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# Changelog
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## v2.0.5
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- Fix for Vimeo in IE9 & IE10
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- Fix for HTML5 elements not firing `ready` event
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## v2.0.4
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- Fix for Firefox full screen (fixes #343)
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## v2.0.3
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- Set 'global' keyboard shortcut option to false as default, added `<textarea>` to editable elements to be ignored.
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- Set 'global' keyboard shortcut option to false as default, added `<textarea>` to editable elements to be ignored
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## v2.0.2
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- Added 'global' keyboard shortcut option
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## v2.0.1
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- Version bump for NPM
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- Version bump for NPM (sorry for folks who upgraded to the now deleted v1.9.0 through NPM)
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# v2.0.0
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This version contains several potential ***breaking changes***:
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demo/dist/demo.css
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dist/plyr.css
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dist/plyr.css
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dist/plyr.js
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{
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"name": "plyr",
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"version": "2.0.4",
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"version": "2.0.5",
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"description": "A simple, accessible and customizable HTML5, YouTube and Vimeo media player",
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"homepage": "http://plyr.io",
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"main": "src/js/plyr.js",
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readme.md
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readme.md
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If you want to use our CDN for the JavaScript, you can use the following:
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```html
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<script src="https://cdn.plyr.io/2.0.4/plyr.js"></script>
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<script src="https://cdn.plyr.io/2.0.5/plyr.js"></script>
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```
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### CSS
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@ -135,11 +135,11 @@ Include the `plyr.css` stylsheet into your `<head>`
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If you want to use our CDN for the default CSS, you can use the following:
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```html
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<link rel="stylesheet" href="https://cdn.plyr.io/2.0.4/plyr.css">
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<link rel="stylesheet" href="https://cdn.plyr.io/2.0.5/plyr.css">
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```
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### SVG Sprite
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The SVG sprite is loaded automatically from our CDN. To change this, see the [options](#Options) below. For reference, the CDN hosted SVG sprite can be found at `https://cdn.plyr.io/2.0.4/plyr.svg`.
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The SVG sprite is loaded automatically from our CDN. To change this, see the [options](#Options) below. For reference, the CDN hosted SVG sprite can be found at `https://cdn.plyr.io/2.0.5/plyr.svg`.
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## Advanced
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<tr>
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<td><code>isReady()</code></td>
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<td>—</td>
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<td>Determine if the player is loaded and UI ready - this is because HTML5 is ready instantly but YouTube and Vimeo can take some time to load their APIs.</td>
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<td>Determine if the player is loaded and UI ready.</td>
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</tr>
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<tr>
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<td><code>on()</code></td>
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<tr>
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<td><code>ready</code></td>
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<td></td>
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<td>Triggered when the instance is ready for API use and external APIs are ready (YouTube and Vimeo).</td>
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<td>Triggered when the instance is ready for API use and external APIs are ready (in the case of YouTube and Vimeo).</td>
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</tr>
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<tr>
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<td><code>canplay</code></td>
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// ==========================================================================
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// Plyr
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// plyr.js v2.0.4
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// plyr.js v2.0.5
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// https://github.com/selz/plyr
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// License: The MIT License (MIT)
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// ==========================================================================
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displayDuration: true,
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loadSprite: true,
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iconPrefix: 'plyr',
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iconUrl: 'https://cdn.plyr.io/2.0.4/plyr.svg',
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iconUrl: 'https://cdn.plyr.io/2.0.5/plyr.svg',
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clickToPlay: true,
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hideControls: true,
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showPosterOnEnd: false,
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fullscreen: null
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},
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// Events to watch on HTML5 media elements
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events: ['ended', 'progress', 'stalled', 'playing', 'waiting', 'canplay', 'canplaythrough', 'loadstart', 'loadeddata', 'loadedmetadata', 'timeupdate', 'volumechange', 'play', 'pause', 'error', 'seeking', 'emptied'],
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events: ['ready', 'ended', 'progress', 'stalled', 'playing', 'waiting', 'canplay', 'canplaythrough', 'loadstart', 'loadeddata', 'loadedmetadata', 'timeupdate', 'volumechange', 'play', 'pause', 'error', 'seeking', 'emptied'],
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// Logging
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logPrefix: '[Plyr]'
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};
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function _vimeoReady(mediaId, container) {
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// Setup instance
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// https://github.com/vimeo/player.js
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plyr.embed = new window.Vimeo.Player(container.id, {
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id: mediaId,
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plyr.embed = new window.Vimeo.Player(container, {
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id: parseInt(mediaId),
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loop: config.loop,
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autoplay: config.autoplay,
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byline: false,
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// Everything done
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function _ready() {
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// Ready event
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_triggerEvent(plyr.container, 'ready', true);
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// Ready event at end of execution stack
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window.setTimeout(function() {
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_triggerEvent(plyr.media, 'ready');
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}, 0);
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// Set class hook on media element
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_toggleClass(plyr.media, defaults.classes.setup, true);
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// Listen for events if debugging
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if (config.debug) {
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var events = config.events.concat(['setup', 'ready', 'statechange', 'enterfullscreen', 'exitfullscreen', 'captionsenabled', 'captionsdisabled']);
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var events = config.events.concat(['setup', 'statechange', 'enterfullscreen', 'exitfullscreen', 'captionsenabled', 'captionsdisabled']);
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_on(instance.getContainer(), events.join(' '), function(event) {
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console.log([config.logPrefix, 'event:', event.type].join(' '), event.detail.plyr);
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