commit 2a9b9d621a4ed8e1942378149f3836094445bbcf Author: steev Date: Sat Nov 4 17:59:49 2023 +0100 initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..f811f6a --- /dev/null +++ b/.gitattributes @@ -0,0 +1,5 @@ +# Disable autocrlf on generated files, they always generate with LF +# Add any extra files or paths here to make git stop saying they +# are changed when only line endings change. +src/generated/**/.cache/cache text eol=lf +src/generated/**/*.json text eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..12f8644 --- /dev/null +++ b/.gitignore @@ -0,0 +1,25 @@ +# eclipse +bin +*.launch +.settings +.metadata +.classpath +.project + +# idea +out +*.ipr +*.iws +*.iml +.idea + +# gradle +build +.gradle + +# other +eclipse +run + +# Files from Forge MDK +forge*changelog.txt diff --git a/CREDITS.txt b/CREDITS.txt new file mode 100644 index 0000000..a70c53d --- /dev/null +++ b/CREDITS.txt @@ -0,0 +1,65 @@ +Minecraft Forge: Credits/Thank You + +Forge is a set of tools and modifications to the Minecraft base game code to assist +mod developers in creating new and exciting content. It has been in development for +several years now, but I would like to take this time thank a few people who have +helped it along it's way. + +First, the people who originally created the Forge projects way back in Minecraft +alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance +of me taking over the project, who knows what Minecraft modding would be today. + +Secondly, someone who has worked with me, and developed some of the core features +that allow modding to be as functional, and as simple as it is, cpw. For developing +FML, which stabelized the client and server modding ecosystem. As well as the base +loading system that allows us to modify Minecraft's code as elegently as possible. + +Mezz, who has stepped up as the issue and pull request manager. Helping to keep me +sane as well as guiding the community into creating better additions to Forge. + +Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which +I am a part}. For creating some of the core tools needed to make Minecraft modding +both possible, and as stable as can be. + On that note, here is some specific information of the MCP data we use: + * Minecraft Coder Pack (MCP) * + Forge Mod Loader and Minecraft Forge have permission to distribute and automatically + download components of MCP and distribute MCP data files. This permission is not + transitive and others wishing to redistribute the Minecraft Forge source independently + should seek permission of MCP or remove the MCP data files and request their users + to download MCP separately. + +And lastly, the countless community members who have spent time submitting bug reports, +pull requests, and just helping out the community in general. Thank you. + +--LexManos + +========================================================================= + +This is Forge Mod Loader. + +You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml + +This minecraft mod is a clean open source implementation of a mod loader for minecraft servers +and minecraft clients. + +The code is authored by cpw. + +It began by partially implementing an API defined by the client side ModLoader, authored by Risugami. +http://www.minecraftforum.net/topic/75440- +This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader. + +It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge. +http://www.minecraftforge.net/ + +Additionally, it contains an implementation of topological sort based on that +published at http://keithschwarz.com/interesting/code/?dir=topological-sort + +It also contains code from the Maven project for performing versioned dependency +resolution. http://maven.apache.org/ + +It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/ +with credit to it's authors. + +Forge Mod Loader downloads components from the Minecraft Coder Pack +(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team. + diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..249debe --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,523 @@ +Unless noted below, Minecraft Forge, Forge Mod Loader, and all +parts herein are licensed under the terms of the LGPL 2.1 found +here http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt and +copied below. + +Homepage: http://minecraftforge.net/ + https://github.com/MinecraftForge/MinecraftForge + + +A note on authorship: +All source artifacts are property of their original author, with +the exclusion of the contents of the patches directory and others +copied from it from time to time. Authorship of the contents of +the patches directory is retained by the Minecraft Forge project. +This is because the patches are partially machine generated +artifacts, and are changed heavily due to the way forge works. +Individual attribution within them is impossible. + +Consent: +All contributions to Forge must consent to the release of any +patch content to the Forge project. + +A note on infectivity: +The LGPL is chosen specifically so that projects may depend on Forge +features without being infected with its license. That is the +purpose of the LGPL. Mods and others using this code via ordinary +Java mechanics for referencing libraries are specifically not bound +by Forge's license for the Mod code. + + +=== MCP Data === +This software includes data from the Minecraft Coder Pack (MCP), with kind permission +from them. The license to MCP data is not transitive - distribution of this data by +third parties requires independent licensing from the MCP team. This data is not +redistributable without permission from the MCP team. + +=== Sharing === +I grant permission for some parts of FML to be redistributed outside the terms of the LGPL, for the benefit of +the minecraft modding community. All contributions to these parts should be licensed under the same additional grant. + +-- Runtime patcher -- +License is granted to redistribute the runtime patcher code (src/main/java/net/minecraftforge/fml/common/patcher +and subdirectories) under any alternative open source license as classified by the OSI (http://opensource.org/licenses) + +-- ASM transformers -- +License is granted to redistribute the ASM transformer code (src/main/java/net/minecraftforge/common/asm/ and subdirectories) +under any alternative open source license as classified by the OSI (http://opensource.org/licenses) + +========================================================================= +This software includes portions from the Apache Maven project at +http://maven.apache.org/ specifically the ComparableVersion.java code. It is +included based on guidelines at +http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html +with notices intact. The only change is a non-functional change of package name. + +This software contains a partial repackaging of javaxdelta, a BSD licensed program for generating +binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/ +authored by genman, heikok, pivot. +The only changes are to replace some Trove collection types with standard Java collections, and repackaged. + +This software includes the Monocraft font from https://github.com/IdreesInc/Monocraft/ for use in the early loading +display. +========================================================================= + + + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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It will apply +some small patches to the vanilla MCP source code, giving you and it access +to some of the data and functions you need to build a successful mod. + +Note also that the patches are built against "un-renamed" MCP source code (aka +SRG Names) - this means that you will not be able to read them directly against +normal code. + +Setup Process: +============================== + +Step 1: Open your command-line and browse to the folder where you extracted the zip file. + +Step 2: You're left with a choice. +If you prefer to use Eclipse: +1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux) +2. Open Eclipse, Import > Existing Gradle Project > Select Folder + or run `gradlew eclipse` to generate the project. + +If you prefer to use IntelliJ: +1. Open IDEA, and import project. +2. Select your build.gradle file and have it import. +3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux) +4. Refresh the Gradle Project in IDEA if required. + +If at any point you are missing libraries in your IDE, or you've run into problems you can +run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything +{this does not affect your code} and then start the process again. + +Mapping Names: +============================= +By default, the MDK is configured to use the official mapping names from Mojang for methods and fields +in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this +license, if you do not agree with it you can change your mapping names to other crowdsourced names in your +build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: +https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md + +Additional Resources: +========================= +Community Documentation: https://mcforge.readthedocs.io/en/latest/gettingstarted/ +LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0 +Forge Forum: https://forums.minecraftforge.net/ +Forge Discord: https://discord.gg/UvedJ9m diff --git a/build.gradle b/build.gradle new file mode 100644 index 0000000..3ea5ff6 --- /dev/null +++ b/build.gradle @@ -0,0 +1,207 @@ +plugins { + id 'eclipse' + id 'idea' + id 'maven-publish' + id 'net.minecraftforge.gradle' version '[6.0,6.2)' +} + +version = '1.20.1-0.0.1.1' +group = 'de.slpnetwork' + +base { + archivesName = 'Brewcraft' +} + +// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. +java.toolchain.languageVersion = JavaLanguageVersion.of(17) + +println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" +minecraft { + // The mappings can be changed at any time and must be in the following format. + // Channel: Version: + // official MCVersion Official field/method names from Mojang mapping files + // parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official + // + // You must be aware of the Mojang license when using the 'official' or 'parchment' mappings. + // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md + // + // Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge + // Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started + // + // Use non-default mappings at your own risk. They may not always work. + // Simply re-run your setup task after changing the mappings to update your workspace. + mappings channel: mapping_channel, version: mapping_version + + // When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game. + // In most cases, it is not necessary to enable. + // enableEclipsePrepareRuns = true + // enableIdeaPrepareRuns = true + + // This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game. + // It is REQUIRED to be set to true for this template to function. + // See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html + copyIdeResources = true + + // When true, this property will add the folder name of all declared run configurations to generated IDE run configurations. + // The folder name can be set on a run configuration using the "folderName" property. + // By default, the folder name of a run configuration is the name of the Gradle project containing it. + // generateRunFolders = true + + // This property enables access transformers for use in development. + // They will be applied to the Minecraft artifact. + // The access transformer file can be anywhere in the project. + // However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge. + // This default location is a best practice to automatically put the file in the right place in the final jar. + // See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information. + // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') + + // Default run configurations. + // These can be tweaked, removed, or duplicated as