137 lines
6.2 KiB
Python
137 lines
6.2 KiB
Python
import pygame
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from Classes.Game.BoardField import BoardField
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from Classes.System.Components.Label import Label
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from Classes.Game.Cards.MonsterCard import MonsterCard
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from Classes.Game.Cards.SpellCard import SpellCard
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from Classes.Game.Cards.TrapCard import TrapCard
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.Game.Player import Player
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from Classes.Game.Cards.Card import Card
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from Classes.System.Utils.Path import PathUtil
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class World():
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__boardFields:list
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player:Player
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enemy:Player
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__labels:list
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__cards:pygame.sprite.Group()
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__PlayerHandCards:pygame.sprite.Group()
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screen:pygame.surface
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__cardWidth:int = 150
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__cardHeight:int = 200
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__cardOffset:int = 400
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def __init__(self, screen:pygame.surface, cardWidth:int=200, cardHeight:int=250, cardOffset:int=400):
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self.__boardFields = []
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self.__labels = []
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self.__cards = pygame.sprite.Group()
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self.__PlayerHandCards = pygame.sprite.Group()
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self.__screen = screen
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self.__cardWidth = cardWidth
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self.__cardHeight = cardHeight
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self.__cardOffset = cardOffset
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self.player = None
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self.enemy = None
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self.buildGameWorld()
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def buildGameWorld(self):
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# construct elements arround the playerfield
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# presets the y position later passed down to the vector2
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eRow1Height = 85
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eRow2Height = (self.__cardHeight + 45)
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pRow1Height = ((2 * self.__cardHeight) + 75)
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pRow2Height = ((2 * self.__cardHeight) + self.__cardHeight + 30)
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eDeckPos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow1Height)
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eGravePos = pygame.Vector2((self.__cardOffset + ((self.__cardWidth + 10) * 0)), eRow2Height)
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eNamePos = pygame.Vector2(15, 45)
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eHPPos = pygame.Vector2(15, 75)
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pGravePos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow1Height)
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pDeckPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30 ) * 5)), pRow2Height)
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pNamePos = pygame.Vector2(20, pRow2Height + 195)
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pHPPos = pygame.Vector2(20, pRow2Height + 225)
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pManaPos = pygame.Vector2(20, pRow2Height + 255)
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# labeling
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self.__labels.append(Label("PlayerHP", self.__screen, "1000 / 1000", pHPPos))
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self.__labels.append(Label("PlayerName", self.__screen, "Not Connected", pNamePos))
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self.__labels.append(Label("PlayerName", self.__screen, "0", pManaPos))
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self.__labels.append(Label("EnemyHP", self.__screen, "1000 / 1000", eHPPos))
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self.__labels.append(Label("EnemyName", self.__screen, "Not Connected", eNamePos))
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self.__boardFields.append(BoardField("EnemyDeck", "Enemy", "Deck", eDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-deck"))
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self.__boardFields.append(BoardField("EnemyGraveyard", "Enemy", "Grave", eGravePos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "e-grave"))
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self.__boardFields.append(BoardField("PlayerDeck", "Player", "Deck", pDeckPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "P-deck"))
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self.__boardFields.append(BoardField("PlayerGraveyard", "Player", "Grave", pGravePos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "p-grave"))
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# handle field creation
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for i in range(5):
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pMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow1Height)
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pEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * i)), pRow2Height)
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eMonsterPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1)), eRow1Height))
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eEffectPos = pygame.Vector2((self.__cardOffset + (((self.__cardWidth + 10) - 30) * (i+1))), eRow2Height)
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self.__boardFields.append(BoardField("PlayerMonsterField-"+str(i), "Player", "Monster", pMonsterPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pm"+str(id)))
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self.__boardFields.append(BoardField("PlayerEffectField-"+str(i), "Player", "Effect", pEffectPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "pe"+str(id)))
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self.__boardFields.append(BoardField("EnemyMonsterField-"+str(i), "Enemy", "Monster", eMonsterPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "em"+str(id)))
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self.__boardFields.append(BoardField("EnemySpellTrapField-"+str(i), "Enemy", "Effect", eEffectPos, PathUtil.getAbsolutePathTo("Assets/Cards/0/field.png"), "ee"+str(id)))
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def getBoardFields(self) -> list:
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return self.__boardFields
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def getLabels(self) -> list:
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return self.__labels
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def getCardWidth(self) -> int:
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return self.__cardWidth
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def getCardHeight(self) -> int:
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return self.__cardHeight
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def getCards(self) -> pygame.sprite.Group:
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return self.__cards
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def getHandCards(self) -> pygame.sprite.Group:
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return self.__PlayerHandCards
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def getPlayer(self) -> Player:
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return self.player
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def getEnemy(self) -> Player:
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return self.__enemy
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def setPlayer(self, player:Player):
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print(f"setting player {player}")
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self.player = player
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for label in self.__labels:
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if label.getName() == "PlayerName":
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label.setText(player.getName())
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def setEnemy(self, player:Player):
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self.enemy = player
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for label in self.__labels:
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if label.getName() == "EnemyName":
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label.setText(player.getName())
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def spawnCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:Player) -> Card:
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card = Card(pos, asset, inputHandler, owner)
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self.__cards.add(card)
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return card
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def spawnEnemyCard(self, asset:str, pos:pygame.Vector2, inputHandler:InputHandler, owner:str) -> Card:
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pos.y = (self.__cardHeight + 45)
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card = Card(pos, asset, inputHandler, self.enemy, dragable=False)
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self.__cards.add(card)
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print(f"new card collection {self.__cards}")
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return card
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def spawnCards(self, cards:pygame.sprite.Group):
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for card in cards:
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self.__cards.add(card)
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def AddToPlayerHand(self, Card:Card):
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self.__PlayerHandCards.add(Card) |