minimal investigations into this bug have shown that the current way of how lobby idle is implemented
works but only when the lobby expects to wait for the full idle duration
when the max player limit is arrived will the game start however the idle counter continues counting
minimal investigations into this bug have shown that the current way of how lobby idle is implemented
works but only when the lobby expects to wait for the full idle duration
when the max player limit is arrived will the game start however the idle counter continues counting
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minimal investigations into this bug have shown that the current way of how lobby idle is implemented
works but only when the lobby expects to wait for the full idle duration
when the max player limit is arrived will the game start however the idle counter continues counting
investigations show that 2 starting tasks start running this can and will cause 2 or more tridents to be given to the player which is game breaking