needed. + runs { + // applies to all the run configs below + configureEach { + workingDirectory project.file('run') + + // Recommended logging data for a userdev environment + // The markers can be added/remove as needed separated by commas. + // "SCAN": For mods scan. + // "REGISTRIES": For firing of registry events. + // "REGISTRYDUMP": For getting the contents of all registries. + property 'forge.logging.markers', 'REGISTRIES' + + // Recommended logging level for the console + // You can set various levels here. + // Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels + property 'forge.logging.console.level', 'debug' + + mods { + "${mod_id}" { + source sourceSets.main + } + } + } + + client { + // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. + property 'forge.enabledGameTestNamespaces', mod_id + } + + server { + property 'forge.enabledGameTestNamespaces', mod_id + args '--nogui' + } + + // This run config launches GameTestServer and runs all registered gametests, then exits. + // By default, the server will crash when no gametests are provided. + // The gametest system is also enabled by default for other run configs under the /test command. + gameTestServer { + property 'forge.enabledGameTestNamespaces', mod_id + } + + data { + // example of overriding the workingDirectory set in configureEach above + workingDirectory project.file('run-data') + + // Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. + args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') + } + } +} + +// Include resources generated by data generators. +sourceSets.main.resources { srcDir 'src/generated/resources' } + +repositories { + // Put repositories for dependencies here + // ForgeGradle automatically adds the Forge maven and Maven Central for you + + // If you have mod jar dependencies in ./libs, you can declare them as a repository like so. + // See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver + // flatDir { + // dir 'libs' + // } +} + +dependencies { + // Specify the version of Minecraft to use. + // Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact. + // The "userdev" classifier will be requested and setup by ForgeGradle. + // If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"], + // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. + minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" + + // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings + // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime + // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}") + // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}") + // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}") + + // Example mod dependency using a mod jar from ./libs with a flat dir repository + // This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar + // The group id is ignored when searching -- in this case, it is "blank" + // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") + + // For more info: + // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html + // http://www.gradle.org/docs/current/userguide/dependency_management.html +} + +// This block of code expands all declared replace properties in the specified resource targets. +// A missing property will result in an error. Properties are expanded using ${} Groovy notation. +// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments. +// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html +tasks.named('processResources', ProcessResources).configure { + var replaceProperties = [ + minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range, + forge_version: forge_version, forge_version_range: forge_version_range, + loader_version_range: loader_version_range, + mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version, + mod_authors: mod_authors, mod_description: mod_description, + ] + inputs.properties replaceProperties + + filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) { + expand replaceProperties + [project: project] + } +} + +// Example for how to get properties into the manifest for reading at runtime. +tasks.named('jar', Jar).configure { + manifest { + attributes([ + 'Specification-Title' : mod_id, + 'Specification-Vendor' : mod_authors, + 'Specification-Version' : '1', // We are version 1 of ourselves + 'Implementation-Title' : project.name, + 'Implementation-Version' : project.jar.archiveVersion, + 'Implementation-Vendor' : mod_authors, + 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") + ]) + } + + // This is the preferred method to reobfuscate your jar file + finalizedBy 'reobfJar' +} + +// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing: +// tasks.named('publish').configure { +// dependsOn 'reobfJar' +// } + +// Example configuration to allow publishing using the maven-publish plugin +publishing { + publications { + register('mavenJava', MavenPublication) { + artifact jar + } + } + repositories { + maven { + url "file://${project.projectDir}/mcmodsrepo" + } + } +} + +tasks.withType(JavaCompile).configureEach { + options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation +} diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 0000000..4848c05 --- /dev/null +++ b/changelog.txt @@ -0,0 +1,923 @@ +1.20.1 Changelog +47.2 +==== + - 47.2.0 1.20.1 RB + +47.1 +==== + - 47.1.47 Keep order of sources in PackRepository (#9702) + Co-authored-by: dhyces <10985914+dhyces@users.noreply.github.com> + - 47.1.46 Fix DelegatingPackResources searching resource path twice (#9697) + - 47.1.45 Fix `Level` leak in debug HUD (#9699) + Co-authored-by: malte0811 + - 47.1.44 Fix PlayerSpawnPhantomsEvent not being fired (#9689) + - 47.1.43 Enhance LivingBreathEvent and LivingDrownEvent. Closes #9680 + Also remove 3.5MB of useless data from the installer. + - 47.1.42 Partially revert LazyOptional changes, now no longer internally uses weak references. + - 47.1.41 Make LazyOptional's internal references to invalidation listeners use WeakReference, and allow modders to unregister themselves. Closes #8805 + - 47.1.40 Revert EntityEvent.Size changes to before #9018 was called. (#9679) + Kept newly added methods for binary compatibility but deprecated them all for removal. + The entire pose/eye/size system needs to be reevaluated and address some of Mojang's changes. + However this should fix any bugs that pulling that PR may of caused. + - 47.1.39 Add a config option to restore the calculate all normals behavior in case some setups require old broken behavior. (#9670) + - 47.1.38 Fix rounding errors on models with 45 degree normals by favoring one Direction (#9669) + Should fix flickering issues when breaking custom models and having our vanilla solution disabled. + - 47.1.37 Moved ForgeHooksClient.onCreativeModeTabBuildContents to ForgeHooks to fix #9662 + - 47.1.36 Fix tag removal functionality that broke during the 1.19 update. Closes #9053 and #8949 + - 47.1.35 Replace string with forge tag in vanilla recipes. Closes #9062 + - 47.1.34 Fix new brain hooks not persisting active activities. + - 47.1.33 Fix breaking overlay flickering on campfires by using vanilla method to calculate block normals. (#9664) + - 47.1.32 Cleanup usages of static imports and build script so that our build doesn't spam useless error like messages. + So that it is easier to see real errors. + Add compatibility checking to standard testing tasks. + - 47.1.31 Added Action value to PlayerInteractEvent.LeftClickEvent to expose what action fired the event. #9175 + - 47.1.30 Fix parameter names in IForgeDimensionSpecialEffects.adjustLightmapColors to better describe what they are. (#9656) + - 47.1.29 Re-add EntityEvent.Size methods to maintain bincompat + - 47.1.28 Added LivingMakeBrainEvent, to allow a consistent way for modders to manipulate entity Brains. #9292 + - 47.1.27 Add LivingSwapHandItemsEvent + - 47.1.26 Fixed FluidUtil#tryFillContainer returning invalid result when simulating #9358 + - 47.1.25 Re-add in-game mod menu (#9652) + - 47.1.24 Fix Entity eye height for multipart entities. + - 47.1.23 Fix conflicting keybindings not having the correct click count set. #9360 + - 47.1.22 Fix the Emissive Rendering for Experimental Light Pipeline (#9651) + - 47.1.21 Fixed AdvancementsScreen.java.patch buttons not rendering (#9649) + - 47.1.20 Properly Handle Fluid Updates while in a Boat #9428 + - 47.1.19 New hook in IClientBlockExtensions to handle enabling tinting on breaking particles. #9446 + - 47.1.18 Fix invalid index when ticking itemstacks in a player nventory by adding a new onInventoryTick event. Closes #9453 + - 47.1.17 Make the FireworkShapes enum extensible (Closes #9486) + - 47.1.16 Add `EmptyEnergyStorage` (#9487) + - 47.1.15 Support IPv6 address compression for logged IPs + - 47.1.14 Make item name rendering and status bar rendering respect additional gui overlays being rendered by mods (#9648) + - 47.1.13 Fix EyeHeight event being fired twice (#9647) + - 47.1.12 Add PlayerSpawnPhantomsEvent, utilized to block or forcefully allow PhantomSpawner to spawn phantoms (#9644) + - 47.1.11 Fix creative mode screen not correctly using CreativeModeTab::getTabsImage (#9627) + - 47.1.10 Add option to advertise dedicated servers to LAN. + - 47.1.9 Fix entity eye height loop. + - 47.1.8 Particle Description Data Provider. + - 47.1.7 Add LivingBreatheEvent and LivingDrownEvent (#9525) + - 47.1.6 Fix entity size event not being fired, changed it to split eye height and size calculations. (#9535) + - 47.1.5 AlterGroundEvent for modifying block placement performed by AlterGroundDecorator (#9637) + - 47.1.4 Change ProjectileHitEvent to return a result instead of being cancelable. Closes #9642 + - 47.1.3 Replace static import with regular one to fix S2S and non-official mappings. (#9633) + - 47.1.2 Add missing null check for TagsProvider#existingFileHelper (#9638) + - 47.1.1 Add GuiGraphics helpers for blitNineSliced and blitRepeating that support specifying a custom texture size (#9641) + - 47.1.0 1.20.1 Recommended Build + +47.0 +==== + - 47.0.50 Fix FMLOnly loading. Closes #9609 + - 47.0.49 Improve logging for server connections (#9618) + - 47.0.48 Fix placing fluids into waterlogged blocks with FluidUtil::tryPlaceFluid. To behave more like vanilla MC-127110 (#9586) + - 47.0.47 Expose loaded RegistryAccess through AddReloadListenerEvent (#9613) + - 47.0.46 Fix GLM applying to entities when killed. Closes #9551 + - 47.0.45 Add unordered creative tabs after vanilla and perform a second level sorting of tabs by registry name to ensure tabs are ordered the same between game restarts (#9612) + - 47.0.44 Fix Early Loading window FPS snafu where it could spam (#9619) + unlimited screen updates. Probably a good way to gently toast an ancient laptop. + - 47.0.43 Make overloads consistent for defineListAllowEmpty in ForgeConfigSpec.Builder (#9604) + - 47.0.42 Moved GameShuttingDownEvent hook to DedicatedServer class. Fixes #9601 + - 47.0.41 Fix PitcherCropBlock not calling canSustainPlant, not allowing it to be placed on custom farmland. Close #9611 + - 47.0.40 Add null check to NetworkHooks.openScreen. Closes #9597 + - 47.0.39 Fix ShieldBlockEvent not correctly performing damaged functions when not all damage is blocked. (#9615) + - 47.0.38 Add IP address to client disconnect message. Closes #9603 + - 47.0.37 Fix hotbar items not dimming when sleeping in bed. Closes #9616 + - 47.0.36 Bump Eventbus to address NullPointerException when classloading things on some threads. Closes #9570 + - 47.0.35 Try and be a bit nicer about handling bad [feature] definitions (#9606) + * Try and be a bit nicer about handling bad [feature] definitions - they're single square bracket defined and require strings for feature bound values. + * Some more tweaks to the feature system to output useful and well formatted error messages when bounds fail. Requires SPI 7.0.1 and the language string "fml.modloading.feature.missing" has changed. + * Use immutable lists where possible and generally tidy things a bit + - 47.0.34 [HotFix]: Somehow not caught by CI, but