continued concept

steev 2023-11-02 20:31:47 +01:00
parent f8219f36c1
commit 363b821c44

@ -35,19 +35,45 @@
**Custom Fluids:** **Custom Fluids:**
all the different drinkable's are fluids all the different drinkable's are fluids
**Mashines:** # Mashines:
- Malter ## coal generator
- output: Barleymalt standard coal based power source that generates 60 RF/t and can store 500.000 RF
- requirements: Heat (given by coal or electric), Barley (fead as item), Water(given as buckets or pumped into the mashine with pipes) this is by far not the most optimal way of power but it is the only source of power implemented in this mod
- Heater ## Malter
- output: Sake the small malter is used to create malt from certain items
- requirement: heat: 54° it can store up to 200° heat and 4000mB water
- suggar: 1 it has a coal slot for heat, a slot for water and a slot for Barley to malt
requires 100 RF/t heats up: 10°/t
### output:
- Barleymalt
- Heat: min 100°
- Barley: 1 Barley for 1 Barleymalt
- Water: min 250mB
## Brewing kennel
The small brewing kennel is heated up by coal and can store up to 4000mB of produced drink
it has 3 slots for ingredieces a slot for coal to heat up the kennel and a slot to fill water into it
the kennel can be heated up to 200°
requires 100 RF/t heats up: 10°/t
### the kennel can brew following:
- Sake
- heat: min 100°
- Sugar: 1
- rice 1 - rice 1
- barley malt: 1 - barley malt: 1
- water 13mB - water 13mB
**Decoration Blocks:** ## Press
# storage containers
## fluid tank
## barrel
# Decoration Blocks:
Core concept of this is being able to build bars Core concept of this is being able to build bars
- Stool - Stool
- Chair - Chair