added absolutely broken cpp code after painfull debugging session
This commit is contained in:
578
vendored/SDL/include/SDL3/SDL_thread.h
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578
vendored/SDL/include/SDL3/SDL_thread.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
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||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
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||||
misrepresented as being the original software.
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||||
3. This notice may not be removed or altered from any source distribution.
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||||
*/
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#ifndef SDL_thread_h_
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#define SDL_thread_h_
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/**
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* # CategoryThread
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*
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* SDL offers cross-platform thread management functions. These are mostly
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||||
* concerned with starting threads, setting their priority, and dealing with
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* their termination.
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*
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* In addition, there is support for Thread Local Storage (data that is unique
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||||
* to each thread, but accessed from a single key).
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*
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* On platforms without thread support (such as Emscripten when built without
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||||
* pthreads), these functions still exist, but things like SDL_CreateThread()
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||||
* will report failure without doing anything.
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*
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* If you're going to work with threads, you almost certainly need to have a
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* good understanding of [CategoryMutex](CategoryMutex) as well.
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*/
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_properties.h>
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/* Thread synchronization primitives */
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#include <SDL3/SDL_atomic.h>
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#if defined(SDL_PLATFORM_WINDOWS)
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#include <process.h> /* _beginthreadex() and _endthreadex() */
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#endif
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* The SDL thread object.
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*
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* These are opaque data.
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*
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_CreateThread
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* \sa SDL_WaitThread
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*/
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typedef struct SDL_Thread SDL_Thread;
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/**
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* A unique numeric ID that identifies a thread.
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*
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* These are different from SDL_Thread objects, which are generally what an
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* application will operate on, but having a way to uniquely identify a thread
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* can be useful at times.
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*
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_GetThreadID
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* \sa SDL_GetCurrentThreadID
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*/
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typedef Uint64 SDL_ThreadID;
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/**
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* Thread local storage ID.
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*
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* 0 is the invalid ID. An app can create these and then set data for these
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* IDs that is unique to each thread.
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||||
*
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* \since This datatype is available since SDL 3.2.0.
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*
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* \sa SDL_GetTLS
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* \sa SDL_SetTLS
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*/
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typedef SDL_AtomicInt SDL_TLSID;
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/**
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* The SDL thread priority.
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*
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* SDL will make system changes as necessary in order to apply the thread
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* priority. Code which attempts to control thread state related to priority
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||||
* should be aware that calling SDL_SetCurrentThreadPriority may alter such
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* state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of
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||||
* this behavior.
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||||
*
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||||
* \since This enum is available since SDL 3.2.0.
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*/
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typedef enum SDL_ThreadPriority {
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SDL_THREAD_PRIORITY_LOW,
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SDL_THREAD_PRIORITY_NORMAL,
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SDL_THREAD_PRIORITY_HIGH,
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||||
SDL_THREAD_PRIORITY_TIME_CRITICAL
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||||
} SDL_ThreadPriority;
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|
||||
/**
|
||||
* The SDL thread state.
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||||
*
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||||
* The current state of a thread can be checked by calling SDL_GetThreadState.
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||||
*
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||||
* \since This enum is available since SDL 3.2.0.
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||||
*
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||||
* \sa SDL_GetThreadState
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*/
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typedef enum SDL_ThreadState
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||||
{
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SDL_THREAD_UNKNOWN, /**< The thread is not valid */
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SDL_THREAD_ALIVE, /**< The thread is currently running */
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SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */
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SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */
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} SDL_ThreadState;
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||||
|
||||
/**
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||||
* The function passed to SDL_CreateThread() as the new thread's entry point.
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*
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||||
* \param data what was passed as `data` to SDL_CreateThread().
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||||
* \returns a value that can be reported through SDL_WaitThread().
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||||
*
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||||
* \since This datatype is available since SDL 3.2.0.
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||||
*/
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||||
typedef int (SDLCALL *SDL_ThreadFunction) (void *data);
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|
||||
|
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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|
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/*
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||||
* Note that these aren't the correct function signatures in this block, but
|
||||
* this is what the API reference manual should look like for all intents and
|
||||
* purposes.
|
||||
*
|
||||
* Technical details, not for the wiki (hello, header readers!)...