there was an issue in the SpawnUtils to handle. + - 47.0.33 Remove amount from FluidStack hashCode to fix the equal/hashCode java contract (#9602) + - 47.0.32 Add example usage for configs to the MDK (#9596) + Demonstrates proper usage of different config value types, validation, transformation/parsing, load/reload handling and direct field access. + - 47.0.31 Demonstrate configureEach in run configs (#9594) + - 47.0.30 Reduce verbosity of prepareRuns doc in MDK (#9593) + - 47.0.29 Lazily configure MDK tasks, improve IDE support (#9592) + - 47.0.28 Fix not dropping xp for player sourced explosions and various other cases when xp should drop (#9588) + - 47.0.27 add item handler capability to chiseled bookshelf (#9587) + - 47.0.26 Fix ignoring maxUpStep method overrides on entities (#9583) + - 47.0.25 Add missing damage type tag provider modid, existing file helper constructor overload (#9581) + - 47.0.24 Expose holder lookup registry provider as a helper in RegistriesDatapackGenerator (#9580) + - 47.0.23 Fix gametest collection causing secondary crash in loading error state (#9568) + - 47.0.22 Fix SpriteCoordinateExpander not working with chained methods (MC-263524) (#9564) + - 47.0.21 Expose EntityRendererProvider.Context to AddLayers event (#9562) + - 47.0.20 [1.20] Add events for checking spawn conditions (SpawnPlacementCheck and PositionCheck) (#9469) + - 47.0.19 Another tweak to the early display. We start a timer process while we create the window, in case it hangs. Also add a skip version config, to try and help in cases where the driver is stupid. (#9595) + - 47.0.18 Auto generate names for modded loot pools. Fixes #9589 (#9591) + - 47.0.17 More tweaks to the mod loading callbacks to make loading bars work better (#9585) + - 47.0.16 Reimplement LootPool name patches and hooks (#9573) + - 47.0.15 Fix experimental lighting pipeline breaking vanilla's emissive rendering. Closes #9552 (#9582) + - 47.0.14 Update early loading default configs to match standard expectations. (#9577) + Also allow a global override env variable for darkmode always. "FML_EARLY_WINDOW_DARK" + - 47.0.13 Add proper duplicate mod error message that includes the mod id(s) and mod files. (#9474) + - 47.0.12 Add missing stack tooltip rendering hooks (#9533) + Fix automatic tooltip wrapping discarding empty lines used as spacers + - 47.0.11 Add piston push reaction overrides to Block class (#9538) + - 47.0.10 Fix missing calls to level-sensitive block SoundType getter (#9553) + - 47.0.9 Fix forge registries that have wrappers/support tags not being in the HolderLookup Provider that is provided to the GatherDataEvent (#9566) + - 47.0.8 Make IItemDecorator a functional interface again. Fixes #9563 (#9574) + - 47.0.7 Make 1.20.x the main TC branch. + - 47.0.6 Fix custom geometry in parent models not being resolved (#9572) + - 47.0.5 Make the scheduled thread factory setDaemon on it's threads. Should allow things to close properly if something deadly happens early on. (#9575) + - 47.0.4 This is an early display window system for forge. (#9558) + - 47.0.3 fix the JIJ break by bumping SJH. apologies. + - 47.0.2 update libs (#9565) + - 47.0.1 Update Armor Layer Implementation to Match Vanilla (#9547) + - 47.0.0 1.20.1 Update + +46.0 +==== + - 46.0.14 Fix JAR compatibility checks for 1.20 (#9556) + - 46.0.13 [1.20] Add `AFTER_LEVEL` render level stage (#9555) + - 46.0.12 Reorder overlay layers to match vanilla (#9550) + - 46.0.11 Re-implement missing level-sensitive block light hook in ChunkAccess (#9536) + - 46.0.10 Fix issues in the deserialization of empty ingredients (#9537) + - 46.0.9 Fix wrong variable passed into EnchantmentClue lookup Fixes #9543 (#9544) + - 46.0.8 Fix incorrect depth test state in debug graph rendering Fixes #9534 (#9539) + - 46.0.7 Fix initCapabilities patch location in ServerLevel Fixes #9526 (#9531) + - 46.0.6 Use Spinning Effect Intensity instead of Partial Tick for Portal Overlay Fixes #9529 (#9530) + - 46.0.5 Fix getArmorModelHook patch, Fixex #9523 (#9528) + - 46.0.4 Fix duplicate Map writes in PlayerList patch. (#9521) + - 46.0.3 Fix Forge Version including MC version in MDK. + - 46.0.2 Fix patch in light propagation (#9532) + - 46.0.1 Attempt to fix jar signing + Gradle 8 is stupid and doesn't (easily) allow in-place tasks, so a temporary fix has been made in ForgeGradle 6 + - 46.0.0 Forge 1.20 + - Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class + - The pack format is now 15 for both resource packs and data packs + - `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension + - Forge and the MDK were updated to Gradle 8 and FG6 + - The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3) + - Registry dummy entries were removed + - `RemappingVertexPipeline` was fixed to forward the `endVertex()` call + - Forge tool tags were removed in favor of vanilla ones + Co-authored-by: ChampionAsh5357 + Co-authored-by: coehlrich + Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com> + Co-authored-by: Matyrobbrt + +45.1 +==== + - 45.1.0 1.19.4 Recommended Build + +45.0 +==== + - 45.0.66 Add method to GatherDataEvent to obtain collection of all input paths. (#9499) + - 45.0.65 Log error when Sheets is class-loaded before registration is completed (#9475) + - 45.0.64 [1.19.x] Re-implement RenderTooltipEvent.Color (#9497) + * Reimplement RenderTooltipEvent.Color + * Formatting, comments, EXC + * Deprecate instead of replacing + - 45.0.63 Add API for registering custom world preset editors (#9436) + - 45.0.62 Remove unneeded extra reload of datapacks on world creation screen (#9454) + - 45.0.61 Bump ASM to 9.5 + - 45.0.60 Fix crash when running server from root directory + Fixes #9498 + - 45.0.59 Fix root transform matrix format, allow using all four root transform formats (#9496) + - 45.0.58 Add missing AT lines to allow registering custom game rule boolean/integer types (#9489) + - 45.0.57 [1.19.x] Fix SaplingGrowTreeEvent#setFeature being ignored in FungusBlock (#9485) + Co-authored-by: Brennan Ward <3682588+Shadows-of-Fire@users.noreply.github.com> + - 45.0.56 Restore AccessibilityOnboardingScreen + Fixes #9488 + - 45.0.55 Update documentation on FinalizeSpawn (#9467) + - 45.0.54 Fix fluids without sound event causing exception in tryFillContainer and tryEmptyContainer (#9445) + - 45.0.53 Make FakePlayerFactory respect the given ServerLevel (#9479) + - 45.0.52 Collect and log exceptions occurring in DeferredWorkQueue tasks (#9449) + - 45.0.51 Fix `NamespacedWrapper#wrapAsHolder` (#9450) + - 45.0.50 Fixes ChatScreen calling .setScreen (#9443) + Fix test compile failures also. + - 45.0.49 Determine the Forge version the PR was built against when running PR compat checks (#9374) + - 45.0.48 Add buildscript test to error on deprecated members that should of been removed. (#9460) + - 45.0.47 Remove erroneous brace patch in Inventory (#9462) + Fixes #9459 + - 45.0.46 [1.19.4] Move root transform builder to ModelBuilder to allow use in ItemModelBuilder (#9456) + - 45.0.45 Fix forge grindstone hooks allowing stacks of non-stackable items (#9457) + - 45.0.44 [1.19.4] Fix FMLOnly (#9415) + - 45.0.43 Fix ItemLayerModel erroneously adding particle texture to layer texture list (#9441) + - 45.0.42 Temporary fix for Canceling ProjectileImpactEvents of Piercing ammo. + Event needs to be re-worked to have finer control. #9370 + - 45.0.41 Fix dummy air blocks not being marked as air (#9440) + - 45.0.40 Add support for splitting the login packet (#9367) + It contains full copies of data registries and can easily surpass vanilla's limits + - 45.0.39 Remove Attack Range and Reach Distance and add Block Reach and Entity Reach (#9361) + - 45.0.38 Add default bucket sounds for milk (#9432) + - 45.0.37 Deprecate Item.onUsingTick, as vanilla provides the same function in Item.onUseTick now. Closes #9342 + - 45.0.36 Fix ScreenEvent.Init.[Pre/Post] not working correctly (#9431) + - 45.0.35 Allow FenceGateBlock to be used without a WoodType. Closes #9392 + - 45.0.34 Deprecate duplicate tool tags that vanilla added in 1.19.4 + We will maintain a seperate 'tools' tag until Mojang adds all relevent tool tags. + Closes #9393 + - 45.0.33 Fix BlockEvent.Break not using ItemStack enchantment hooks. + - 45.0.32 Move Block.onCatchFire to above block removal to allow usage of BlockEntity data. Closes #9400 + - 45.0.31 Fix FinalizeSpawn not blocking spawns during worldgen (#9420) + - 45.0.30 Fixed issue with MutableHashedLinkedMap when removing multiple sequential entries in the middle of the map. + Added Unit tests for MutableHashLinkedMap + Added support for removing using the iterator + Added concurrent modification detection to the iterator + Added default constructor with basic hashing strategy. + Closes #9426 + - 45.0.29 Loosen access for BucketItem's canBlockContainFluid (#9421) + - 45.0.28 Update and Regenerate Datapacks (#9419) + Add generation for pack.mcmeta + - 45.0.27 Restore ability to change message in ClientChatEvent (#9377) + - 45.0.26 Remove duplicate line in FoodData patch (#9424) + The line was accidentally duplicated in the 1.19.4 update and patching + process. + Fixes #9422 + - 45.0.25 Rename RegisterParticleProviderEvent's register methods to describe what kind of particle providers they register (deprecating old methods to avoid breaking) and minor docs tweaks (#9388) + - 45.0.24 Update pack versions (#9414) + - 45.0.23 [1.19.4] Revamp and fix spawn events (#9133) + - 45.0.22 [1.19.4] Replace blitOffset parameter with PoseStack in IItemDecorator (#9409) + * Replace blitOffset with PoseStack in IItemDecorator + * Circumvent breaking changes + * Fix blitOffset type + - 45.0.21 Fix JSON model root transforms (#9410) + - 45.0.20 Fix tossed items not being able to be picked up by other players. Closes #9412 (#9404) + - 45.0.19 Fix infinite BE render bounds failing frustum intersection test. Closes #9321 (#9407) + - 45.0.18 Make ForgeSlider use the new vanilla texture (#9406) + - 45.0.17 Add BlockSetType#register to accesstransformer.cfg (#9386) + - 45.0.16 Add option to completely hide a crash-callable depending on a runtime value (#9372) + - 45.0.15 Add isNewChunk to ChunkEvent.Load (#9369) + - 45.0.14 Remove DistExecutor calls in PistonEventTest (#9348) + - 45.0.13 Fix hardcoded precipitation in ClimateSettingsBuilder (#9402) + This effectively caused all biomes to have precipitation, such as + minecraft:desert. + Fixes #9397 + - 45.0.12 Fix incorrect variable used for swimming check (#9403) + Because of the incorrect variable, the check to stop sprinting (and stop + swimming) never fired correctly. + 1.19.3's `flag5` variable was renamed to `flag7` in 1.19.4; however, + this was not caught during patching because of the fuzzy patcher. + Fixes #9399 + - 45.0.11 Fix incorrect boolean used for glint effect (#9401) + The `flag1` variable is ultimately controlled by whether the armor slot + being rendered is for the leggings, which explains this bug where the + leggings always had the enchantment glint but not any other armor piece. + Fixes #9394 + - 45.0.10 Fixed ModMismatchDisconnectedScreen displaying missing mods wrongly (#9398) + - 45.0.9 Fix misaligned text render type patch (#9391) + - 45.0.8 Remove thread filter from processing clientside custom payloads. Closes @9390 + - 45.0.7 Fix LivingEntity patch which caused crash while entities got hurt. Closes #9389 + - 45.0.6 Fix wrong parameters in `Screen#renderTooltipInternal` patch (#9387) + - 45.0.5 Fix misaligned patch in LevelRenderer. Closes #9385 + - 45.0.4 Remove our fix for MC-121048 as it has been fixed by Vanilla (#9381) + - 45.0.3 Fix advancements not loading, bug seems to be fixed by vanilla now. Closes #9384 + - 45.0.2 Fixed patch verifier for cases where patches lowered access levels. Closes #9383 + - 45.0.1 Fix crouching while sprinting stopping the player when step height is modified. Closes #9376 + - 45.0.0 Forge 1.19.4 + Properly move `ServerStatusPing` to codec + Reimplement custom display contexts + Co-authored-by: Matyrobbrt + Co-authored-by: coehlrich + +44.1 +==== + - 44.1.23 Fix experimental world warning screen appearing everytime (#9375) + - 44.1.22 Fix continuing to use items after dropping or when a shield breaks (MC-231097, MC-168573) (#9344) + - 44.1.21 Add onStopUsing hook to IForgeItem (#9343) + - 44.1.20 Document RegisterParticleProvidersEvent's APIs (#9346) + - 44.1.19 Fix incorrect ListTag.getLongArray result (MC-260378) (#9351) + - 44.1.18 Fix missing patch that left TagBuilder#replace unused (#9354) + - 44.1.17 Add 2 new RenderLevelStageEvent.Stage for After Entities and After Block Entities (#9259) + - 44.1.16 Cleanup StemBlock Patch (#9337) + - 44.1.15 Cleanup ItemProperties patch (#9332) + - 44.1.14 Make IForgeIntrinsicHolderTagAppender methods properly chainable (#9331) + - 44.1.13 Fix in custom fluids not respecting max height correctly. (#9319) + - 44.1.12 Fix inconsistent vaporization in BucketItem & FluidType (#9269) + - 44.1.11 Fix reloading event firing during server shutdown and add explicit unloading event instead (#9016) + - 44.1.10 Homogenize and/or holdersets when serializing to prevent serializing to NBT from crashing (#9048) Fixes #9043 + - 44.1.9 [1.19.x] Fix `ForgeSlider` not respecting custom height (#9237) + - 44.1.8 Fix stepsound for blocks in the inside_step_sound_blocks tag. (#9318) + - 44.1.7 Fix missing hanging sign material for modded wood type (#9303) + - 44.1.6 Fire TickEvent.LevelTickEvent on ClientLevel tick (#9299) + - 44.1.5 Add ClientChatReceivedEvent for system messages (#9284) + - 44.1.4 PR Action update (#9274) + - 44.1.3 fix HangingSignEditScreen crash when using custom wood types using modid (#9294) + - 44.1.2 Bump SecureJarHandler version, to help identify invalid mods. + - 44.1.1 [1.19.3] Hotfix missing null check in createUnbakedItemElements (#9285) + - 44.1.0 Mark 1.19.3 Recommended Build + +44.0 +==== + - 44.0.49 [1.19.3] Allow Item and Elements models to specify static color, sky light, and block light values. (#9106) + - 44.0.48 Fix StemBlock not checking canSustainPlant for the correct block, it now checks for Melons/Pumpkins instead of the stem itself. (#9270) + - 44.0.47 Add github shared actions for automation purposes. (#9251) + - 44.0.46 Add translate key for Forge pack.mcmeta description (#9260) + - 44.0.45 Fix broken link for update checker docs in mdk (#9271) + - 44.0.44 Remove duplicate updateNeighbourForOutputSignal call Fixes #9169 (#9234) + - 44.0.43 Add helper methods to access the set of loaded sprite locations (#9223) + - 44.0.42 Disable guiLight3d for generated item models (#9230) + - 44.0.41 Remove resource caching (#9254) + - 44.0.40 Add TradeWithVillagerEvent (#9244) + - 44.0.39 Update link for Parchment "Getting Started" (#9243) + - 44.0.38 Allows DatapackBuiltinEntriesProvider to datagen LevelStems (#9247) + - 44.0.37 Add a method to LootContext.Builder that allows changing the queried loot table id (#9084) + - 44.0.36 [1.19.3] Fix Datagen Tests and Providers (#9212) + - 44.0.35 Fix concrete powder not being hydrated by singular water sources (#9236) + - 44.0.34 [1.19.3] Fix LootTableLoadEvent not getting fired (#9239) + - 44.0.33 Allow using custom factories in button builders (#9238) + - 44.0.32 Fix logspam when a root resource is requested from DelegatingPackResources, fixes #9197 (#9227) + - 44.0.31 [1.19.3] Fix `retrieveRegistryLookup` attempting to get the registry lookup from a `HolderGetter` (#9225) + - 44.0.30 [1.19.3] Add ability to datagen forge specific values in pack.mcmeta (#9221) + Co-authored-by: sciwhiz12 + - 44.0.29 Add block atlas config to register forge:white texture (#9187) + - 44.0.28 Fix ExtendedButton not being highlighted when focused (#9144) + - 44.0.27 Separate checkAndFix from the check* tasks. (#9213) + - 44.0.26 Fix forge resources overriding vanilla ones (#9222) + - 44.0.25 Fix tooltip customization not working for creative inventory (#9218) + - 44.0.24 Fix glowing item frame entity's texture (#9126) + Fixes #9123 + - 44.0.23 Fix datapack registries not being synced to clients (#9219) + - 44.0.22 Fix creatives tabs rendering overlapping tabs if the selected tab isn't on the current page. (#9214) + - 44.0.21 Fix `SidedInvWrapper` not accounting for vanilla stacking special cases in brewing stands and furnaces (#9189) + - 44.0.20 Update to the latest JarJar. (#9217) + - 44.0.19 Specify NetworkHooks#getEntitySpawningPacket Generic Return Type (#9220) + - 44.0.18 Fix using a DeferredRegister on a non-forge wrapped registry. Closes #9199 + - 44.0.17 Add support for custom CreativeModeTab implementations (#9210) + - 44.0.16 Simplify tree grower patches (#9209) + - 44.0.15 Replace AdvancementProvider patch with Forge helper (#9188) + - 44.0.14 Allow using `PackOutput`s in Forge-added datagen classes (#9182) + - 44.0.13 Add simpleBlockWithItem for data gens (#9170) + - 44.0.12 Fix running test mods (#9211) + - 44.0.11 [1.19.3] Fix models nested in custom geometries not resolving parents (#9200) + - 44.0.10 Fix OBJ Loader caches not being thread-safe. (#9204) + - 44.0.9 [1.19.3] Add event before baked models are cached by the BlockModelShaper (#9190) + - 44.0.8 Fix compatibility checker task configuration (#9202) + - 44.0.7 Fix chat offset (#9184) + - 44.0.6 Redesign CreativeTab collection event to be a lot more straight forward. (#9198) + - 44.0.5 Move ICondition patch placement to before MC throws an error. + Disable the explicitly erroring test biome modifier. + - 44.0.4 Fix BlockStateProvider not waiting for models before finishing. (#9196) Fixes #9195: + - 44.0.3 Fix tooltips not rendering on screens. Closes #9191 + - 44.0.2 Fix merged mod resource pack not returning all resources with the same name when asked. Closes #9194 + - 44.0.1 Fix searching using the wrong prefix for items or tags. Fixes #9176 Fixes #9179 (#9177) + - 44.0.0 Forge 1.19.3 + Created a CreativeModeTabEvent to register creative mode tabs and populate entries per tab + Moved datapack registries to DataPackRegistryEvent.NewRegistry event instead of tying them to ForgeRegistry + Made it easier for mods to datagen datapack builtin entries with DatapackBuiltinEntriesProvider + Provided access to lookupProvider for datagen + Updated dependencies to match versions used by vanilla and update JarJar to 0.3.18 + Added a test mod for the new CreativeModeTabEvent + Throws better error message for Forge registries in tag datagen + Deleted ForgeRegistryTagsProvider + Updated ClientChatReceivedEvent and ServerChatEvent for Mojang changes + Added patches for both sign related methods in ModelLayers + Changed RegisterShadersEvent to use ResourceProvider + Migrated old Mojang math types to JOML + Co-authored-by: Marc Hermans + Co-authored-by: LexManos + Co-authored-by: sciwhiz12 + Co-authored-by: coehlrich + +43.2 +==== + - 43.2.0 43.2 Recommended Build. + +43.1 +==== + - 43.1.65 Allow discovering services from the mods folder that use java's modular definition. (#9143) + - 43.1.64 Make Datapack Registries support ICondition(s) (#9113) + - 43.1.63 Enable additional build types to handle pull request validation. (#9159) + - 43.1.62 Check source permission level before selector permission (#9147) + In some situations, such as execution of a function by an advancement as + part of its reward, a command source stack may have a backing source of + a ServerPlayer which may lack the entity selector permission and have an + explicit permission level that should allow the use of entity selectors, + through CommandSourceStack#withPermission. + We now check if the permission level of the command source stack is + sufficient for entity selectors _before_ checking if the source is a + player and if they have the requisite permission. + This means that an operator permission level of 2 will always override + the Forge entity selector permission. + Fixes #9137 + - 43.1.61 Fix fires spreading too/igniting custom portal frames. (#9142) + - 43.1.60 Add supplier to FlowerBlock so it works with custom MobEffects (#9139) + - 43.1.59 Fix some logical bugs related to the Grindstone Event (#9089) + - 43.1.58 Call baked model's `getModelData` before `getRenderTypes` (#9163) + - 43.1.57 Make Util.memoize thread-safe (#9155) + - 43.1.56 Rendering tweaks and fixes: Part 4 (#9065) + - 43.1.55 Fix `Transformation` loading `PoseStack` (#9083) + - 43.1.54 Add simple block appearance API (#9066) + - 43.1.53 Fix invalidated modded packets when on LAN (#9157) + - 43.1.52 Improve extensibility of DetectorRailBlock and PoweredRailBlock (#9130) + - 43.1.51 Fix launch handler minecraft classpath locator (#9120) + - 43.1.50 Add HitResult to `EntityTeleportEvent$EnderPearl` (#9135) + - 43.1.49 Throw aggregate exception for erroneous registry event dispatch (#9111) + This means that exceptions occurring during the dispatch of the registry + events, such as those from the suppliers of RegistryObjects, properly + cause a crash rather than merely being logged and allowing the game to + reach the main menu. + Fixes #8720 + - 43.1.48 Add missing semi-colon near the Dist import statement in example mod. + - 43.1.47 Fix ClientModEvents example not subscribing to client-sided events (#9097) + - 43.1.46 Use GitHub action to lock issues with the `spam` label (#9087) + - 43.1.45 Remove structures slave map to Feature registry (#9091) + - 43.1.44 Improve logging of missing or unsupported dependencies (#9104) + - 43.1.43 [1.19.x] Fix ValueSpec caching the return value incorrectly (#9046) + - 43.1.42 [1.19.x] Add event for registering spawn placements, and modifying existing (#9024) + - 43.1.41 [1.19.x] Add event for items being stacked or swapped in a GUI. (#9050) + - 43.1.40 [1.19.x] Fix PlayerInteractEvent.EntityInteractSpecific not cancelling on a server (#9079) + - 43.1.39 Fix canceling phantom spawns preventing any further attempts that tick. (#9041) + - 43.1.38 Rename fluid type milk translation keys (#9077) + - 43.1.37 Fix minecart speed with water (#9076) + - 43.1.36 Add a cancellable event that gets fired when a Totem of Undying is used (#9069) + - 43.1.35 Fix performance issue and logging when resource caching is enabled (#9029) + - 43.1.34 Fix NPE when feeding wolves and cats (#9074) + - 43.1.33 Fix logically breaking change to ForgeConfigSpec.Builder#comment where modders could not add a empty line to the start of comments. (#9061) + - 43.1.32 Fix ServiceLoader bug + - 43.1.31 Fix ClientChatReceivedEvent for system messages + - 43.1.30 Make ForgeConfigSpec$Builder.comment able to be called multiple times for the same entry. (#9056) + - 43.1.29 Fix control modifier for mac with `KeyMapping`s using Alt instead of Super (#9057) + - 43.1.28 Fix is_desert tag not being applied correctly. (#9051) + - 43.1.27 Fix mob griefing event for SmallFireballs not using owner entity. (#9038) + - 43.1.26 Fix minecarts on rails not properly slowing down in water (#9033) + - 43.1.25 Change codestyle for BookShelves tag. Closes #9027 + Add IS_CAVE tag Closes #8885 + Add IS_DESERT tag Closes #8979 + Simplify Mangrove Swamp tags Closes #8980 + - 43.1.24 Allow faces of an "elements" model to have disabled ambient occlusion (#9019) + - 43.1.23 [1.19.x] Recipe ID-based grouping between modded and vanilla recipes. (#8876) + - 43.1.22 Update fence_gates/wooden (#8936) + - 43.1.21 [1.19.x] Added event for growing fungus (#8981) + - 43.1.20 Added Bookshelves block tag (#8991) + - 43.1.19 Create a Forge EntityType Tag for Bosses (#9017) + - 43.1.18 Allow mods to specify shader import namespace (#9021) + - 43.1.17 Grindstone Events (#8934) + One to modify the output, and one to modify the input. + - 43.1.16 Fix the serialized names of the enum (#9014) + - 43.1.15 Fix `tryEmptyContainerAndStow` duping fluids with stackable containers (#9004) + - 43.1.14 Add mod mismatch event (#8989) + - 43.1.13 [1.19.x] add methods with more context to tree growers (#8956) + - 43.1.12 [1.19.X] Adding more precise events for Advancements (#8360) + - 43.1.11 Default IItemHandler capability for shulker box itemstacks (#8827) + Co-authored-by: LexManos + - 43.1.10 [1.19] Add hook for items to remain in the hotbar when picking blocks/entities (#8872) + - 43.1.9 [1.19.x] Block Model Builder Root Transform Support (#8860) + Co-authored-by: sciwhiz12 + - 43.1.8 [1.19.x] Make LivingSetAttackTargetEvent compatible with the Brain/Behavior system. (Port of PR #8918) (#8954) + - 43.1.7 [1.19.x] Add IForgeBlock#onTreeGrow to replace IForgeBlock#onPlantGrow from 1.16 (#8999) + - 43.1.6 [1.19.x] Moved Player.resetAttackStrengthTicker() to the end of Player.attack() (#9000) + - 43.1.5 fix misplaced patch in sapling block (#9005) + - 43.1.4 Fix failed entity interactions consuming the click. (#9007) + - 43.1.3 Fix entity selector permission check to check original source (#8995) + Permission checks should be against the command source and not the + target entity, as is done in vanilla. + Fixes #8994 + - 43.1.2 Hotfix for 1.19.2 item animation bug (#8987) + * [HOT FIX]: Fixes #8985 by no-oping for vanilla models instead of throwing error + - 43.1.1 Add ability to Auto register capabilities via annotation (#8972) + - 43.1.0 1.19.2 RB + +43.0 +==== + - 43.0.22 Added ItemDecorator API (#8794) + - 43.0.21 [1.19.x] Custom usage animations for items (#8932) + - 43.0.20 Allow registering custom `ColorResolver`s (#8880) + - 43.0.19 [1.19] Allow custom outline rendering on EntityRenderers and BlockEntityRenderers (#8938) + - 43.0.18 Redirect checks for entity selector use to a permission (#8947) + This allows greater flexibility for configuring servers with + operator-like permissions to user groups through the permissions API and + their permissions handler of choice without needing to grant the + vanilla operator permission to any player. + The new permission is "forge:use_entity_selectors", which is granted by + default to players with permission level 2 (GAMEMASTERS) and above. + The hook falls back to checking the permission level if the source of + the command is not a ServerPlayer, such as for command blocks and + functions. + - 43.0.17 Allow FakePlayer to report its position (#8963) + - 43.0.16 Add alternate version of renderEntityInInventory to allow for directly specifying the angles (#8961) + - 43.0.15 Add cancellable ToastAddEvent (#8952) + - 43.0.14 Modify ScreenEvent.RenderInventoryMobEffects to allow moving the effect stack left or right (#8951) + - 43.0.13 Fix Enchantment#doPostHurt and Enchantment#doPostAttack being called twice for players. Fixes MC-248272 (#8948) + - 43.0.12 Remove reflective implementation of ICustomPacket. (#8973) + Make vanilla custom packets able to be sent multiple times. Closes #8969 + - 43.0.11 Filter name spaces to directories only. Closes #8413 + - 43.0.10 Fix a corner case where the UMLB can not extract a version from a library. (#8967) + - 43.0.9 Fix worlds with removed dimension types unable to load. (#8959) Closes #8800 + - 43.0.8 Fix issue where unknown chunk generators would cause DFU to fail. (#8957) + - 43.0.7 Fix comments and documentation that were missed during the review of #8712 (#8945) + - 43.0.6 Make AnvilUpdateEvent fire even if the second input is empty, which means it fires even if only changing the item name. (#8905) + - 43.0.5 Fix `LivingEntity#isBlocking` to use `ToolActions#SHIELD_BLOCK` instead of `UseAnim#BLOCK` (#8933) + - 43.0.4 Add Custom HolderSet Types allowing for logical combining of sets. (#8928) + - 43.0.3 Add values to VersionSupportMatrix to support loading mods that restrict versions to 1.19.1 on 1.19.2 (#8946) + - 43.0.2 Fix certain particles not updating their bounding box when their position changes (#8925) + - 43.0.1 Update EventBus to address concurrency issue in ModLauncher Factory. Closes #8924 + - 43.0.0 1.19.2 + +42.0 +==== + - 42.0.9 Remove calls to getStepHeight in Player#maybeBackOffFromEdge (#8927) + - 42.0.8 Add forge tags for tools and armors, these DO NOT replace ToolActions, and are designed just for Recipes. (#8914) + - 42.0.7 Add Biomes.BEACH to Tags (#8892) + - 42.0.6 Let NetworkInstance.isRemotePresent check minecraft:register for channel IDs. (#8921) + - 42.0.5 Add an event for when the chunk ticket level is updated (#8909) + - 42.0.4 Re-add PotentialSpawns event (#8712) + - 42.0.3 Fix misplaced patch in ItemEntityRenderer breaking ItemEntityRenderer#shouldBob() (#8919) + - 42.0.2 [1.19] [HotFix] Fix the dedicated server not having access to the JiJ filesystems. (#8931) + - 42.0.1 Match Mojang's action bar fix for MC-72687 (#8917) + - 42.0.0 Forge 1.19.1 + Load natives from classpath + Make command argument types a forge registry + Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp` + Overhaul `ServerChatEvent` to use `ChatDecorator` system + Remove `ClientChatEvent#setMessage` for now + Gradle 7.5 + +41.1 +==== + - 41.1.0 Mark 1.19 RB + +41.0 +==== + - 41.0.113 Allow faces of an "elements" model to be made emissive (#8890) + - 41.0.112 Fix invalid channel names sent from the server causing the network thread to error. (#8902) + - 41.0.111 Fix PlayerEvent.BreakSpeed using magic block position to signify invalid position. Closes #8906 + - 41.0.110 Fix cases where URIs would not work properly with JarInJar (#8900) + - 41.0.109 Add new hook to allow modification of lightmap via Dimension special effects (#8863) + - 41.0.108 Fix Forge's packet handling on play messages. (#8875) + - 41.0.107 Add API for tab list header/footer (#8803) + - 41.0.106 Allow modded blocks overriding canStickTo prevent sticking to vanilla blocks/other modded blocks (#8837) + - 41.0.105 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 3 (#8864) + Fix weighted baked models not respecting children render types + Allow fluid container model to use base texture as particle + Fix inverted behavior in composite model building. Fixes #8871 + - 41.0.104 Fix crossbows not firing ArrowLooseEvent (#8887) + - 41.0.103 Add User-Agent header to requests made by the update checker (#8881) + Format: Java-http-client/ MinecraftForge/ / + - 41.0.102 Output the full path in a crash report so it is easier to find the outer mod when a crash in Jar-In-Jar occurs. (#8856) + - 41.0.101 Clean up the pick item ("middle mouse click") patches (#8870) + - 41.0.100 [1.19.x] Hotfix for test mods while the refactor is ongoing + - 41.0.99 add event to SugarCaneBlock (#8877) + - 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859) + - 41.0.97 Allow block render types to be set in datagen (#8852) + - 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849) + - 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854) + * Add getter for the component names in an unbaked geometry + * Fix render type hint not being copied in BlockGeometryBakingContext + * Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer + - 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840) + See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72 + - 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853 + - 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850 + - 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846) + - 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845) + * Make cutout mipmaps explicitly opt-in for item/entity rendering + * Default render type domain to "minecraft" in model datagens + - 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844) + - 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847) + - 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842) + * Add client-side command line argument to disable DFU optimizations. + * Switch to using FMLConfig value instead. + - 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819) + * Fixes BufferBuilder.putBulkData(ByteBuffer) + * use nextElementByte + * Fixed merge conflict + - 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823) + * Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems. + * Switch to using Or and add comment. + * Switch Or to And. + - 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820) + * Ported RenderLevelStageEvent from 1.18.2 + * Updated to fix merge conflicts + - 41.0.83 [1.19.x] Fix door datagenerator (#8821) + * Fix door datagenerator + Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity. + * Fix extra space around parameter + Fix extra space before comma around a parameter. + - 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798) + - 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812) + - 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711) + * dimension specific tag fix + * remove forge:is_beach cause vanilla has it already + * remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end) + Co-authored-by: Flemmli97 + - 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721) + * convert GLM serializer class to codec + * cleanup + * GLM list needs to be sorted + * datagen + * simplify serialization + * fix test mods (oops) + * properly use suppliers for codec as they are registry obj + - 41.0.78 Implement item hooks for potions and enchantments (#8718) + * Implement item hooks for potions and enchantments + * code style fixes + - 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828) + - 41.0.76 Double Bar Rendering fixed (#8806) (#8807) + * Double Bar Rendering fixed (#8806) + * Added requested changes by sciwhiz12 + - 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836) + * Add an easy way to get the NamedGuiOverlay from a vanilla overlay + * Fix static member ordering crash in UnitTextureAtlasSprite + * Allow boss bar rendering to be cancelled + * Make fluid container datagen use the new name + - 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825) + - 41.0.73 Provide additional context to the getFieldOfView event (#8830) + - 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834) + - 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818) + * Add a classpath transformer discoverer to load custom transformation services from the classpath + * Update ClasspathTransformerDiscoverer to 1.18 + * Update license year + * Update license header + * Fix the other license headers + * Update ClasspathTransformerDiscoverer to 1.19 + - 41.0.70 Handle modded packets on the network thread (#8703) + * Handle modded packets on the network thread + - On the server we simply need to remove the call to + ensureRunningOnSameThread. + - On the client side, we now handle the packet at the very start of the + call. We make sure we're running from a network thread to prevent + calling the handling code twice. + While this does mean we no longer call .release(), in practice this + doesn't cause any leaks as ClientboundCustomPayloadPacket releases + for us. + * Clarify behaviour a little in the documentation + * Javadoc formatting + * Add a helper method for handling packets on the main thread + Also rename the network thread one. Should make it clearer the expected + behaviour of the two, and make it clearer there's a potentially breaking + change. + * Add back consumer() methods + Also document EventNetworkChannel, to clarify the thread behaviour + there. + * Add since = "1.19" to deprecated annotations + - 41.0.69 Cache resource listing calls in resource packs (#8829) + * Make the resource lookups cached. + * Include configurability and handle patch cleanup. + * Document and comment the cache manager. + * Make thread selection configurable. + * Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet. + * Use boolean supplier and fix wildcard import. + * Clean up the VPR since this is more elegant. + * Clean up the VPR since this is more elegant. + * Address review comments. + * Address more review comments. + * Fix formatting on `getSource` + * Address comments by ichtt + * Adapt to pups requests. + * Stupid idea. + * Attempt this again with a copy on write list. + * Fix a concurrency and loading issue. + * Fix #8813 + Checks if the paths are valid resource paths. + * Move the new methods on vanilla Patch. + - 41.0.68 Update SJH and JIJ + - 41.0.67 Fix #8833 (#8835) + - 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832) + Yet another blunder we missed during the review of #8786. + - 