added absolutely broken cpp code after painfull debugging session
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vendored/SDL/include/SDL3/SDL_power.h
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vendored/SDL/include/SDL3/SDL_power.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_power_h_
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#define SDL_power_h_
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/**
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* # CategoryPower
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*
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* SDL power management routines.
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*
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* There is a single function in this category: SDL_GetPowerInfo().
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*
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* This function is useful for games on the go. This allows an app to know if
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* it's running on a draining battery, which can be useful if the app wants to
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* reduce processing, or perhaps framerate, to extend the duration of the
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* battery's charge. Perhaps the app just wants to show a battery meter when
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* fullscreen, or alert the user when the power is getting extremely low, so
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* they can save their game.
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*/
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* The basic state for the system's power supply.
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*
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* These are results returned by SDL_GetPowerInfo().
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*
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* \since This enum is available since SDL 3.2.0.
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*/
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typedef enum SDL_PowerState
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{
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SDL_POWERSTATE_ERROR = -1, /**< error determining power status */
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SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
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SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
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SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
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SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
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SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
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} SDL_PowerState;
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/**
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* Get the current power supply details.
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*
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* You should never take a battery status as absolute truth. Batteries
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* (especially failing batteries) are delicate hardware, and the values
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* reported here are best estimates based on what that hardware reports. It's
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* not uncommon for older batteries to lose stored power much faster than it
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* reports, or completely drain when reporting it has 20 percent left, etc.
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*
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* Battery status can change at any time; if you are concerned with power
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* state, you should call this function frequently, and perhaps ignore changes
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* until they seem to be stable for a few seconds.
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*
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* It's possible a platform can only report battery percentage or time left
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* but not both.
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*
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* On some platforms, retrieving power supply details might be expensive. If
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* you want to display continuous status you could call this function every
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* minute or so.
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*
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* \param seconds a pointer filled in with the seconds of battery life left,
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* or NULL to ignore. This will be filled in with -1 if we
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* can't determine a value or there is no battery.
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* \param percent a pointer filled in with the percentage of battery life
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* left, between 0 and 100, or NULL to ignore. This will be
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* filled in with -1 we can't determine a value or there is no
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* battery.
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* \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include <SDL3/SDL_close_code.h>
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#endif /* SDL_power_h_ */
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