barleymalt
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- Heat: min 100°
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- Barley: 1 Barley for 1 Barleymalt
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- Water: min 250mB
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## Brewing kennel
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The small brewing kennel is heated up by coal and can store up to 4000mB of produced drink
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it has 3 slots for ingredieces a slot for coal to heat up the kennel and a slot to fill water into it
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the kennel can be heated up to 200°
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requires 100 RF/t heats up: 10°/t
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### the kennel can brew following:
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- Sake
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- heat: min 100°
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- Sugar: 1
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- rice 1
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- barley malt: 1
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- water 13mB
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## Press
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# storage containers
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## fluid tank
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## barrel
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# Decoration Blocks:
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Core concept of this is being able to build bars
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Core concept of this is being able to build bars
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- Stool
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- Stool
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- Chair
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- Chair
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