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831) + - 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786) + * Revert "Allow safely registering RenderType predicates at any time (#8685)" + This reverts commit be7275443fd939db9c58bcad47079c3767789ac1. + * Renderable API refactors + - Rename "render values" to "context" + - Rename SimpleRenderable to CompositeRenderable to better reflect its use + - Remove IMultipartRenderValues since it doesn't have any real use + - Add extensive customization options to BakedModelRenderable + * ClientRegistry and MinecraftForgeClient refactors + - Add sprite loader manager and registration event + - Add spectator shader manager and registration event + - Add client tooltip factory manager and registration event + - Add recipe book manager and registration event + - Add key mapping registration event + - Remove ClientRegistry, as everything has been moved out of it + - Remove registration methods from MinecraftForgeClient, as they have dedicated events now + * Dimension special effects refactors + - Fold handlers into an extension class and remove public mutable fields + - Add dimension special effects manager and registration event + * HUD overlay refactors + - Rename to IGuiOverlay match vanilla (instead of Ingame) + - Add overlay manager and registration event + - Move vanilla overlays to a standalone enum + * Model loader refactors + - Rename IModelLoader to IGeometryLoader + - Add loader manager and registration event + - Fold all model events into one + - Move registration of additionally loaded models to an event + - Remove ForgeModelBakery and related classes as they served no purpose anymore + * Render properties refactors + - Rename all render properties to client extensions and relocate accordingly + - Move lookups to the respective interfaces + * Model data refactors + - Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions + - Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once + * GUI and widget refactors + - Move all widgets to the correct package + - Rename GuiUtils and children to match vanilla naming + * New vertex pipeline API + - Move to vanilla's VertexConsumer + - Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline + * Lighting pipeline refactors + - Move to dedicated lighting package + - Separate flat and smooth lighters + - Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads) + * Model geometry API refactors + - Rename IModelGeometry to IUnbakedGeometry + - Rename IModelConfiguration to IGeometryBakingContext + - Rename other elements to match vanilla naming + - Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON + - Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled + * Make render types a first-class citizen in baked models + - Add named render types (block + entity + fabulous entity) + - Add named render type manager + registration event + - Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback) + - (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads + * General event refactors + - Several renames to either match vanilla or improve clarity + - Relocate client chat event dispatching out of common code + * Forge model type refactors + - Rename SeparatePerspectiveModel to SeparateTransformsModel + - Rename ItemModelMesherForge to ForgeItemModelShaper + - Rename DynamicBucketModel to DynamicFluidContainerModel + - Prefix all OBJ-related classes with "Obj" and decouple parsing from construction + - Extract ElementsModel from model loader registry + - Add EmptyModel (baked, unbaked and loader) + - Refactor CompositeModel to take over ItemMultiLayerBakedModel + - Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions + - Move model loader registration to a proper event handler + - Update names of several JSON fields (backwards-compatible) + - Update datagens to match + * Miscellaneous changes and overlapping patches + - Dispatch all new registration events + - Convert ExtendedServerListData to a record + - Add/remove hooks from ForgeHooksClient as necessary + * Update test mods + * Fix VertexConsumerWrapper returning parent instead of itself + * Additional event cleanup pass + As discussed on Discord: + - Remove "@hidden" and "@see " javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation + - Make all events that shouldn't be fired directly into abstract classes with protected constructors + - Another styling pass, just in case (caught some missed classes) + * Add proper deprecation javadocs and de-dupe some vertex consumer code + * Replace sets of chunk render types with a faster BitSet-backed collection + This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user + * Requested changes + - Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager + - Allow non-default elements to be passed into VertexConsumer and add support to derived classes + - Move array instantiation out of quad processing in lighting pipeline + - Fix flipped fluid container model + - Set default UV1 to the correct values in the remapping pipeline + - Minor documentation changes + * Add/update EXC entries and fix AT comment + * Add test mod as per Orion's request + * Additional requested changes + * Allow custom model types to request the particle texture to be loaded + * Even more requested changes + * Improve generics in ConcatenatedListView and add missing fallbacks + * Fix fluid render types being bound to the fluid and not its holder + * Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty + Additionally, introduce chunk render type checks in ItemBlockRenderTypes + Co-authored-by: Dennis C + - 41.0.63 Implement full support for IPv6 (#8742) + - 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780) + - 41.0.61 Allow safely registering RenderType predicates at any time (#8685) + - 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802) + - 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799) + Now empty tags are considered broken in all states. + - 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792) + - 41.0.57 Fire ChunkWatchEvents after sending packets (#8747) + - 41.0.56 Add item handler capability to chest boats (#8787) + - 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781) + - 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778) + - 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775) + - 41.0.52 Fix default audio device config loading string comparison issue (#8767) + - 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766) + - 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765) + - 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761) + - 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686) + - 41.0.47 Add biome tag entries for 1.19 biomes (#8684) + - 41.0.46 Make fishing rods use tool actions for relevant logic (#8681) + - 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced + merge of text2speech since new BSL does it. + - 41.0.44 Merge text2speech libs together so the natives are part of the jar + - 41.0.43 Make Forge ConfigValues implement Supplier. (#8776) + - 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer + - 41.0.41 Add "send to mods in order" method to ModList and use it (#8759) + * Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen.. + * Also preserve order in runAll + * Do better comparator thanks @pupnewfster + * postEvent as well. + - 41.0.40 Update SJH to 2.0.2.. (#8774) + * Update SJH to 2.0.3.. + - 41.0.39 Sanity check the version specified in the mod file (#8749) + * Sanity check the version specified in the mod file to + make sure it's compatible with JPMS standards for + version strings. + Closes #8748 + Requires SPI 6 + - 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757) + - 41.0.37 Remove ForgeWorldPreset and related code (#8756) + Vanilla has a working replacement. + - 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236) + This prevents silent issues where a mod gets the value of the setting + before configs are loaded, which means the default value is always + returned. + As there may be situations where the getting the config setting before + configs are loaded is needed, and it is not preferable to hardcode the + default value, the original behavior is made available through #getRaw. + Implements and closes #7716 + * Remove getRaw() method + This is effectively replaced with the expression `spec.isLoaded() ? + configValue.get() : configValue.getDefault()`. + * Remove forceSystemNanoTime config setting + As implemented, it never had any effect as any place where the config + value would be queried happens before the configs are loaded. + - 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728) + Previously, the suggestions used the string representation of the enum + through Enum#toString, which can differ from the name of the enum as + required by Enum#valueOf, causing invalid suggestions (both in gui and + through the error message). + - 41.0.34 Jar-In-Jar (#8715) + - 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724) + - 41.0.32 Fix player dive and surface animations in custom fluids (#8738) + - 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737) + - 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719) + - 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697) + - 41.0.28 [1.19.x] Fluid API Overhaul (#8695) + - 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717) + - 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707) + - 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733) + - 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725) + - 41.0.23 Replace support bot with support action (#8700) + - 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699) + - 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693) + - 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727) + - 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726) + - 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716) + - 41.0.17 Only rewrite datagen cache when needed (#8709) + - 41.0.16 Implement a simple feature system for Forge (#8670) + * Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile. + Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files. + * rebase onto 1.19 and add in SPI update + - 41.0.15 displayTest option in mods.toml (#8656) + * displayTest option in mods.toml + * "MATCH_VERSION" (or none) is existing match version string behaviour + * "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string + * "IGNORE_ALL_VERSION" accepts anything and sends an empty string + * "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism. + * Update display test with feedback and added the mods.toml discussion in mdk. + - 41.0.14 Update forgeSPI to v5 (#8696) + - 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692) + Also fix Lighting pipeline ignoring the overlay coords from the block renderer. + - 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705) + - 41.0.11 Fix readAdditionalLevelSaveData (#8704) + - 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702) + - 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688) + - 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679) + - 41.0.7 Update MDK for 1.19 changes (#8675) + - 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class. + - 41.0.5 Update modlauncher to latest (#8691) + - 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678) + - 41.0.3 Fire registry events in the order vanilla registers to registries (#8677) + Custom registries are still fired in alphabetical order, after all vanilla registries. + Move forge's data_serializers registry to forge namespace. + - 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682) + Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680 + - 41.0.1 Fix the Curlie oopsie + - 41.0.0 Forge 1.19 + * Bump pack.mcmeta formats + * 1.19 biome modifiers + * Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable + * Add docs and package-info to client extension interfaces package + * Move RenderBlockOverlayEvent hooks to ForgeHooksClient + * Add package-infos to