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||||
*
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||||
* On Windows (and maybe other platforms), a program might use a different
|
||||
* C runtime than its libraries. Or, in SDL's case, it might use a C runtime
|
||||
* while SDL uses none at all.
|
||||
*
|
||||
* C runtimes expect to initialize thread-specific details when a new thread
|
||||
* is created, but to do this in SDL_CreateThread would require SDL to know
|
||||
* intimate details about the caller's C runtime, which is not possible.
|
||||
*
|
||||
* So SDL_CreateThread has two extra parameters, which are
|
||||
* hidden at compile time by macros: the C runtime's `_beginthreadex` and
|
||||
* `_endthreadex` entry points. If these are not NULL, they are used to spin
|
||||
* and terminate the new thread; otherwise the standard Win32 `CreateThread`
|
||||
* function is used. When `SDL_CreateThread` is called from a compiler that
|
||||
* needs this C runtime thread init function, macros insert the appropriate
|
||||
* function pointers for SDL_CreateThread's caller (which might be a different
|
||||
* compiler with a different runtime in different calls to SDL_CreateThread!).
|
||||
*
|
||||
* SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL
|
||||
* everywhere else), but apps that have extremely specific special needs can
|
||||
* define this to something else and the SDL headers will use it, passing the
|
||||
* app-defined value to SDL_CreateThread calls. Redefine this with caution!
|
||||
*
|
||||
* Platforms that don't need _beginthread stuff (most everything) will fail
|
||||
* SDL_CreateThread with an error if these pointers _aren't_ NULL.
|
||||
*
|
||||
* Unless you are doing something extremely complicated, like perhaps a
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||||
* language binding, **you should never deal with this directly**. Let SDL's
|
||||
* macros handle this platform-specific detail transparently!
|
||||
*/
|
||||
|
||||
/**
|
||||
* Create a new thread with a default stack size.
|
||||
*
|
||||
* This is a convenience function, equivalent to calling
|
||||
* SDL_CreateThreadWithProperties with the following properties set:
|
||||
*
|
||||
* - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn`
|
||||
* - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name`
|
||||
* - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data`
|
||||
*
|
||||
* Note that this "function" is actually a macro that calls an internal
|
||||
* function with two extra parameters not listed here; they are hidden through
|
||||
* preprocessor macros and are needed to support various C runtimes at the
|
||||
* point of the function call. Language bindings that aren't using the C
|
||||
* headers will need to deal with this.
|
||||
*
|
||||
* Usually, apps should just call this function the same way on every platform
|
||||
* and let the macros hide the details.
|
||||
*
|
||||
* \param fn the SDL_ThreadFunction function to call in the new thread.
|
||||
* \param name the name of the thread.
|
||||
* \param data a pointer that is passed to `fn`.
|
||||
* \returns an opaque pointer to the new thread object on success, NULL if the
|
||||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
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||||
* \sa SDL_CreateThreadWithProperties
|
||||
* \sa SDL_WaitThread
|
||||
*/
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||||
extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
|
||||
|
||||
/**
|
||||
* Create a new thread with with the specified properties.
|
||||
*
|
||||
* These are the supported properties:
|
||||
*
|
||||
* - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction
|
||||
* value that will be called at the start of the new thread's life.
|
||||
* Required.
|
||||
* - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which
|
||||
* might be available to debuggers. Optional, defaults to NULL.
|
||||
* - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined
|
||||
* pointer, which is passed to the entry function on the new thread, as its
|
||||
* only parameter. Optional, defaults to NULL.
|
||||
* - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new
|
||||
* thread's stack. Optional, defaults to 0 (system-defined default).
|
||||
*
|
||||
* SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the
|
||||
* system, so that debuggers can display it. Not all platforms support this.
|
||||
*
|
||||
* Thread naming is a little complicated: Most systems have very small limits
|
||||
* for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
|
||||
* C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
|
||||
* see what happens with your system's debugger. The name should be UTF-8 (but
|
||||
* using the naming limits of C identifiers is a better bet). There are no
|
||||
* requirements for thread naming conventions, so long as the string is
|
||||
* null-terminated UTF-8, but these guidelines are helpful in choosing a name:
|
||||
*
|
||||
* https://stackoverflow.com/questions/149932/naming-conventions-for-threads
|
||||
*
|
||||
* If a system imposes requirements, SDL will try to munge the string for it
|
||||
* (truncate, etc), but the original string contents will be available from
|
||||
* SDL_GetThreadName().
|
||||
*
|
||||
* The size (in bytes) of the new stack can be specified with
|
||||
* `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system
|
||||
* default" which might be wildly different between platforms. x86 Linux
|
||||
* generally defaults to eight megabytes, an embedded device might be a few
|
||||
* kilobytes instead. You generally need to specify a stack that is a multiple
|
||||
* of the system's page size (in many cases, this is 4 kilobytes, but check
|
||||
* your system documentation).
