import pygame from Classes.Game.World import World from Classes.Game.Cards.Card import Card from Classes.Game.Player import Player from Classes.System.Components.InputHandler import InputHandler from Classes.System.Utils.Path import PathUtil # send from the server to tell the player the game starts # gives the client its and the opponents stats (not cards!!) def GameStart(world: World, handCards:list, inputHandler:InputHandler, owner:Player): index:int = 0 for card in handCards: #world.AddToPlayerHand(Card(pygame.Vector2(500 + (index * 100), 1050), PathUtil.getAbsolutePathTo(f"Assets/Cards/{card}/"), inputHandler, Player(1000, 0, "test"), dragable=True)) world.spawnCard(PathUtil.getAbsolutePathTo(f"Assets/Cards/{card}"), pygame.Vector2(500 + (index * 100), 1050), inputHandler, world.getPlayer()) index=index+1