client events package + * Rename SoundLoadEvent to SoundEngineLoadEvent + This reduces confusion from consumers which may think the + name SoundLoadEvent refers to an individual sound being loaded rather + than the sound engine. + * Document and change SoundLoadEvent to fire on mod bus + Previously, it fired on both the mod bus and the Forge bus, which is + confusing for consumers. + * Delete SoundSetupEvent + Looking at its original implementation shows that there isn't an + appropriate place in the new sound code to reinsert the event, and the + place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent. + * Perform some cleanup on client events + - Removed nullable annotations from ClientPlayerNetworkEvent + - Renamed #getPartialTicks methods to #getPartialTick, to be consistent + with vanilla's naming of the partial tick + - Cleanup documentation to remove line breaks, use the + spelling 'cancelled' over + 'canceled', and improve docs on existing and + new methods. + * Remove EntityEvent.CanUpdate + Closes MinecraftForge/MinecraftForge#6394 + * Switch to Jetbrains nullability annotations + * New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent + * Remove ForgeWorldPresetScreens + * Remove IForgeRegistryEntry + * Remove use of List in FML's CompletableFutures + * Add docs to mod loading stages, stages, and phases + * Gradle 7.4.2 + * Use SLF4J in FMLLoader and other subprojects + * Switch dynamic versions in subprojects to pinned ones + * Switch ForgeRoot and MDK to FG plugin markers + * Configure Forge javadoc task + The task now uses a custom stylesheet with MCForge elements, and + configured to combine the generation from the four FML subprojects + (fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project + into the javadoc output. + * Update docs/md files, for 1.19 update and the move away from IRC to Discord. + * Make "Potentially dangerous alternative prefix" a debug warning, not info. + Co-authored-by: Curle + Co-authored-by: sciwhiz12 + diff --git a/gradle.properties b/gradle.properties new file mode 100644 index 0000000..ffabe9c --- /dev/null +++ b/gradle.properties @@ -0,0 +1,59 @@ +# Sets default memory used for gradle commands. Can be overridden by user or command line properties. +# This is required to provide enough memory for the Minecraft decompilation process. +org.gradle.jvmargs=-Xmx3G +org.gradle.daemon=false + + +## Environment Properties + +# The Minecraft version must agree with the Forge version to get a valid artifact +minecraft_version=1.20.1 +# The Minecraft version range can use any release version of Minecraft as bounds. +# Snapshots, pre-releases, and release candidates are not guaranteed to sort properly +# as they do not follow standard versioning conventions. +minecraft_version_range=[1.20.1,1.21) +# The Forge version must agree with the Minecraft version to get a valid artifact +forge_version=47.2.0 +# The Forge version range can use any version of Forge as bounds or match the loader version range +forge_version_range=[47,) +# The loader version range can only use the major version of Forge/FML as bounds +loader_version_range=[47,) +# The mapping channel to use for mappings. +# The default set of supported mapping channels are ["official", "snapshot", "snapshot_nodoc", "stable", "stable_nodoc"]. +# Additional mapping channels can be registered through the "channelProviders" extension in a Gradle plugin. +# +# | Channel | Version | | +# |-----------|----------------------|--------------------------------------------------------------------------------| +# | official | MCVersion | Official field/method names from Mojang mapping files | +# | parchment | YYYY.MM.DD-MCVersion | Open community-sourced parameter names and javadocs layered on top of official | +# +# You must be aware of the Mojang license when using the 'official' or 'parchment' mappings. +# See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md +# +# Parchment is an unofficial project maintained by ParchmentMC, separate from Minecraft Forge. +# Additional setup is needed to use their mappings, see https://parchmentmc.org/docs/getting-started +mapping_channel=official +# The mapping version to query from the mapping channel. +# This must match the format required by the mapping channel. +mapping_version=1.20.1 + + +## Mod Properties + +# The unique mod identifier for the mod. Must be lowercase in English locale. Must fit the regex [a-z][a-z0-9_]{1,63} +# Must match the String constant located in the main mod class annotated with @Mod. +mod_id=examplemod +# The human-readable display name for the mod. +mod_name=Example Mod +# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. +mod_license=All Rights Reserved +# The mod version. See https://semver.org/ +mod_version=1.0.0 +# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. +# This should match the base package used for the mod sources. +# See https://maven.apache.org/guides/mini/guide-naming-conventions.html +mod_group_id=com.example.examplemod +# The authors of the mod. This is a simple text string that is used for display purposes in the mod list. +mod_authors=YourNameHere, OtherNameHere +# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list. +mod_description=Example mod description.\nNewline characters can be used and will be replaced properly. \ No newline at end of file diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar new file mode 100644 index 0000000..943f0cb Binary files /dev/null and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties new file mode 100644 index 0000000..37aef8d --- /dev/null +++ b/gradle/wrapper/gradle-wrapper.properties @@ -0,0 +1,6 @@ +distributionBase=GRADLE_USER_HOME +distributionPath=wrapper/dists +distributionUrl=https\://services.gradle.org/distributions/gradle-8.1.1-bin.zip +networkTimeout=10000 +zipStoreBase=GRADLE_USER_HOME +zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew new file mode 100644 index 0000000..65dcd68 --- /dev/null +++ b/gradlew @@ -0,0 +1,244 @@ +#!/bin/sh + +# +# Copyright © 2015-2021 the original authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +############################################################################## +# +# Gradle start up script for POSIX generated by Gradle. +# +# Important for running: +# +# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is +# noncompliant, but you have some other compliant shell such as ksh or +# bash, then to run this script, type that shell name before the whole +# command line, like: +# +# ksh Gradle +# +# Busybox and similar reduced shells will NOT work, because this script +# requires all of these POSIX shell features: +# * functions; +# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», +# «${var#prefix}», «${var%suffix}», and «$( cmd )»; +# * compound commands having a testable exit status, especially «case»; +# * various built-in commands including «command», «set», and «ulimit». +# +# Important for patching: +# +# (2) This script targets any POSIX shell, so it avoids extensions provided +# by Bash, Ksh, etc; in particular arrays are avoided. +# +# The "traditional" practice of packing multiple parameters into a +# space-separated string is a well documented source of bugs and security +# problems, so this is (mostly) avoided, by progressively accumulating +# options in "$@", and eventually passing that to Java. +# +# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, +# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; +# see the in-line comments for details. +# +# There are tweaks for specific operating systems such as AIX, CygWin, +# Darwin, MinGW, and NonStop. +# +# (3) This script is generated from the Groovy template +# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt +# within the Gradle project. +# +# You can find Gradle at https://github.com/gradle/gradle/. +# +############################################################################## + +# Attempt to set APP_HOME + +# Resolve links: $0 may be a link +app_path=$0 + +# Need this for daisy-chained symlinks. +while + APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path + [ -h "$app_path" ] +do + ls=$( ls -ld "$app_path" ) + link=${ls#*' -> '} + case $link in #( + /*) app_path=$link ;; #( + *) app_path=$APP_HOME$link ;; + esac +done + +# This is normally unused +# shellcheck disable=SC2034 +APP_BASE_NAME=${0##*/} +APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit + +# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' + +# Use the maximum available, or set MAX_FD != -1 to use that value. +MAX_FD=maximum + +warn () { + echo "$*" +} >&2 + +die () { + echo + echo "$*" + echo + exit 1 +} >&2 + +# OS specific support (must be 'true' or 'false'). +cygwin=false +msys=false +darwin=false +nonstop=false +case "$( uname )" in #( + CYGWIN* ) cygwin=true ;; #( + Darwin* ) darwin=true ;; #( + MSYS* | MINGW* ) msys=true ;; #( + NONSTOP* ) nonstop=true ;; +esac + +CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar + + +# Determine the Java command to use to start the JVM. +if [ -n "$JAVA_HOME" ] ; then + if [ -x "$JAVA_HOME/jre/sh/java" ] ; then + # IBM's JDK on AIX uses strange locations for the executables + JAVACMD=$JAVA_HOME/jre/sh/java + else + JAVACMD=$JAVA_HOME/bin/java + fi + if [ ! -x "$JAVACMD" ] ; then + die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." + fi +else + JAVACMD=java + which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. + +Please set the JAVA_HOME variable in your environment to match the +location of your Java installation." +fi + +# Increase the maximum file descriptors if we can. +if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then + case $MAX_FD in #( + max*) + # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC3045 + MAX_FD=$( ulimit -H -n ) || + warn "Could not query maximum file descriptor limit" + esac + case $MAX_FD in #( + '' | soft) :;; #( + *) + # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. + # shellcheck disable=SC3045 + ulimit -n "$MAX_FD" || + warn "Could not set maximum file descriptor limit to $MAX_FD" + esac +fi + +# Collect all arguments for the java command, stacking in reverse order: +# * args from the command line +# * the main class name +# * -classpath +# * -D...appname settings +# * --module-path (only if needed) +# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. + +# For Cygwin or MSYS, switch paths to Windows format before running java +if "$cygwin" || "$msys" ; then + APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) + CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) + + JAVACMD=$( cygpath --unix "$JAVACMD" ) + + # Now convert the arguments - kludge to limit ourselves to /bin/sh + for arg do + if + case $arg in #( + -*) false ;; # don't mess with options #( + /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath + [ -e "$t" ] ;; #( + *) false ;; + esac + then + arg=$( cygpath --path --ignore --mixed "$arg" ) + fi + # Roll the args list around exactly as many times as the number of + # args, so each arg winds up back in the position where it started, but + # possibly modified. + # + # NB: a `for` loop captures its iteration list before it begins, so + # changing the positional parameters here affects neither the number of + # iterations, nor the values presented in `arg`. + shift # remove old arg + set -- "$@" "$arg" # push replacement arg + done +fi + +# Collect all arguments for the java command; +# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of +# shell script including quotes and variable substitutions, so put them in +# double quotes to make sure that they get re-expanded; and +# * put everything else in single quotes, so that it's not re-expanded. + +set -- \ + "-Dorg.gradle.appname=$APP_BASE_NAME" \ + -classpath "$CLASSPATH" \ + org.gradle.wrapper.GradleWrapperMain \ + "$@" + +# Stop when "xargs" is not available. +if ! command -v xargs >/dev/null 2>&1 +then + die "xargs is not available" +fi + +# Use "xargs" to parse quoted args. +# +# With -n1 it outputs one arg per line, with the