feat ✨ added entities and components and added failing textcomponent
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12
src/core/WindowManager.hpp
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12
src/core/WindowManager.hpp
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#pragma once
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#include <SDL3/SDL.h>
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class WindowManager {
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public:
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bool InitWindow(const char* name, int width, int height);
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void Draw();
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void Close();
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SDL_Window* GetWindow();
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};
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