|
||||
*
|
||||
* Note that this "function" is actually a macro that calls an internal
|
||||
* function with two extra parameters not listed here; they are hidden through
|
||||
* preprocessor macros and are needed to support various C runtimes at the
|
||||
* point of the function call. Language bindings that aren't using the C
|
||||
* headers will need to deal with this.
|
||||
*
|
||||
* The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so
|
||||
* there is no symbol clash, but trying to load an SDL shared library and look
|
||||
* for "SDL_CreateThreadWithProperties" will fail.
|
||||
*
|
||||
* Usually, apps should just call this function the same way on every platform
|
||||
* and let the macros hide the details.
|
||||
*
|
||||
* \param props the properties to use.
|
||||
* \returns an opaque pointer to the new thread object on success, NULL if the
|
||||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
* \sa SDL_WaitThread
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props);
|
||||
|
||||
#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function"
|
||||
#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name"
|
||||
#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata"
|
||||
#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize"
|
||||
|
||||
/* end wiki documentation for macros that are meant to look like functions. */
|
||||
#endif
|
||||
|
||||
|
||||
/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */
|
||||
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
# if defined(SDL_PLATFORM_WINDOWS)
|
||||
# ifndef SDL_BeginThreadFunction
|
||||
# define SDL_BeginThreadFunction _beginthreadex
|
||||
# endif
|
||||
# ifndef SDL_EndThreadFunction
|
||||
# define SDL_EndThreadFunction _endthreadex
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */
|
||||
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
# ifndef SDL_BeginThreadFunction
|
||||
# define SDL_BeginThreadFunction NULL
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
# ifndef SDL_EndThreadFunction
|
||||
# define SDL_EndThreadFunction NULL
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifndef SDL_WIKI_DOCUMENTATION_SECTION
|
||||
/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */
|
||||
/**
|
||||
* The actual entry point for SDL_CreateThread.
|
||||
*
|
||||
* \param fn the SDL_ThreadFunction function to call in the new thread
|
||||
* \param name the name of the thread
|
||||
* \param data a pointer that is passed to `fn`
|
||||
* \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
|
||||
* \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
|
||||
* \returns an opaque pointer to the new thread object on success, NULL if the
|
||||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
|
||||
|
||||
/**
|
||||
* The actual entry point for SDL_CreateThreadWithProperties.
|
||||
*
|
||||
* \param props the properties to use
|
||||
* \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL.
|
||||
* \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL.
|
||||
* \returns an opaque pointer to the new thread object on success, NULL if the
|
||||
* new thread could not be created; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread);
|
||||
|
||||
#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
|
||||
#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
|
||||
#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function"
|
||||
#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name"
|
||||
#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata"
|
||||
#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize"
|
||||
#endif
|
||||
|
||||
|
||||
/**
|
||||
* Get the thread name as it was specified in SDL_CreateThread().
|
||||
*
|
||||
* \param thread the thread to query.
|
||||
* \returns a pointer to a UTF-8 string that names the specified thread, or
|
||||
* NULL if it doesn't have a name.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
||||
|
||||
/**
|
||||
* Get the thread identifier for the current thread.
|
||||
*
|
||||
* This thread identifier is as reported by the underlying operating system.
|
||||
* If SDL is running on a platform that does not support threads the return
|
||||
* value will always be zero.
|
||||
*
|
||||
* This function also returns a valid thread ID when called from the main
|
||||
* thread.
|
||||
*
|
||||
* \returns the ID of the current thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetThreadID
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void);
|
||||
|
||||
/**
|
||||
* Get the thread identifier for the specified thread.
|
||||
*
|
||||
* This thread identifier is as reported by the underlying operating system.
|
||||
* If SDL is running on a platform that does not support threads the return
|
||||
* value will always be zero.
|
||||
*
|
||||
* \param thread the thread to query.
|
||||
* \returns the ID of the specified thread, or the ID of the current thread if
|
||||
* `thread` is NULL.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetCurrentThreadID
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread);
|
||||
|
||||
/**
|
||||
* Set the priority for the current thread.
|
||||
*
|
||||
* Note that some platforms will not let you alter the priority (or at least,
|
||||
* promote the thread to a higher priority) at all, and some require you to be
|
||||
* an administrator account. Be prepared for this to fail.
|
||||
*
|
||||
* \param priority the SDL_ThreadPriority to set.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority);
|
||||
|
||||
/**
|
||||
* Wait for a thread to finish.
|
||||
*
|
||||
* Threads that haven't been detached will remain until this function cleans
|
||||
* them up. Not doing so is a resource leak.
|
||||
*
|
||||
* Once a thread has been cleaned up through this function, the SDL_Thread
|
||||
* that references it becomes invalid and should not be referenced again. As
|
||||
* such, only one thread may call SDL_WaitThread() on another.