quotes and backslashes removed. +# +# In Bash we could simply go: +# +# readarray ARGS < <( xargs -n1 <<<"$var" ) && +# set -- "${ARGS[@]}" "$@" +# +# but POSIX shell has neither arrays nor command substitution, so instead we +# post-process each arg (as a line of input to sed) to backslash-escape any +# character that might be a shell metacharacter, then use eval to reverse +# that process (while maintaining the separation between arguments), and wrap +# the whole thing up as a single "set" statement. +# +# This will of course break if any of these variables contains a newline or +# an unmatched quote. +# + +eval "set -- $( + printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | + xargs -n1 | + sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | + tr '\n' ' ' + )" '"$@"' + +exec "$JAVACMD" "$@" diff --git a/gradlew.bat b/gradlew.bat new file mode 100644 index 0000000..93e3f59 --- /dev/null +++ b/gradlew.bat @@ -0,0 +1,92 @@ +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem + +@if "%DEBUG%"=="" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%"=="" set DIRNAME=. +@rem This is normally unused +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Resolve any "." and ".." in APP_HOME to make it shorter. +for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if %ERRORLEVEL% equ 0 goto execute + +echo. +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto execute + +echo. +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* + +:end +@rem End local scope for the variables with windows NT shell +if %ERRORLEVEL% equ 0 goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +set EXIT_CODE=%ERRORLEVEL% +if %EXIT_CODE% equ 0 set EXIT_CODE=1 +if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% +exit /b %EXIT_CODE% + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/settings.gradle b/settings.gradle new file mode 100644 index 0000000..291d399 --- /dev/null +++ b/settings.gradle @@ -0,0 +1,13 @@ +pluginManagement { + repositories { + gradlePluginPortal() + maven { + name = 'MinecraftForge' + url = 'https://maven.minecraftforge.net/' + } + } +} + +plugins { + id 'org.gradle.toolchains.foojay-resolver-convention' version '0.5.0' +} \ No newline at end of file diff --git a/src/main/java/de/slpnetwork/brewcraft/Brewcraft.java b/src/main/java/de/slpnetwork/brewcraft/Brewcraft.java new file mode 100644 index 0000000..495167d --- /dev/null +++ b/src/main/java/de/slpnetwork/brewcraft/Brewcraft.java @@ -0,0 +1,128 @@ +package de.slpnetwork.brewcraft; + +import com.mojang.logging.LogUtils; +import net.minecraft.client.Minecraft; +import net.minecraft.core.registries.Registries; +import net.minecraft.world.food.FoodProperties; +import net.minecraft.world.item.BlockItem; +import net.minecraft.world.item.CreativeModeTab; +import net.minecraft.world.item.CreativeModeTabs; +import net.minecraft.world.item.Item; +import net.minecraft.world.level.block.Block; +import net.minecraft.world.level.block.Blocks; +import net.minecraft.world.level.block.state.BlockBehaviour; +import net.minecraft.world.level.material.MapColor; +import net.minecraftforge.api.distmarker.Dist; +import net.minecraftforge.common.MinecraftForge; +import net.minecraftforge.event.BuildCreativeModeTabContentsEvent; +import net.minecraftforge.event.server.ServerStartingEvent; +import net.minecraftforge.eventbus.api.IEventBus; +import net.minecraftforge.eventbus.api.SubscribeEvent; +import net.minecraftforge.fml.ModLoadingContext; +import net.minecraftforge.fml.common.Mod; +import net.minecraftforge.fml.config.ModConfig; +import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; +import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; +import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; +import net.minecraftforge.registries.DeferredRegister; +import net.minecraftforge.registries.ForgeRegistries; +import net.minecraftforge.registries.RegistryObject; +import org.slf4j.Logger; + +// The value here should match an entry in the META-INF/mods.toml file +@Mod(Brewcraft.MODID) +public class Brewcraft +{ + // Define mod id in a common place for everything to reference + public static final String MODID = "brewcraft"; + // Directly reference a slf4j logger + private static final Logger LOGGER = LogUtils.getLogger(); + // Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace + public static final DeferredRegister BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID); + // Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace + public static final DeferredRegister ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID); + // Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace + public static final DeferredRegister CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID); + + // Creates a new Block with the id "examplemod:example_block", combining the namespace and path + public static final RegistryObject EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.STONE))); + // Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path + public static final RegistryObject EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties())); + + // Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2 + public static final RegistryObject EXAMPLE_ITEM = ITEMS.register("example_item", () -> new Item(new Item.Properties().food(new FoodProperties.Builder() + .alwaysEat().nutrition(1).saturationMod(2f).build()))); + + // Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab + public static final RegistryObject EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder() + .withTabsBefore(CreativeModeTabs.COMBAT) + .icon(() -> EXAMPLE_ITEM.get().getDefaultInstance()) + .displayItems((parameters, output) -> { + output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event + }).build()); + + public Brewcraft() + { + IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); + + // Register the commonSetup method for modloading + modEventBus.addListener(this::commonSetup); + + // Register the Deferred Register to the mod event bus so blocks get registered + BLOCKS.register(modEventBus); + // Register the Deferred Register to the mod event bus so items get registered + ITEMS.register(modEventBus); + // Register the Deferred Register to the mod event bus so tabs get registered + CREATIVE_MODE_TABS.register(modEventBus); + + // Register ourselves for server and other game events we are interested in + MinecraftForge.EVENT_BUS.register(this); + + // Register the item to a creative tab + modEventBus.addListener(this::addCreative); + + // Register our mod's ForgeConfigSpec so that Forge can create and load the config file for us + ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC); + } + + private void commonSetup(final FMLCommonSetupEvent event) + { + // Some common setup code + LOGGER.info("HELLO FROM COMMON SETUP"); + + if (Config.logDirtBlock) + LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT)); + + LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber); + + Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString())); + } + + // Add the example block item to the building blocks tab + private void addCreative(BuildCreativeModeTabContentsEvent event) + { + if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS) + event.accept(EXAMPLE_BLOCK_ITEM); + } + + // You can use SubscribeEvent and let the Event Bus discover methods to call + @SubscribeEvent + public void onServerStarting(ServerStartingEvent event) + { + // Do something when the server starts + LOGGER.info("HELLO from server starting"); + } + + // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent + @Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT) + public static class ClientModEvents + { + @SubscribeEvent + public static void onClientSetup(FMLClientSetupEvent event) + { + // Some client setup code + LOGGER.info("HELLO FROM CLIENT SETUP"); + LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName()); + } + } +} diff --git a/src/main/java/de/slpnetwork/brewcraft/Config.java b/src/main/java/de/slpnetwork/brewcraft/Config.java new file mode 100644 index 0000000..cbb59d6 --- /dev/null +++ b/src/main/java/de/slpnetwork/brewcraft/Config.java @@ -0,0 +1,63 @@ +package de.slpnetwork.brewcraft; + +import net.minecraft.resources.ResourceLocation; +import net.minecraft.world.item.Item; +import net.minecraftforge.common.ForgeConfigSpec; +import net.minecraftforge.eventbus.api.SubscribeEvent; +import net.minecraftforge.fml.common.Mod; +import net.minecraftforge.fml.event.config.ModConfigEvent; +import net.minecraftforge.registries.ForgeRegistries; + +import java.util.List; +import java.util.Set; +import java.util.stream.Collectors; + +// An example config class. This is not required, but it's a good idea to have one to keep your config organized. +// Demonstrates how to use Forge's config APIs +@Mod.EventBusSubscriber(modid = Brewcraft.MODID, bus = Mod.EventBusSubscriber.Bus.MOD) +public class Config +{ + private static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder(); + + private static final ForgeConfigSpec.BooleanValue LOG_DIRT_BLOCK = BUILDER + .comment("Whether to log the dirt block on common setup") + .define("logDirtBlock", true); + + private static final ForgeConfigSpec.IntValue MAGIC_NUMBER = BUILDER + .comment("A magic number") + .defineInRange("magicNumber", 42, 0, Integer.MAX_VALUE); + + public static final ForgeConfigSpec.ConfigValue MAGIC_NUMBER_INTRODUCTION = BUILDER + .comment("What you want the introduction message to be for the magic number") + .define("magicNumberIntroduction", "The magic number is... "); + + // a list of strings that are treated as resource locations for items + private static final ForgeConfigSpec.ConfigValue> ITEM_STRINGS = BUILDER + .comment("A list of items to log on common setup.") + .defineListAllowEmpty("items", List.of("minecraft:iron_ingot"), Config::validateItemName); + + static final ForgeConfigSpec SPEC = BUILDER.build(); + + public static boolean logDirtBlock; + public static int magicNumber; + public static String magicNumberIntroduction; + public static Set items; + + private static boolean validateItemName(final Object obj) + { + return obj instanceof final String itemName && ForgeRegistries.ITEMS.containsKey(new ResourceLocation(itemName)); + } + + @SubscribeEvent + static void onLoad(final ModConfigEvent event) + { + logDirtBlock = LOG_DIRT_BLOCK.get(); + magicNumber = MAGIC_NUMBER.get(); + magicNumberIntroduction = MAGIC_NUMBER_INTRODUCTION.get(); + + // convert the list of strings into a set of items + items = ITEM_STRINGS.get().stream() + .map(itemName -> ForgeRegistries.ITEMS.getValue(new ResourceLocation(itemName))) + .collect(Collectors.toSet()); + } +} diff --git a/src/main/resources/META-INF/mods.toml b/src/main/resources/META-INF/mods.toml new file mode 100644 index 0000000..b552dff --- /dev/null +++ b/src/main/resources/META-INF/mods.toml @@ -0,0 +1,34 @@ +modLoader="javafml" +loaderVersion="[45,)" + +license="All Rights Reserved" +issueTrackerURL="https://git.slpnetwork.de/Steev/Brewcraft/issues" +showAsResourcePack=false + +[[mods]] +modId="brewcraft" +version="1.0.0.0" +displayName="Brewcraft" +# updateJSONURL="https://files.minecraftforge.net/net/minecraftforge/forge/promotions_slim.json" +displayURL="https://minecraftforge.net" +logoFile="logo.png" +# credits="I'd like to thank my mother and father." +authors="steev" +description=''' +Build your own Bar and brew your own Drinks. + ''' +displayTest="MATCH_VERSION" + +[[dependencies.brewcraft]] +modId="forge" +mandatory=true +versionRange="[45,)" +ordering="NONE" +side="BOTH" + +[[dependencies.brewcraft]] +modId="minecraft" +mandatory=true +versionRange="[1.20.1]" +ordering="NONE" +side="BOTH" \ No newline at end of file diff --git a/src/main/resources/pack.mcmeta b/src/main/resources/pack.mcmeta new file mode 100644 index 0000000..eca79ae --- /dev/null +++ b/src/main/resources/pack.mcmeta @@ -0,0 +1,8 @@ +{ + "pack": { + "description": { + "text": "${mod_id} resources" + }, + "pack_format": 15 + } +} \ No newline at end of file