62 lines
1.8 KiB
Python
62 lines
1.8 KiB
Python
import pygame
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from pygame.locals import *
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from Classes.System.Components.Window import Window
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from Classes.System.Components.InputHandler import InputHandler
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from Classes.System.Network.TCPClient import TCPClient
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from Classes.System.Utils.Path import PathUtil
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class App:
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__window:Window
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__running:bool = True
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__FPS = 60
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__clock = pygame.time.Clock()
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__myFont:pygame.font
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__inputHandler: InputHandler
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__tcpClient: TCPClient
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def __init__(self, width:int=1920, height:int=1080, title:str="default title"):
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pygame.font.init()
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self.__myFont = pygame.font.SysFont('Comic Sans MS', 30)
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self.__window = Window(width=width, height=height, title=title)
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self.__inputHandler = InputHandler()
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self.selectedCard = None
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self.startGameLoop()
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self.onCleanup()
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def startGameLoop(self):
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while self.__running:
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self.__clock.tick(self.__FPS)
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self.__window.getScreen().fill((0,0,0))
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# render world
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self.__window.drawWorld(self.__world)
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# event handler
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self.handleEvent(pygame.event.get())
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# emits update to the game
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pygame.display.update()
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# handles incoming event queue
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def handleEvent(self, events):
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# TODO: fix bug that stacks cards when dragging them around
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try:
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for event in events:
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if event.type == pygame.QUIT:
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self.onCleanup()
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except:
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pass
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# sets the running state for the gameloop
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def setRunning(self, running:bool):
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self.__running = running
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# ensures the gameloop stops running and the pygame instance is stopped properly
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def onCleanup(self):
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self.__running = False
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pygame.quit() |