|
||||
*
|
||||
* The return code from the thread function is placed in the area pointed to
|
||||
* by `status`, if `status` is not NULL.
|
||||
*
|
||||
* You may not wait on a thread that has been used in a call to
|
||||
* SDL_DetachThread(). Use either that function or this one, but not both, or
|
||||
* behavior is undefined.
|
||||
*
|
||||
* It is safe to pass a NULL thread to this function; it is a no-op.
|
||||
*
|
||||
* Note that the thread pointer is freed by this function and is not valid
|
||||
* afterward.
|
||||
*
|
||||
* \param thread the SDL_Thread pointer that was returned from the
|
||||
* SDL_CreateThread() call that started this thread.
|
||||
* \param status a pointer filled in with the value returned from the thread
|
||||
* function by its 'return', or -1 if the thread has been
|
||||
* detached or isn't valid, may be NULL.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
* \sa SDL_DetachThread
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
|
||||
|
||||
/**
|
||||
* Get the current state of a thread.
|
||||
*
|
||||
* \param thread the thread to query.
|
||||
* \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread
|
||||
* isn't valid.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ThreadState
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread);
|
||||
|
||||
/**
|
||||
* Let a thread clean up on exit without intervention.
|
||||
*
|
||||
* A thread may be "detached" to signify that it should not remain until
|
||||
* another thread has called SDL_WaitThread() on it. Detaching a thread is
|
||||
* useful for long-running threads that nothing needs to synchronize with or
|
||||
* further manage. When a detached thread is done, it simply goes away.
|
||||
*
|
||||
* There is no way to recover the return code of a detached thread. If you
|
||||
* need this, don't detach the thread and instead use SDL_WaitThread().
|
||||
*
|
||||
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
||||
* safe to reference again, as it will become invalid immediately upon the
|
||||
* detached thread's exit, instead of remaining until someone has called
|
||||
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
||||
* thread more than once.
|
||||
*
|
||||
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
||||
* stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
|
||||
* not safe to detach a thread that might be used with SDL_WaitThread().
|
||||
*
|
||||
* You may not call SDL_WaitThread() on a thread that has been detached. Use
|
||||
* either that function or this one, but not both, or behavior is undefined.
|
||||
*
|
||||
* It is safe to pass NULL to this function; it is a no-op.
|
||||
*
|
||||
* \param thread the SDL_Thread pointer that was returned from the
|
||||
* SDL_CreateThread() call that started this thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CreateThread
|
||||
* \sa SDL_WaitThread
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread);
|
||||
|
||||
/**
|
||||
* Get the current thread's value associated with a thread local storage ID.
|
||||
*
|
||||
* \param id a pointer to the thread local storage ID, may not be NULL.
|
||||
* \returns the value associated with the ID for the current thread or NULL if
|
||||
* no value has been set; call SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTLS
|
||||
*/
|
||||
extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id);
|
||||
|
||||
/**
|
||||
* The callback used to cleanup data passed to SDL_SetTLS.
|
||||
*
|
||||
* This is called when a thread exits, to allow an app to free any resources.
|
||||
*
|
||||
* \param value a pointer previously handed to SDL_SetTLS.
|
||||
*
|
||||
* \since This datatype is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_SetTLS
|
||||
*/
|
||||
typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value);
|
||||
|
||||
/**
|
||||
* Set the current thread's value associated with a thread local storage ID.
|
||||
*
|
||||
* If the thread local storage ID is not initialized (the value is 0), a new
|
||||
* ID will be created in a thread-safe way, so all calls using a pointer to
|
||||
* the same ID will refer to the same local storage.
|
||||
*
|
||||
* Note that replacing a value from a previous call to this function on the
|
||||
* same thread does _not_ call the previous value's destructor!
|
||||
*
|
||||
* `destructor` can be NULL; it is assumed that `value` does not need to be
|
||||
* cleaned up if so.
|
||||
*
|
||||
* \param id a pointer to the thread local storage ID, may not be NULL.
|
||||
* \param value the value to associate with the ID for the current thread.
|
||||
* \param destructor a function called when the thread exits, to free the
|
||||
* value, may be NULL.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetTLS
|
||||
*/
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor);
|
||||
|
||||
/**
|
||||
* Cleanup all TLS data for this thread.
|
||||
*
|
||||
* If you are creating your threads outside of SDL and then calling SDL
|
||||
* functions, you should call this function before your thread exits, to
|
||||
* properly clean up SDL memory.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include <SDL3/SDL_close_code.h>
|
||||
|
||||
#endif /* SDL_thread_h_ */
|
Reference in New Issue
Block a user